BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This card reminds me of Shield of Galakrond in Warlock since they have similar stats and a similar effect. For 1 mana less you lose Taunt and have a requirement to get the effect, so I'm not confident this will see play. It might clog up other outcast effects and make some clunky turns, but it might be enough to justify some T2-3 token DH deck.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Not good enough to run over anything else, even in dedicated decklists. The amount of investment required to get this large enough to be good is just too high and can't compare to the other powerhouse moves DH can churn out. Happy to see they can get some bad cards printed at least.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
1 mana that tutors for a powerful effect, there's no way this card isn't a staple in DH decks until it rotates, and will probably be a staple even in wild. It's not something you're going to play on turn 1, but playing it on turn 4+ means you'll likely be able to trigger the drawn card's outcast and get strong value.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Unreliable, but you always get something pretty strong. Really strong in tempo decks and anything that focuses on board presence, so this will almost definitely see play in one of the two classes.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Really helps push token DH, even especially since if it tracks throughout the game and doesn't require being in your hand. It even continues supporting the archetype by supplying more fodder to proc other effects, which is nice.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Those are some scary stats generated very efficiently. Not positive tempo mage becomes a deck, but man this can create some truly terrifying swing turns.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Could be good in Spell Damage Shaman or Mage, but I'm not entirely confident in the archetype or card. Seems a bit slow, but 12/12 is a lot of stats, so who knows.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Strong in DH, and really strong in Wild Even decks. More card draw for DH makes me sad, but at least its neutral so other classes can experiment. Also F in the chat for River Crocolisk.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Well, that is quite a large feller. I still don't see Big Demon DH being a thing with this card, even if it is strong and can be cheated on turn 7 there just isn't the support to let control DH outclass faster DH decklists. Control decks will have ways of getting of even the largest DH bois, leaving the deck with nothing left. At most I think big demon DH could be a T3 deck, but I'm not seeing it with the current tools.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Seems good enough to run in anything token or small minion-based, but not an especially exciting card. If nothing else, at least it provides with some pretty cute art.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Super good in both classes, its a discounted Equality that comes with a body and can even activate itself. Activates damage synergy in Warrior, clears for Paladin with itself Equality or that one Libram, card will 100% see at least some play.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Good grief, again with the mana refresh. If not now, then at some point in this game's history this card will be heavily abuseable. I can't think of any particular combos that can be done with this, but this enable Druid to get some pretty big swing turns by essentially developing a 0-mana 5/4 along with some other card after you play one of Druid's many low cost spells.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Not sure if this is good enough to be run itself, what with Ray of Frost still kicking, but adds more fodder for the Mozaki OTK mage of my nightmares. Will also be yet another tilting cheap spell to be generated from cheap effects.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Seems better for Paladin than Priest mainly because of all the removal spells Priest has. You could try to run a Priest with solely buff cards, but that still seems a bit difficult. Paladin has more high quality buff cards that also don't have the symmetrical effects some Priest cards carry (like Breath of the Infinite or Plague of Death).
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Seems super strong with Shaman's spell-generating capabilities and Druid's access to good spells. It can help stabilize on a turn where you play something like Nourish, which is really strong in some matchups.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I don't think this card will see play in a fast meta with small-medium minions, but if the meta slows down or large minions come back, this might be an answer in aggro/midrange decks to larger threats. It's cheap enough to be comboed with Paladin buff spells or even that new broom card, but I think this card is entirely dependent on how the meta looks.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I see no current applications for this card, but I love it so much, it might just be my favorite card in the expansion. The flavor and consistency with Augmented Elek is wonderful, and the card is just kinda cute. I might toy around with it in my Rafaam deck just to add deck-refill, but it probably won't make the cut in any decklist.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
With the new Mage legendary, there are going to be some super degenerate OTK combos. Whether or not the combos are good enough to be meta remains to be seen, but this card spooks me for that reason. In Rogue it can get some good value, might help the carpet-deathrattle archetype by refreshing the reduced deathrattles.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
A decently cool effect I am sure I've seen on a couple of custom cards, but I don't have high hopes for this card. Hunter's only AoE spell right now is Explosive Trap, which is easy to play around, and Twin Shotworks well with this card, but not well enough to justify its inclusion. There are still a ton of hunter cards to be revealed so there might be some synergy, but this won't work as it currently stands.
