BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 3 months ago
Another week, another design competition! I was initially enamored with doing some Priest/Rogue burgle shenans, but somehow ended on Druid/Paladin.
Both Druid and Paladin have different ways to buff the deer and flood the board to maximize the effect, but neither has an easy way to kill it themselves and must rely on trading into/with it. Both do also have ways to give it Taunt (although Paladin's is on a rotating basis) which can make it easier to proc, but I do not currently see a way that this card can be abused. Currently think it might be a bit underpowered, but I am really happy with the flavor of the card. Might change the name to Sacred Stag for alliteration and being a bit less obvious about the reference.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 3 months ago
I ended up submitting Horrified Apprentice since I feel like it fits the darker side of Scholomance better. Although some people said that the art/name is too dark, I bring up that Fleshgiant exists in the same set and has some pretty dark implications and art.
Feedback part 2
MenacingBagel:
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I like the general idea of the card, but the bouncing effect might be too complicated for a common card considering Weasel Tunneler was an epic. If that isn't much of an issue, I would consider making it add to the hand instead of deck to really play up the bouncing effect.
Nirast:
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Way too much text and way too complicated of an effect for a common card imo. Flavor is a bit lost on me as well since a trainer implies it would make your Silver Hand Recruits better, not be buffed by them. I think it could be "Battlecry: Give all Silver Hand Recruits +1/+1" or a name change +"Battlecry: Gain +1/+1 for each Silver Hand Recruit you control" with some base stat buffs to compensate.
Ardin:
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Really like the card as is, but don't think the 2/1 statline would push it over the edge. If you go down the Spellburst route, I would say make it add 2 random companions instead of Discover because no current Spellburst cards have a discover effect, presumably because the UI might jank out with spells that Discover.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 3 months ago
Thanks for the feedback, everyone! Most people seemed to like the card, so I only made minimal adjustments to it. It can now no longer return itself if it is your only minion that died. A lot of comments regarded the art/name, so I have two different versions that I want to run by people. The first keeps the art but changes the name to something more fitting while the second uses a lighter art to fit the name "Nosy Newbie".
Feedback
Demonxz95:
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I like the idea, but the flavor is a tad off for me. I feel like getting both effects is something an advanced shifter would know how to do rather than an inexperienced one. This could either be remedied with a name change or an updated effect to something more 'inexperienced'.
KANSAS:
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I think this card wins in effect and theme very well. Powercreep on Elven Archer is fine and I think this does so in a very interesting way.
Linkblade91:
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I like the general idea of pushing hand and Treant Druid, but the flavor feels a bit off. I understand the apple+teacher vibe, but it feels weird that this specifically references Witchwood Apple, which is very specifically something from the Witchwood. I think adjusting it to add 2 Treants to the hand instead gives it a similar function while roughly calling back to the Witchwood Apple card.
R:
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The flavor is a bit off to me since getting spells from other classes isn't something Mage typically does. There are also a few duds that would feel really bad to get, such as Sacrificial Pact. I think simply making it a Warlock card would be a fine adjustment.
Grumpy Monk:
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The body seems too good for how strong the effect is. This would especially cause problems in Wild where Odd DH could do 2 damage cleaves very frequently. I think either making it a 1-use battlecry or making the stats 1/1 would be a fine change.
Cg8889:
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I like this card a lot. It feels like it could work in Zoo lists to fetch Flesh Giants, Galakrond, or even Dark Pharoh Tekahn or slower decks to get the wincons faster. The flexibility and simplicity are big wins for me. I do think the art could be a bit less silly given the dark theme of the card though.
frosthearth:
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Reminds me of Diligent Notetaker, which feels a bit spooky for Mage. It has more control and flexibility than Notetaker at the cost of a weaker body, but the stats hardly matter. What worries me is that this could extend Freeze stalling by a lot or supply Mages with even more ridiculous card generation by playing this with Invocation. I think either a class change or effect change are warranted.
Hordaki:
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Hehe, I see what you did there. This card feels like it might push Libram decks over the edge, which could be remedied with a class change, but it's probably fine as is. Great flavor for the card.
