BloodMefist
LV.9Old God Fanatic
Comments
782 totalPayoff for big decks or deathrattle rogue, but I don't think it will see too much play since it lacks immediate board impact.
This card hits control Mage and Priest HARD. Most other classes have cheap AoE, Rush minions, or weapons to get around this effect, but some decks are gonna just lose once this hits the board. 4 health is a lot …
Interesting potential with Felosophy or Gandling, but I don't expect this to be run.
Another wonderful tool for Casino Mage, but won't see any serious constructed play.
inb4 'What the hell is this?' meme with [card]Azure Drake[/card] and [card]Ethereal Conjurer[/card]. This card seems pretty good in spell+battlecry Shaman decks or possibly some highlander lists, but I struggle to see any wider applications.
Cheap refill for any hyper aggressive deck, seems good. Just the card that Tempo/Zoo Priest needed to get going.
RIP Water Boy and Fencing Coach. Seems pretty good in anything Warlock and Hunter since they are the classes that want to hero power the most (Hunter mostly for the sidequest and 3/5).
More Taunt Warrior support, but not nearly enough. Nice that it directly synergizes with the handbuff cards from last year, but the inconsistency of the card will likely make it outclassed.
Seems decent enough. Has some nice synergy with other cards in the expansion like Doctor Krastinov or Playmaker. Being able to consistently get something that will have any board impact seem pretty strong.
Super good with all the attack and durability buffs Warrior has access too. Synergizes exceptionally well with Cutting Class and Doctor Krastinov, I expect all three to make some waves in Warrior deck lists.
We all knew this was coming. Kind of sad to see that this is literally the only big demon support Archwitch Willow gets this expansion.
A bit late in the game for an AoE spell that only does 3 damage, but the stabilization potential is super strong.
Curves well with the new spell damage weapon they're getting and compare favorably with Imp-losion, but I'm not sure if this is a card you include in your deck. It does deal with aggressive minion boards fairly well at least.
Nice for a Spell Damage deck, whether or not that deck will be strong enough remains to be seen.
Hehe, puns. Seems better in Warrior that Rogue since they typically run more weapons and has a harder time with card draw than Rogue. However, with cards like scimitar and Waggle Pick, this could easily become very cheap and a …
Seems super good in Tempo Rogue since it effectively comes with Deadly Poison and has soft-taunt. Curving right off of hero power turn 2 also really helps with board control. Thank god this didnt come out when Baku was still …
Nice to see ongoing support for stealth, but getting a random combo card seems a bit too inconsistent to make this worth. It also comes out a little too late for how fast stealth decks want to be.
Neat weapon, could be useful in a Tempo deck for controlling the board since it scales into higher damage for higher health threats or building up into a face-hitting weapon. Also great synergy with anything that buffs durability like Doctor …
Happy to see that they are continuing Secret Rogue support and are willing to make guaranteed triggers like Competitive Spirit again. It's a bit too tricky to play since you're not always going to get something that you want, but …