BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Curves well with Cagematch Custodian, so I expect to see the two in the same deck. I'm not sure if this is a staple in this Attack Shaman archetype that's shaping up though. 3 mana 3/2 weapon is a strong baseline, but the effect feels a bit 'meh' in comparison to some other weapons. Idk, we'll have to see it in practice, but I'm not blown away on initial impressions.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
You could just slap this card in any fast-ish Shaman deck and its good. The ability to do 4 damage spread across two targets on play is already good, but then you could combo it with weapons or even Rockbiter Weapon to get some serious value.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Tutor's on bodies have typically found some level of play, so I suspect this to be run. How frequently this is run is anyone's guess, I suspect there will still be more Attack/Weapon Shaman support revealed.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Now, personally, I adore full greed value Priest, so I welcome this card into the fold. That said, I can see when enough card generation is enough, and this is starting to really push it. Also, this supports combo decks and I hate combo decks, so that makes me sad.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Massive card for Control/Y'shaarj Warlock. A late-game payoff card that could finally push Control Warlock into viability. Also a potentially strong finisher for aggressive decks, just play it as a 6 mana 8/8. I look forward to TrumpSC and his chat disagreeing over whether or not milling 5 cards is fine.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how. The corrupt version gets no benefit from Y'shaarj returning it to your hand and will generally be outclassed by higher value corrupt cards. That said, I think it could see play for other reasons they mentioned, primarily that its a good play immediately after an expensive board clear or greedy play. I don't think this makes the cut in dedicated Y'shaarj lists though.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Maximize those Darkmoon Stonks. Maybe gets run in a slower Deathrattle Hunter list that seems to be getting decent support, but its hard to evaluate since it doesn't really support any existing decks.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
This is pretty nice for slower Warlock decks and paves the way for Y'shaarj Control Warlock. Even if you don't use Y'shaarj's 0 mana discount, having the 4 mana triple removal for later is excellent.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I don't think this will see play given it's inherent lack of synergy with existing Priest archetypes. Decent in something like a Fortune Tellerdeck that could take shape, but it doesn't seem that great currently.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
A solid tool for Control DH, easy enough to corrupt and excellent at slowing down aggressive decks. Still not sure if Control DH has enough to carry it though.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
An ok minion, but an exceptionally strong weapon. It's really easy to corrupt and having another 4 attack weapon makes it that much easier for DH to get the max benefit from Bladed Lady.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I am the biggest Rafaam fan boy you will ever meet, so I had to take this opportunity to finally give him a hero portrait. The 'powerful Artifacts' are the same ones from OG Rafaam, so Lantern of Power, Mirror of Doom, and Timepiece of Horror. I wanted the hero power to somewhat synergize with Arch-Villain Rafaam without losing application to other cards. Works as a transition for Control Warlocks to get rid of their clunky cards, or as a way to push Control Disco-lock (another obsession of mine). I thought about making the legendary cheaper by (1) than the discarded card, but thought I'd try this one first.
Alternative idea has the same base hero but a radically different hero power that swaps after each use. The hero powers go in sequence of Explosions!, Vengeance!, Insight!, Loot!, back to Explosions!, etc. The hero powers represent each part of E.V.I.L and their corresponding members. I understand that there is a 4 image limit and I will probably just go with the original version, but I thought I'd throw the idea out there anyway.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
We'll have to see how much support Attack Shaman gets to properly judge this card, but it still feels exceptionally out of place in the class. The effect feels like it could fit in Warrior, Rogue, DH, or even Druid with some flavor changes.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
This makes Rogue secrets kind of tricky to play around, now that they've got a trigger for almost everything (playing minions/spells, attacking minions/hero). Now you kind of have to treat Rogue secrets like Freezing Trap (attack the hero with a small thing) until you can sus out what they are.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Perhaps it gets run in certain ramp Druid lists, works super well with Solar Eclipse. It is kind of sad to see such a boring effect on an epic card though.
Curves well with Cagematch Custodian, so I expect to see the two in the same deck. I'm not sure if this is a staple in this Attack Shaman archetype that's shaping up though. 3 mana 3/2 weapon is a strong baseline, but the effect feels a bit 'meh' in comparison to some other weapons. Idk, we'll have to see it in practice, but I'm not blown away on initial impressions.