Conduit:
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Feels weird to have this as a DH card given that their Beast pool is essentially limited to Neutral cards. Buffing health also feels a tad off for DH since they are primarily an aggressive and attack oriented class. I think the card needs an overhaul to fit more with the DH themes.
anchorm4n:
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Nice to see Willow get the love that the HS team denied her. I like the idea, but think it might be better to add a random demon instead. It's harder to build around, but it adds the DH demon list which is very strong, and doesn't step on Willow's toes as much. Willow wants demons in the deck and in your hand, so this card getting rid of one from the deck feels a bit bad given how few big demons Warlock currently has.
Elfensilver:
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I personally think the 50% chance design is something that shouldn't be pursued any further and believe the card should be completely overhauled.
MrRhapsody:
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I feel like the effect is too niche given how many effects are already targeted. It also calls into question how the card interacts with something like Puzzlebox, will the first spell cast target enemies or will all the spells target enemies? A similar question arises with Reno since interaction with passive hero powers hasn't really been a thing.
thepowrofcheese:
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Seems way too strong atm. Given that you could easily get a 3-drop on turn 1 with either the coin or Lightning Bloom as well as anything else you want to play is a bit much. I like the general idea and think even changing it to a 2-cost transformation would be fine, but it's overtuned as is.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 3 months ago
Hell yeah! Hyped for the new season! Taking some advice from KANSAS' suggestion thread, I'll try only showing one card at a time.
I wanted to further push Zoo/Tempo Deathrattle Priest since I was dissapointed that neither took off despite all the support they got. I enjoy the flavor of a student coming across the real deal with Scholomance and will likely try to continue iterating on the theme if the current effect isn't to people's liking. The flavor of the effect is a bit off, but the idea is that the student found out the secrets of Raise Dead that the school was hiding. I was also somewhat dissapointed with how boring Frazzled Freshman was and wanted to make something more interesting.
I'm looking forward to how everyone else takes this weeks contest theme!
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I was having a lot of success with self-damage and soul fragment zoo. I didn't queue into anything super aggressive, which might counter the deck, but I was able to climb to plat pretty effectively.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Idk about Cho'gall, I personally don't remember many people hyping him up. It was the first time we'd seen a health-instead-of-mana effect and that got people talking, but I don't remember people being super excited about him since he still cost a lot himself. Also surprised to not see Lakkari Sacrifice here. I remember people were losing their minds over the infinite value and board presence it could provide for the 'low cost' of discarding 6 cards. Specifically that was where TrumpSC got his famous '5-star' rating super wrong and tried desperately to make discard Warlock almost every expansion until it rotated.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
After seeing all the cards, I think this will be a nice early drop for ramp beast Druid since it can get more value out of cards without screwing up curve like Embiggen does. I still don't see much of an application in Hunter though since they lack the ramp resources to slot in big value beasts and don't have enough really strong early-game beasts to get value out of the Keleseth-esque effect.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Is those dedicated Spell Damage decks this probably finds a home, but its scope won't reach much beyond that. There are far too many weak Spell Damage minions and getting a 1 mana discount on a later turn won't be enough to justify running this most of the time.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Now that we've seen the main card this is supposed to synergize with, there might be room for a big beast Druid where this works pretty well. It also helps cycle through the deck so you can reach KT or Mountseller faster.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
90% sure I saw this around the custom hearthstone subreddit. Might be good enough for Token Druids since they run a lot of spells, but the impact seems kind of 'meh' to warrant this over other cards.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Good in arena, might be a consideration in standard. Decent in Taunt warrior and might have an application in deathrattle decks, but its still pretty slow.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Lot of decent-good 1-drops this expansion. Could be a Flame Imp level good in some decks, but it's not good enough to run in every fast deck out there.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Works well with the 7 mana Druid/Hunter spell, but I'm not confident that is enough to warrant running this card. The times you draw it it becomes too slow and clunky to play.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Pretty decent minion. I think it has the most likelihood of seeing play in Priest or Paladin since they can buff it further, have dragon synergy, and have good minions to hide behind it.
Another week, another design competition! I was initially enamored with doing some Priest/Rogue burgle shenans, but somehow ended on Druid/Paladin.
Both Druid and Paladin have different ways to buff the deer and flood the board to maximize the effect, but neither has an easy way to kill it themselves and must rely on trading into/with it. Both do also have ways to give it Taunt (although Paladin's is on a rotating basis) which can make it easier to proc, but I do not currently see a way that this card can be abused. Currently think it might be a bit underpowered, but I am really happy with the flavor of the card. Might change the name to Sacred Stag for alliteration and being a bit less obvious about the reference.
