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BloodMefist

Old God Fanatic
Joined 05/28/2019 Achieve Points 850 Posts 804

BloodMefist's Comments

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Don't think this will ever be run while Convincing Infiltrator is still around.  It's too expensive and conditional to make the cut in most lists, but might be strong in a dedicated deck.  Whether a dedicated spell priest is strong enough, we'll have to wait and see.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I dont think this is good enough as is, but I suspect there to be some swarm/silver hand support for Pally, so we'll see.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I suspect this card to see a ton of play.  It's just such good value for the cost in any remotely slow Paladin list.  6/6 is a pretty decent set of stats and makes for a decent threat for pure pally to make in addition to all of its other threats and a 3/3 weapon can help close out tight games considering their general lack of direct damage.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Is the age of Oblivitron finally upon us? Probably not, but hey, this card is a fantastic card to meme with by its name alone.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Cute and flavorful effect, but direct damage in hunter scares me.  Even if the deathrattle/mech archetype doesn't pan out or get top tier, she will still be a keystone in its viability and that gives her a higher rating.  

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Annoying secret generation for control mage, woo. I'm annoyed by the effect, but severely disappointed by the flavor, or lack thereof.  There are so many secret related things you can have in a fair, like a house of mirrors or some guessing carnival game, but they went with a ring toss of all things.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    While not as flexible as its solar counterpart, this card is still super strong.  2 mana 3 damage to a minion is a strong baseline, and getting a cheaper spell behind it its a wonderful cherry on top.  I see this in spell-token decks and of course KT decks due to both archetype's heavily reliance on spamming spells.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Has the potential for mega greed, or just really good value sometimes.  Will help OTK decks get a ""two mana discounted swipe"" or double up on something that draws/generates value. The flexibility of this card is what makes it so strong and will see play in a lot of decks.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I don't think this will be consistent enough to actually run in a deck, but its a nice spell to get off of random generation or discover effects.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Im pretty sure the eclipses themselves are going to be run in many lists, so Kiri will almost definitely be played as well.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Now with Il'gynoth revealed, this card has many more applications and might even the the key to some kind of OTK.  If there is an Il'gynoth exodia OTK deck (and someone will definitely try it), this card will 100% be in it.  Otherwise, the damage might be too small compared to everything else in DH's arsenal.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Seems at least decent for slower DH decks.  I don't think the really aggressive lists would want to forgo all the damage they can deal for this, so it remains to be seen if token/control DH can finally rise to the top.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Always like seeing support for swarm and control DH.  I actually really like this card and think it's a really cool design, also great flavor.

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    On the one had, love to see my good boi Il'gynoth in the game finally. On the other, sweet baby rngesus that can be a lot of damage. I dig the creativity and uniqueness behind it, but boi am I not going to dig taking double digit burst from behind taunts against DH.

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    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    @linkblade91

    I think that art is much better. Don't have much else to say about the card, it looks great!

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    People voiced concern that Lady Deathwhisper could be abused with the likes of Convincing Infiltrator and Khartut Defender. I thought her being in KofT and thereby never lining up with those cards in Standard would alleviate such concerns, but oh well.  Still, its reasonable that people are annoyed at Priest as is and I don't want to lose points for that.  Sayge goes in an entirely different direction and instead offers another take on fortune telling as a Priest identity.

    Feedback:

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    Demonxz95: I like it. It's pretty hard to make use of a frozen copy since you have to wait an extra turn before you can attack with it (assuming I know my frozen rulings), but it has other interesting applications.  I think lowering the cost and stats to 4 makes it more interesting by increasing its versatility.

    Linkblade91: This is a really interesting idea that feels super on-brand for the character and class.  It'll likely be hard to utilize the deathrattle too much just because divine shield gets in the way, but I like how much it has both players think.  I would prefer a different piece of Yrel art since the HotS one isnt very good imo and feel a bit out of place in Hearthstone (salty about Gazlowe).  Otherwise, I think you got a winning idea here.

    Wailor: I know you said you wouldn't use the Gru one, but with some reflavoring, different art, and scrambled names (Obb, Vinek, Straut or something), you could have a legit entry while still memeing. As for the other two, I think Reminisce is an interesting way to support and Elemental archetype that feels fairly balanced given Elementals typically relying on battlecries.  Bolet, while probably an effective card, isn't too interesting, especially for a legendary.

    TheHoax91: I like Defender of Dalaran the most out of these since it is an interesting and unique way to support spell damage.  That said, I think the stats could be nerfed to 2/3 or 1/4 to prevent too strong of a baseline (also RIP Silverback).  Raeth is pretty interesting, but is too similar to Moat Lurker at the end of the day for me.

    fungusaBao: Card is super spooky given hos strong expensive demons can be.  Enhanced Dreadlord or [Hearthstone Card (Felord Betrug) Not Found] are massive pulls and can create some very swingy early turns with this card.

    anchorm4n: Nice to see Corrupt showing up in a contest.  Love the flavor in this card.  Pre-corrupt already seems pretty good, so I think reducing the stats on the magician to 4/5 or reducing the number of Bunnies summoned to 3 is a good way to lightly tone back the card.

    KANSAS: I think its a bit too similar to other 1 mana 1/1s that summon 1/1s when the die.  I think you could up the attack and cost and replace Charge with Rush to make it stand out a bit more, but this is also not a very exciting or interesting card. 

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Been sitting on this one for a bit.

    To this day I'm salty that some deserving bosses from KofT's PvE didn't get cards (rip Bonestorm) and this is an attempt to ammend that.  Deathwhisper really pushes Priest's Deathrattle synergy by effectively tripling the number of Deathrattle triggers you can get from a card, but it's hard to use it on anything with too abusive. 

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Damn, didn't see this contest until the Oozefest announcement.  My initial idea Revenge of the Wild but for Warlocks.  It works well for refilling boards after a Plague of Flames or some other board clear, but could also be used to get back high value demons like Enhanced Dreadlord.  

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    After some mixed feedback, I think I am most interested in making Call of Sargeras work since it is the most interesting of the three.  Buffing the reduction to 2 has a similar effect as reducing the base cost to 8, both will cost 6 after two discards, giving it a similar statline with Sorcerous Substitute.  I think that reducing by 2 is also fine since it is still difficult to consistently get massive discounts given the limited availability of discard effects, let alone ones that can target it.

     

    Sorry friends, I don't think I'll be able to do feedback this week. Life has been kickin me in the butt and I've just been behind on several things, this included. I'll try to do better in the next competition. 

  • BloodMefist's Avatar
    Old God Fanatic 850 804 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    The first is unchanged other than name.  The second's effect is more straight forward and consistent at the cost of high-roll potential and complexity.  It fits as a Warlock version of Eye of the Storm with Warlock appropriate trade-offs and benefits. I liked the first version better, but I can't find a clearer way to word it.  The third takes the card in an entirely different direction, hoping to push Control Disco-lock by providing a late-mid game threat that can soak up discards.  The cost reduction carries over each time, like how Clutchmother Zavas retains her buffs.  It seems a tad weak, but I like the general idea of cost reduction through discard.

    Feedback sometime tonight or tomorrow!