This card reminds me of Shield of Galakrond in Warlock since they have similar stats and a similar effect. For 1 mana less you lose Taunt and have a requirement to get the effect, so I'm not confident this will see play. It might clog up other outcast effects and make some clunky turns, but it might be enough to justify some T2-3 token DH deck.
Not good enough to run over anything else, even in dedicated decklists. The amount of investment required to get this large enough to be good is just too high and can't compare to the other powerhouse moves DH can churn out. Happy to see they can get some bad cards printed at least.
1 mana that tutors for a powerful effect, there's no way this card isn't a staple in DH decks until it rotates, and will probably be a staple even in wild. It's not something you're going to play on turn 1, but playing it on turn 4+ means you'll likely be able to trigger the drawn card's outcast and get strong value.
Unreliable, but you always get something pretty strong. Really strong in tempo decks and anything that focuses on board presence, so this will almost definitely see play in one of the two classes.
Really helps push token DH, even especially since if it tracks throughout the game and doesn't require being in your hand. It even continues supporting the archetype by supplying more fodder to proc other effects, which is nice.
Finds a guaranteed home in tempo mage and a possible home in highlander since this can be a pretty efficient clear.
Those are some scary stats generated very efficiently. Not positive tempo mage becomes a deck, but man this can create some truly terrifying swing turns.
Could be good in Spell Damage Shaman or Mage, but I'm not entirely confident in the archetype or card. Seems a bit slow, but 12/12 is a lot of stats, so who knows.
Strong in DH, and really strong in Wild Even decks. More card draw for DH makes me sad, but at least its neutral so other classes can experiment. Also F in the chat for River Crocolisk.
Well, that is quite a large feller. I still don't see Big Demon DH being a thing with this card, even if it is strong and can be cheated on turn 7 there just isn't the support to let control DH outclass faster DH decklists. Control decks will have ways of getting of even the largest DH bois, leaving the deck with nothing left. At most I think big demon DH could be a T3 deck, but I'm not seeing it with the current tools.
Seems good enough to run in anything token or small minion-based, but not an especially exciting card. If nothing else, at least it provides with some pretty cute art.
Super good in both classes, its a discounted Equality that comes with a body and can even activate itself. Activates damage synergy in Warrior, clears for Paladin with itself Equality or that one Libram, card will 100% see at least some play.
Good grief, again with the mana refresh. If not now, then at some point in this game's history this card will be heavily abuseable. I can't think of any particular combos that can be done with this, but this enable Druid to get some pretty big swing turns by essentially developing a 0-mana 5/4 along with some other card after you play one of Druid's many low cost spells.
Not sure if this is good enough to be run itself, what with Ray of Frost still kicking, but adds more fodder for the Mozaki OTK mage of my nightmares. Will also be yet another tilting cheap spell to be generated from cheap effects.
Seems better for Paladin than Priest mainly because of all the removal spells Priest has. You could try to run a Priest with solely buff cards, but that still seems a bit difficult. Paladin has more high quality buff cards that also don't have the symmetrical effects some Priest cards carry (like Breath of the Infinite or Plague of Death).
Seems super strong with Shaman's spell-generating capabilities and Druid's access to good spells. It can help stabilize on a turn where you play something like Nourish, which is really strong in some matchups.
I don't think this card will see play in a fast meta with small-medium minions, but if the meta slows down or large minions come back, this might be an answer in aggro/midrange decks to larger threats. It's cheap enough to be comboed with Paladin buff spells or even that new broom card, but I think this card is entirely dependent on how the meta looks.
I see no current applications for this card, but I love it so much, it might just be my favorite card in the expansion. The flavor and consistency with Augmented Elek is wonderful, and the card is just kinda cute. I might toy around with it in my Rafaam deck just to add deck-refill, but it probably won't make the cut in any decklist.
With the new Mage legendary, there are going to be some super degenerate OTK combos. Whether or not the combos are good enough to be meta remains to be seen, but this card spooks me for that reason. In Rogue it can get some good value, might help the carpet-deathrattle archetype by refreshing the reduced deathrattles.
A decently cool effect I am sure I've seen on a couple of custom cards, but I don't have high hopes for this card. Hunter's only AoE spell right now is Explosive Trap, which is easy to play around, and Twin Shotworks well with this card, but not well enough to justify its inclusion. There are still a ton of hunter cards to be revealed so there might be some synergy, but this won't work as it currently stands.