BloodMefist
LV.9Old God Fanatic
Comments
782 totalIt seems like an alright card for Aggro Warrior to bypass taunt, but I feel like too many conditions need to be met as is. There will probably be more rush support, but he seems weak atm. Also, as much …
ooooooooooo that is some SPICE. This gets corrupted after playing the new weapon, which summons a well statted elemental with taunt, filling both the Mech and Elemental types for [card]N'zoth, God of the Deep[/card]. Nozdormu, the Timeless for big dragon …
Boneweb Egg gets some support (still boggles me that it didnt get any in Scholomance), and zoo gets a nice AoE board buff. Grim Rally was run a lot, but destroying a 1/1 gives up minimal board advantage while this …
Pretty sure I've seen effects that are basically this on several custom cards, but I dig it. Thief Priest is a deck I remake every expansion cycle and this will be an excellent addition. Honestly reminds me a bit of …
I'm not too worried about this card since getting the attack requires you to play it later than just turn 3. Similar statline and effect to Diving Griffon, but overall much slower. That said, more smorc damage for DH always …
Stats are much better for the cost when compared to Fal'dorei Strider. Even with the slower effect and weaker summons I think this is pretty good. If nothin else, it's some nice support for shuffle rogue, which I am almost …
Probably won't be run, but I'm curious to see how this interacts with Y'shaarj. Do you just get the biggest one back? Do you get multiple?
Damn, slow competition for such a simple prompt. Feedback for this page:
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Wailor: I like the name Living Memory out of the options. I think the stats could be raised slightly to 3/3, but otherwise I think …
I see the potential in zoo decks to muck up the opponents curve, it can deny mid-range or board clear plays and I have high hopes for it. If nothing else, you can make memey annoying Warlock in standard with …
Turn 3 '6/6' into turn 4 '7/7' is gonna be crazy hard to keep with for other classes. Even supports Blstenheimer since its a way to get early board control without actually running cheap minions.
Seems meh. Smugglers was much more flexible in its cost and application, and that still barely saw play. With enough support this might have a chance, but I doubt it.
Synergizes with N'zoth and Y'sharrj, so that's nice. Could see this in a multi-old god deck, but it might be too slow for typical play.
Cute effect, pretty strong evolve hit, but I don't think any one is going to run this. Control classes typically already have stronger board clear effects and this seems too slow for only a 3 minion removal, even with the …
I really like the uniqueness of this effect and can't wait to see the shenanigans by people with wrinklier brains than mine.
Really dig the amount of build-around that goes into this card. Curator had people run specific cards and brought light to some cards that would have otherwise not seen play, and I hope N'zoth does the same.
C'thun was always my favorite of the OG OGs, and I am greatly enthused by his return. I have two deck ideas in the works and can't wait to see how they support him in the rest of the set.
I don't care if he's viable, I don't care if he's toxic, I don't care if that wheel ruins his otherwise godly summon animation/music (ok I kinda care about that), Yogg has finally returned to us and he gets 5 …
3 stars until we see how strong corrupt cards are. This card is so heavily reliant on the rest of the set that any definitive statements on his viability would be foolish.
Super swipe seems sweet. On the other hand, 4 mana 4 damage is pretty meh and the slowness of this card might kill it considering wide boards can come up much earlier than turn 5-6.
A much more applicable [card]Spectral Pillager[/card], might help miracle decks keep up board control or deal with larger threats. Not too many pirate synergies in Rogue atm, but maybe we'll see something to support all the small pirates they have.