BloodMefist
LV.9Old God Fanatic
Comments
782 totalAnother week, another design competition! I was initially enamored with doing some Priest/Rogue burgle shenans, but somehow ended on Druid/Paladin.

Both Druid and Paladin have different ways to buff the deer and flood the board to maximize the …
I ended up submitting Horrified Apprentice since I feel like it fits the darker side of Scholomance better. Although some people said that the art/name is too dark, I bring up that Fleshgiant exists in the same set and has …
Thanks for the feedback, everyone! Most people seemed to like the card, so I only made minimal adjustments to it. It can now no longer return itself if it is your only minion that died. A lot of comments regarded …
Hell yeah! Hyped for the new season! Taking some advice from KANSAS' suggestion thread, I'll try only showing one card at a time.

I wanted to further push Zoo/Tempo Deathrattle Priest since I was dissapointed that neither took …
I was having a lot of success with self-damage and soul fragment zoo. I didn't queue into anything super aggressive, which might counter the deck, but I was able to climb to plat pretty effectively.
In the dungeon I go deeper...
Idk about [card]Cho'gall[/card], I personally don't remember many people hyping him up. It was the first time we'd seen a health-instead-of-mana effect and that got people talking, but I don't remember people being super excited about him since he still …
After seeing all the cards, I think this will be a nice early drop for ramp beast Druid since it can get more value out of cards without screwing up curve like Embiggen does. I still don't see much of …
Is those dedicated Spell Damage decks this probably finds a home, but its scope won't reach much beyond that. There are far too many weak Spell Damage minions and getting a 1 mana discount on a later turn won't be …
Now that we've seen the main card this is supposed to synergize with, there might be room for a big beast Druid where this works pretty well. It also helps cycle through the deck so you can reach KT or …
Definitely a design I've seen in some custom card. Still, it's pretty interesting and I like to see that they're pushing control Hunter and DH.
Building a curve in one card could be good, but man are there some trash beasts out there.
90% sure I saw this around the custom hearthstone subreddit. Might be good enough for Token Druids since they run a lot of spells, but the impact seems kind of 'meh' to warrant this over other cards.
Seems pretty good in Stealth Rogue. Curves pretty well in stealth-synergy cards and even replaces itself when it dies.
Good in arena, might be a consideration in standard. Decent in Taunt warrior and might have an application in deathrattle decks, but its still pretty slow.
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
Lot of decent-good 1-drops this expansion. Could be a Flame Imp level good in some decks, but it's not good enough to run in every fast deck out there.
Very good Murloc and it might be good enough to run in something like Quest Hunter since it counts for 2 minions and can be tutored with the 4/1.
Works well with the 7 mana Druid/Hunter spell, but I'm not confident that is enough to warrant running this card. The times you draw it it becomes too slow and clunky to play.
Pretty decent minion. I think it has the most likelihood of seeing play in Priest or Paladin since they can buff it further, have dragon synergy, and have good minions to hide behind it.