BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
An absolutely nutty totem to copy with either Totemic Reflection or Splitting Axe and will be a staple in all Totem Shamans until it rotates. That said, it is applicable literally nowhere else, making it hard to judge whether or not it will see competitive play.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Ya know, given Priest's seeming to have a fortune telling theme this expansion, I would of thought the literal fortune teller would have gone to them. Ah well, more potential for Madame Lazul to come back I guess. Wish the effect was more interesting than just draw, even if interacting with secret triggers is kind of neat.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
A neat effect for sure, but I think it might require a bit too much set up to really get good value out of it. Token Druid with broom could be pretty nice with it, but I don't see it beating out other decks right now. There are plenty of cards left to be revealed, so we'll see if this gets any more support.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I have a hard time believing this card won't be played. It synergizes with almost every Rogue archetype and is incredibly cheap for what it's effect does. The ability to spend 3 mana to replay any minion you have on the board has massive potential, expect to see this card a lot for the next rotation cycle.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Given all the secret synergies that Hunter has this set, I think this will absolutely see play. You probably won't run this in the very aggressive decks, but mid-range and slower I think will always run this card.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
C'thun Rogue will have plenty of single target removal to combat decks like Paladin or big Warrior, which is nice and will hopefully bring it into decent viability. Unfortunately, aggressive decks like Soul DH and Hunter will still probably run it over :/
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
This supports the stupid shenanigans that I still play Hearthstone for, so I'm all about this card. A shame it doesn't work super well with my main archetype, Arch-Villain Rafaam and Supreme Archaeology, but there is plenty of fun to be hand and this will make a suitable replacement once they rotate next year.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Very similar to [Hearthstone Card (Dark Pharoh Tekahn) Not Found], main differences being the ease of summoning Silver Hand recruits vs Lackeys and divine shield not being quite as impactful as 4/4. I think this will be too slow for what he provides, but any stat buff cards for Paladin become much better when there is a readily available divine shield target, s we'll see how things pan out in the end.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
It's got some potential as one of the few ways DH can get non-draw card advantage, and it is a lot of advantage, but it seems too slow for DH's style. The statline is just so poor and doesn't seem like it will see play outside of control DH, which remains to see high-tier viability.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
All it takes is one unique minion for it to be on-par/better than Nightshade Matron, which seems very easy to accomplish in a dedicated deck. Even as a 5 mana card this is still not terrible to play. What's more is that it gets substantially better with the new Warrior weapon that buffs it. I see two potential archetypes coming from these new cards, Mid-range Menagerie Galakrond Warrior that utilizes the cards without N'zoth to aggressively push board control via weapons and rush minions, and a more control-style Menagerie N'zoth deck that focuses on big base minions rather than buffed ones.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
This is a spicy one. There might be enough Stowaway-esque effects and shuffle cards to get this archetype rolling. Could also be a nice way to fetch C'thun after you play the pieces.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Aight, this makes the new mage secret a bit better. If it procs, you draw 3, if it doesn't, you get 4 mana 8/8. Lots of secret support for Hunter and Mage this set, but no secrets for Paladin since RoS. oof
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I don't think this will be main decked, but it might be nice to generate off of something like Ring Toss. There are simply too many decks that will be able to damage Mage, especially considering their lack of taunt.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Well I mean, Pure Paladin is strong going into the set, already has a couple cards that look good in it, I see no reason why it won't continue being Tier 1 or 2. Also, man, the Paladin legendary characters are feeling really out of place. Turalyon doesn't make a ton of sense in Scholomance, let alone as a professor, and Yrel has little to nothing to do with the Faire or the Old Gods in general. At least the Silver Hand Recruits look like theyre at the Faire to have a good time, she does not look happy at all. If anything I would have thought Outland to be the place for her character, but oh well.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
The viability of this card will be defined by how well Paladins can spam Silver Hand Recruits. Historically, it took shit like Genn or Baku to really push Dude-a-din, but I think with one more AoE buff and one more Recruit summoner, Dude-a-din could make a solid return.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I'm a sucker for handbuffs, so I'm gonna try to make this work if I open two of them. I'm not confident enough to craft it, but the prospect of ""+9/+9"" for two mana is too juicy for me to not at least consider.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Curator reflavored for Warriors, nice. Plenty of good defensive mechs that this can curve into, putting in a generic late-game dragon like Deathwing, Mad Aspect or [Hearthstone Card (Dragonqueen Alextrasza) Not Found] is easy enough, but getting a good mid-late game pirate might be a tad trickier. There's potentially Captain Greenskin or the one that gets a weapon back, but I don't think those make the cut in N'zoth versions of this deck.
An absolutely nutty totem to copy with either Totemic Reflection or Splitting Axe and will be a staple in all Totem Shamans until it rotates. That said, it is applicable literally nowhere else, making it hard to judge whether or not it will see competitive play.
