BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
It seems like an alright card for Aggro Warrior to bypass taunt, but I feel like too many conditions need to be met as is. There will probably be more rush support, but he seems weak atm. Also, as much as I love seeing ETC make his return I was hoping he would be a bit bigger and more bombastic. Oh well.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
ooooooooooo that is some SPICE. This gets corrupted after playing the new weapon, which summons a well statted elemental with taunt, filling both the Mech and Elemental types for N'Zoth, God of the Deep. Nozdormu, the Timeless for big dragon and quick corruption ramp fits in another spot. What's more is that this an exceptionally strong card to get off of Y'Shaarj, the Defiler since it helps stabilize the board after dropping your 10-drop. Double Old God Control Pally incoming?
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Boneweb Egg gets some support (still boggles me that it didnt get any in Scholomance), and zoo gets a nice AoE board buff. Grim Rally was run a lot, but destroying a 1/1 gives up minimal board advantage while this loses quite a bit of card advantage. Still, I'll take any zoo support with a smile.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Pretty sure I've seen effects that are basically this on several custom cards, but I dig it. Thief Priest is a deck I remake every expansion cycle and this will be an excellent addition. Honestly reminds me a bit of [Hearthstone Card (Mindflayer Kaarhj) Not Found], both are well statted minions for the cost that you want to play when the opponent has a reasonably strong minion to 'steal' it.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I'm not too worried about this card since getting the attack requires you to play it later than just turn 3. Similar statline and effect to Diving Griffon, but overall much slower. That said, more smorc damage for DH always spooks me, so we'll see if they get anything cheap enough to push this.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Stats are much better for the cost when compared to Fal'dorei Strider. Even with the slower effect and weaker summons I think this is pretty good. If nothin else, it's some nice support for shuffle rogue, which I am almost 100% going to try to make on day 1.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Damn, slow competition for such a simple prompt. Feedback for this page:
Show Spoiler
Wailor: I like the name Living Memory out of the options. I think the stats could be raised slightly to 3/3, but otherwise I think it's good to go!
MenacingBagel: I much prefer Krual over Staab. Staab is interesting, but it has the potential to be a cheesy early mana cheat for something big and obnoxious while doing nothing else the rest of the game. Krual is interesting in similar ways, but feels better balanced and is a lot less obnoxious. I think just calling it 'Krual the Swarmer' sounsd better, 'Infinite Swarmer' is just such a mouthful.
KANSAS: Definitely prefer the new version to the old. It feels more flavorful and is much more distinct from existing cards.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I see the potential in zoo decks to muck up the opponents curve, it can deny mid-range or board clear plays and I have high hopes for it. If nothing else, you can make memey annoying Warlock in standard with Chaos Gazer and Cult Neophyte
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Turn 3 '6/6' into turn 4 '7/7' is gonna be crazy hard to keep with for other classes. Even supports Blstenheimer since its a way to get early board control without actually running cheap minions.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Seems meh. Smugglers was much more flexible in its cost and application, and that still barely saw play. With enough support this might have a chance, but I doubt it.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Cute effect, pretty strong evolve hit, but I don't think any one is going to run this. Control classes typically already have stronger board clear effects and this seems too slow for only a 3 minion removal, even with the potential for N'zoth shenanigans.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Really dig the amount of build-around that goes into this card. Curator had people run specific cards and brought light to some cards that would have otherwise not seen play, and I hope N'zoth does the same.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
C'thun was always my favorite of the OG OGs, and I am greatly enthused by his return. I have two deck ideas in the works and can't wait to see how they support him in the rest of the set.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
I don't care if he's viable, I don't care if he's toxic, I don't care if that wheel ruins his otherwise godly summon animation/music (ok I kinda care about that), Yogg has finally returned to us and he gets 5 stars. On a serious note, the build around for this doesn't seem too hard for a handful of archetypes. Mage and Rogue are obvious spell spammers, but Libram Pally could actually use this as a board clear/swing/win con in the late game.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
3 stars until we see how strong corrupt cards are. This card is so heavily reliant on the rest of the set that any definitive statements on his viability would be foolish.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
Super swipe seems sweet. On the other hand, 4 mana 4 damage is pretty meh and the slowness of this card might kill it considering wide boards can come up much earlier than turn 5-6.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 1 month ago
A much more applicable Spectral Pillager, might help miracle decks keep up board control or deal with larger threats. Not too many pirate synergies in Rogue atm, but maybe we'll see something to support all the small pirates they have.