You could just slap this card in any fast-ish Shaman deck and its good. The ability to do 4 damage spread across two targets on play is already good, but then you could combo it with weapons or even Rockbiter Weapon to get some serious value.
Tutor's on bodies have typically found some level of play, so I suspect this to be run. How frequently this is run is anyone's guess, I suspect there will still be more Attack/Weapon Shaman support revealed.
Decent with N'zoth and maybe helps push the expensive Mech Deathrattle Hunter? Oblivitron adores this card.
A way to enable slow Rogue decks to build up value, this is gonna be a fun first week. Greedy decks as far as they eye can see.
Now, personally, I adore full greed value Priest, so I welcome this card into the fold. That said, I can see when enough card generation is enough, and this is starting to really push it. Also, this supports combo decks and I hate combo decks, so that makes me sad.
That's a tricky one to evaluate. Due to its sheer variance, I think we'll have to see it in practice before any definitive judgements can be made.
Maybe good in Murloc Shaman as a way to transition against control decks? It has at least premium stats, so that might be enough get it run.
Massive card for Control/Y'shaarj Warlock. A late-game payoff card that could finally push Control Warlock into viability. Also a potentially strong finisher for aggressive decks, just play it as a 6 mana 8/8. I look forward to TrumpSC and his chat disagreeing over whether or not milling 5 cards is fine.
They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how. The corrupt version gets no benefit from Y'shaarj returning it to your hand and will generally be outclassed by higher value corrupt cards. That said, I think it could see play for other reasons they mentioned, primarily that its a good play immediately after an expensive board clear or greedy play. I don't think this makes the cut in dedicated Y'shaarj lists though.
Maximize those Darkmoon Stonks. Maybe gets run in a slower Deathrattle Hunter list that seems to be getting decent support, but its hard to evaluate since it doesn't really support any existing decks.
This is pretty nice for slower Warlock decks and paves the way for Y'shaarj Control Warlock. Even if you don't use Y'shaarj's 0 mana discount, having the 4 mana triple removal for later is excellent.
Obligatory "Good stats for the cost". 5/5 meme card, nothing more nothing less.
I don't think this will see play given it's inherent lack of synergy with existing Priest archetypes. Decent in something like a Fortune Tellerdeck that could take shape, but it doesn't seem that great currently.
A solid tool for Control DH, easy enough to corrupt and excellent at slowing down aggressive decks. Still not sure if Control DH has enough to carry it though.
An ok minion, but an exceptionally strong weapon. It's really easy to corrupt and having another 4 attack weapon makes it that much easier for DH to get the max benefit from Bladed Lady.
I am the biggest Rafaam fan boy you will ever meet, so I had to take this opportunity to finally give him a hero portrait. The 'powerful Artifacts' are the same ones from OG Rafaam, so Lantern of Power, Mirror of Doom, and Timepiece of Horror. I wanted the hero power to somewhat synergize with Arch-Villain Rafaam without losing application to other cards. Works as a transition for Control Warlocks to get rid of their clunky cards, or as a way to push Control Disco-lock (another obsession of mine). I thought about making the legendary cheaper by (1) than the discarded card, but thought I'd try this one first.
Alternative idea has the same base hero but a radically different hero power that swaps after each use. The hero powers go in sequence of Explosions!, Vengeance!, Insight!, Loot!, back to Explosions!, etc. The hero powers represent each part of E.V.I.L and their corresponding members. I understand that there is a 4 image limit and I will probably just go with the original version, but I thought I'd throw the idea out there anyway.
Will try to get to feedback tonight!
We'll have to see how much support Attack Shaman gets to properly judge this card, but it still feels exceptionally out of place in the class. The effect feels like it could fit in Warrior, Rogue, DH, or even Druid with some flavor changes.
This makes Rogue secrets kind of tricky to play around, now that they've got a trigger for almost everything (playing minions/spells, attacking minions/hero). Now you kind of have to treat Rogue secrets like Freezing Trap (attack the hero with a small thing) until you can sus out what they are.
Perhaps it gets run in certain ramp Druid lists, works super well with Solar Eclipse. It is kind of sad to see such a boring effect on an epic card though.