Full spell mage maybe? You lose the syngery cards like Apexis Blast, but effectively upgrading every card in your deck sounds spicy enough.
Ya know, given Priest's seeming to have a fortune telling theme this expansion, I would of thought the literal fortune teller would have gone to them. Ah well, more potential for Madame Lazul to come back I guess. Wish the effect was more interesting than just draw, even if interacting with secret triggers is kind of neat.
A neat effect for sure, but I think it might require a bit too much set up to really get good value out of it. Token Druid with broom could be pretty nice with it, but I don't see it beating out other decks right now. There are plenty of cards left to be revealed, so we'll see if this gets any more support.
I have a hard time believing this card won't be played. It synergizes with almost every Rogue archetype and is incredibly cheap for what it's effect does. The ability to spend 3 mana to replay any minion you have on the board has massive potential, expect to see this card a lot for the next rotation cycle.
Given all the secret synergies that Hunter has this set, I think this will absolutely see play. You probably won't run this in the very aggressive decks, but mid-range and slower I think will always run this card.
C'thun Rogue will have plenty of single target removal to combat decks like Paladin or big Warrior, which is nice and will hopefully bring it into decent viability. Unfortunately, aggressive decks like Soul DH and Hunter will still probably run it over :/
This supports the stupid shenanigans that I still play Hearthstone for, so I'm all about this card. A shame it doesn't work super well with my main archetype, Arch-Villain Rafaam and Supreme Archaeology, but there is plenty of fun to be hand and this will make a suitable replacement once they rotate next year.
Very similar to [Hearthstone Card (Dark Pharoh Tekahn) Not Found], main differences being the ease of summoning Silver Hand recruits vs Lackeys and divine shield not being quite as impactful as 4/4. I think this will be too slow for what he provides, but any stat buff cards for Paladin become much better when there is a readily available divine shield target, s we'll see how things pan out in the end.
It's got some potential as one of the few ways DH can get non-draw card advantage, and it is a lot of advantage, but it seems too slow for DH's style. The statline is just so poor and doesn't seem like it will see play outside of control DH, which remains to see high-tier viability.
Being more expensive than Demonwrath still kind of hurts, even with a 4/3 body. That said, this is still probably a good card.
6 attack seems easy enough to achieve, i suspect this card to see play in a lot of DH decks.
All it takes is one unique minion for it to be on-par/better than Nightshade Matron, which seems very easy to accomplish in a dedicated deck. Even as a 5 mana card this is still not terrible to play. What's more is that it gets substantially better with the new Warrior weapon that buffs it. I see two potential archetypes coming from these new cards, Mid-range Menagerie Galakrond Warrior that utilizes the cards without N'zoth to aggressively push board control via weapons and rush minions, and a more control-style Menagerie N'zoth deck that focuses on big base minions rather than buffed ones.
This is a spicy one. There might be enough Stowaway-esque effects and shuffle cards to get this archetype rolling. Could also be a nice way to fetch C'thun after you play the pieces.
Aight, this makes the new mage secret a bit better. If it procs, you draw 3, if it doesn't, you get 4 mana 8/8. Lots of secret support for Hunter and Mage this set, but no secrets for Paladin since RoS. oof
I don't think this will be main decked, but it might be nice to generate off of something like Ring Toss. There are simply too many decks that will be able to damage Mage, especially considering their lack of taunt.
Well I mean, Pure Paladin is strong going into the set, already has a couple cards that look good in it, I see no reason why it won't continue being Tier 1 or 2. Also, man, the Paladin legendary characters are feeling really out of place. Turalyon doesn't make a ton of sense in Scholomance, let alone as a professor, and Yrel has little to nothing to do with the Faire or the Old Gods in general. At least the Silver Hand Recruits look like theyre at the Faire to have a good time, she does not look happy at all. If anything I would have thought Outland to be the place for her character, but oh well.
The viability of this card will be defined by how well Paladins can spam Silver Hand Recruits. Historically, it took shit like Genn or Baku to really push Dude-a-din, but I think with one more AoE buff and one more Recruit summoner, Dude-a-din could make a solid return.
I'm a sucker for handbuffs, so I'm gonna try to make this work if I open two of them. I'm not confident enough to craft it, but the prospect of ""+9/+9"" for two mana is too juicy for me to not at least consider.
Curator reflavored for Warriors, nice. Plenty of good defensive mechs that this can curve into, putting in a generic late-game dragon like Deathwing, Mad Aspect or [Hearthstone Card (Dragonqueen Alextrasza) Not Found] is easy enough, but getting a good mid-late game pirate might be a tad trickier. There's potentially Captain Greenskin or the one that gets a weapon back, but I don't think those make the cut in N'zoth versions of this deck.