It seems like an alright card for Aggro Warrior to bypass taunt, but I feel like too many conditions need to be met as is. There will probably be more rush support, but he seems weak atm. Also, as much as I love seeing ETC make his return I was hoping he would be a bit bigger and more bombastic. Oh well.
ooooooooooo that is some SPICE. This gets corrupted after playing the new weapon, which summons a well statted elemental with taunt, filling both the Mech and Elemental types for N'Zoth, God of the Deep. Nozdormu, the Timeless for big dragon and quick corruption ramp fits in another spot. What's more is that this an exceptionally strong card to get off of Y'Shaarj, the Defiler since it helps stabilize the board after dropping your 10-drop. Double Old God Control Pally incoming?
Boneweb Egg gets some support (still boggles me that it didnt get any in Scholomance), and zoo gets a nice AoE board buff. Grim Rally was run a lot, but destroying a 1/1 gives up minimal board advantage while this loses quite a bit of card advantage. Still, I'll take any zoo support with a smile.
Pretty sure I've seen effects that are basically this on several custom cards, but I dig it. Thief Priest is a deck I remake every expansion cycle and this will be an excellent addition. Honestly reminds me a bit of [Hearthstone Card (Mindflayer Kaarhj) Not Found], both are well statted minions for the cost that you want to play when the opponent has a reasonably strong minion to 'steal' it.
I'm not too worried about this card since getting the attack requires you to play it later than just turn 3. Similar statline and effect to Diving Griffon, but overall much slower. That said, more smorc damage for DH always spooks me, so we'll see if they get anything cheap enough to push this.
Stats are much better for the cost when compared to Fal'dorei Strider. Even with the slower effect and weaker summons I think this is pretty good. If nothin else, it's some nice support for shuffle rogue, which I am almost 100% going to try to make on day 1.
Probably won't be run, but I'm curious to see how this interacts with Y'shaarj. Do you just get the biggest one back? Do you get multiple?
Damn, slow competition for such a simple prompt. Feedback for this page:
Wailor: I like the name Living Memory out of the options. I think the stats could be raised slightly to 3/3, but otherwise I think it's good to go!
MenacingBagel: I much prefer Krual over Staab. Staab is interesting, but it has the potential to be a cheesy early mana cheat for something big and obnoxious while doing nothing else the rest of the game. Krual is interesting in similar ways, but feels better balanced and is a lot less obnoxious. I think just calling it 'Krual the Swarmer' sounsd better, 'Infinite Swarmer' is just such a mouthful.
KANSAS: Definitely prefer the new version to the old. It feels more flavorful and is much more distinct from existing cards.
I see the potential in zoo decks to muck up the opponents curve, it can deny mid-range or board clear plays and I have high hopes for it. If nothing else, you can make memey annoying Warlock in standard with Chaos Gazer and Cult Neophyte
Turn 3 '6/6' into turn 4 '7/7' is gonna be crazy hard to keep with for other classes. Even supports Blstenheimer since its a way to get early board control without actually running cheap minions.
Seems meh. Smugglers was much more flexible in its cost and application, and that still barely saw play. With enough support this might have a chance, but I doubt it.
Synergizes with N'zoth and Y'sharrj, so that's nice. Could see this in a multi-old god deck, but it might be too slow for typical play.
Cute effect, pretty strong evolve hit, but I don't think any one is going to run this. Control classes typically already have stronger board clear effects and this seems too slow for only a 3 minion removal, even with the potential for N'zoth shenanigans.
I really like the uniqueness of this effect and can't wait to see the shenanigans by people with wrinklier brains than mine.
Really dig the amount of build-around that goes into this card. Curator had people run specific cards and brought light to some cards that would have otherwise not seen play, and I hope N'zoth does the same.
C'thun was always my favorite of the OG OGs, and I am greatly enthused by his return. I have two deck ideas in the works and can't wait to see how they support him in the rest of the set.
I don't care if he's viable, I don't care if he's toxic, I don't care if that wheel ruins his otherwise godly summon animation/music (ok I kinda care about that), Yogg has finally returned to us and he gets 5 stars. On a serious note, the build around for this doesn't seem too hard for a handful of archetypes. Mage and Rogue are obvious spell spammers, but Libram Pally could actually use this as a board clear/swing/win con in the late game.
3 stars until we see how strong corrupt cards are. This card is so heavily reliant on the rest of the set that any definitive statements on his viability would be foolish.
Super swipe seems sweet. On the other hand, 4 mana 4 damage is pretty meh and the slowness of this card might kill it considering wide boards can come up much earlier than turn 5-6.
A much more applicable Spectral Pillager, might help miracle decks keep up board control or deal with larger threats. Not too many pirate synergies in Rogue atm, but maybe we'll see something to support all the small pirates they have.