I ended up submitting Horrified Apprentice since I feel like it fits the darker side of Scholomance better. Although some people said that the art/name is too dark, I bring up that Fleshgiant exists in the same set and has some pretty dark implications and art.
Feedback part 2
MenacingBagel:
Nirast:
Ardin:
Thanks for the feedback, everyone! Most people seemed to like the card, so I only made minimal adjustments to it. It can now no longer return itself if it is your only minion that died. A lot of comments regarded the art/name, so I have two different versions that I want to run by people. The first keeps the art but changes the name to something more fitting while the second uses a lighter art to fit the name "Nosy Newbie".
Feedback
Demonxz95:
KANSAS:
Linkblade91:
R:
Grumpy Monk:
Cg8889:
frosthearth:
Hordaki:
Conduit:
anchorm4n:
Elfensilver:
MrRhapsody:
thepowrofcheese:
Hell yeah! Hyped for the new season! Taking some advice from KANSAS' suggestion thread, I'll try only showing one card at a time.
I wanted to further push Zoo/Tempo Deathrattle Priest since I was dissapointed that neither took off despite all the support they got. I enjoy the flavor of a student coming across the real deal with Scholomance and will likely try to continue iterating on the theme if the current effect isn't to people's liking. The flavor of the effect is a bit off, but the idea is that the student found out the secrets of Raise Dead that the school was hiding. I was also somewhat dissapointed with how boring Frazzled Freshman was and wanted to make something more interesting.
I'm looking forward to how everyone else takes this weeks contest theme!
I was having a lot of success with self-damage and soul fragment zoo. I didn't queue into anything super aggressive, which might counter the deck, but I was able to climb to plat pretty effectively.
In the dungeon I go deeper...
Idk about Cho'gall, I personally don't remember many people hyping him up. It was the first time we'd seen a health-instead-of-mana effect and that got people talking, but I don't remember people being super excited about him since he still cost a lot himself. Also surprised to not see Lakkari Sacrifice here. I remember people were losing their minds over the infinite value and board presence it could provide for the 'low cost' of discarding 6 cards. Specifically that was where TrumpSC got his famous '5-star' rating super wrong and tried desperately to make discard Warlock almost every expansion until it rotated.
After seeing all the cards, I think this will be a nice early drop for ramp beast Druid since it can get more value out of cards without screwing up curve like Embiggen does. I still don't see much of an application in Hunter though since they lack the ramp resources to slot in big value beasts and don't have enough really strong early-game beasts to get value out of the Keleseth-esque effect.
Is those dedicated Spell Damage decks this probably finds a home, but its scope won't reach much beyond that. There are far too many weak Spell Damage minions and getting a 1 mana discount on a later turn won't be enough to justify running this most of the time.
Now that we've seen the main card this is supposed to synergize with, there might be room for a big beast Druid where this works pretty well. It also helps cycle through the deck so you can reach KT or Mountseller faster.
Definitely a design I've seen in some custom card. Still, it's pretty interesting and I like to see that they're pushing control Hunter and DH.
Building a curve in one card could be good, but man are there some trash beasts out there.
90% sure I saw this around the custom hearthstone subreddit. Might be good enough for Token Druids since they run a lot of spells, but the impact seems kind of 'meh' to warrant this over other cards.
Seems pretty good in Stealth Rogue. Curves pretty well in stealth-synergy cards and even replaces itself when it dies.
Good in arena, might be a consideration in standard. Decent in Taunt warrior and might have an application in deathrattle decks, but its still pretty slow.
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
Lot of decent-good 1-drops this expansion. Could be a Flame Imp level good in some decks, but it's not good enough to run in every fast deck out there.
Very good Murloc and it might be good enough to run in something like Quest Hunter since it counts for 2 minions and can be tutored with the 4/1.
Works well with the 7 mana Druid/Hunter spell, but I'm not confident that is enough to warrant running this card. The times you draw it it becomes too slow and clunky to play.
Pretty decent minion. I think it has the most likelihood of seeing play in Priest or Paladin since they can buff it further, have dragon synergy, and have good minions to hide behind it.