BloodMefist
LV.9Old God Fanatic
Comments
782 total

Tree is back because it had better flavor and art. 'Monster Tree and attack buffs' is a tough sell in most of the Secret classes, but Rogue actually seems like a decent fit since they have a few tools …

Went for a much more radical design this time around. Like most Magnetic minions, this one is pretty bad on its own, but has some powerful potential. I felt Hunter was the most interesting of the three 'Magnetic classes' …

The flavor behind the tree was that full secrets kinda looks like a Christmas tree, so killing the tree on the board would get you a bigger Secret tree. Neutral secrets seemed like a bad idea and monster tree …

First idea. Not entirely satisfied, so I might try to think of something that pushes the envelope a bit more later.

Initial idea, but shaky on the balance and Neutral. I think it's a cool effect, but I'm not sure about giving Secret access to all classes, even if it is a bit conditional and slow. Pretty happy with the …
@FieselFitz I didn't mean to turn you off completely from Kragg and I misread the prompt, thinking that they couldn't have a current iteration in standard to prevent more overlap with E.V.I.L or LoE. I thought Kragg could use …



Testing out some better art or naming since I think the card is otherwise pretty good to go. Speaking of feedback, I finally post some (sorry for late)!
SLima: [spoiler]I feel like this card could be dangerous just …
This prompt has really stumped me. I thought about doing a retake on reverse [card]Da Undatakah[/card], with a deathrattle that repeats battlecries, but that goes infinite with [card]Carnival Clown[/card]. Also tried doing Azari, but the summoning conditions felt too contrived. …
Someone beat me to Xal'atoh, so I just went ahead with Infusion Hammer. I'll try to do feedback this week!
Menagerie Paladin is showing the Tempo Priest list. Otherwise, excited to try these decks (or at least the ones I can afford)!


Infusion Hammer is pretty simple design meant to push Elemental Shaman, an archetype I feel like should have been pushed more in the past. One elemental gets you an ok card, anything past that gets pretty good.
Xal'atoh …
Control is definitely the archetype this fits under. Tickatus doesn't discard cards since the discard mechanic is explicitly involves removing cards from your hand and comes with its own synergies. Discard cards are things like [card]Boneweb Egg [/card], [card]Wicked Whispers[/card], …
Hol up, what makes this Discardlock? There's not a single card that discards in the deck. A control warlock or demon warlock sure, but there is nothing 'Discard' about this.


Balancing Haunted Spirit might take more time than I want to put in, so I'll iterate on the Rager. Original Carnival rager was a tad on the strong side for a Neutral, but as a class card it seems …


It feels like it would be a crime to have this name/theme without at least one Rager entry. Carnival Rager is a bit boring and might be a tad on the strong side. Having a bit of trouble finding …


My two initial ideas. I think I have a problem with Discard-lock, I keep making cards for it. The first is meant to supplement the disruption in [card]Tickatus [/card] Control-lock...with even more disruption. The second version pushes my interest …



As much as I and others want to use the swapping E.V.I.L hero power, it's too many tokens to be submitted. I retooled the original hero power to be a bit better, either through discount or through discovery. I …
Seems too slow and awkward to make use of, potentially interesting idea though.
Much smaller [card]Fungalmancer[/card], I feel like this will get played in zoo and token decks.
Hi'reek memes in wild like this, but it probably won't see any play otherwise.