BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Strong in battlecry and spell based Shamans lists alike, this card will definitely see play. It also has crazy synergy with Torrent since its the cheapest high damage spell you can get for board control.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Curves super well after the 1 or 2-drops that generate soul fragments and will help zoo keep board control with a premium effect on a premium body. This card is so strong and will almost guarantee a soul fragment zoo list.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Yeah, this card is super strong. Getting rid of 2 healing to get +3/+3 on a taunt is massive. This thing basically helps take up the hole left by Mountain Giant in slower Warlock lists, but can even be a big swing minion in some zoo lists.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I love the soul fragment theme this expansion because it fuels my Rafaam Quest Warlock exceptionally well. This card especially helps get rid of wide boards earlier that Hellfire and is more consistent that Dark Skies, as well as providing some much needed healing and quest ticks. Once the quest is done and Rafaam is in hand, all remaining fragments become random legendaries and help push back fatigue.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Very strong, but it won't make the cut some of the time unlike the other fragment cards. I said the same in Malicia's review, I think there will be some lists that forego the control cards and just make an aggressive list with the bare minimum fragment cards for the aggressive payoff in lapidary. I don't think those lists will run this, but we'll have to wait and see.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
The big scary of the soul fragment cards imo. It synergizes with all DH weapons to a revolting degree and provides a good body that you have to deal with after getting smacked upside the head with 5+ attack. With this card as its main payoff, I predict that aggressive DH lists with some soul fragment cards will be run just for extra reach/burst.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Another premium weapon for DH, and this one enables other super strong cards. This card curving directly into Lapidary terrifies me and I do not look forward to DHs having even more powerful aggro tools.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This is one of a soul fragment cards I am least positive about. It's exceptionally strong and will see play in many decks, but I am not confident that every soul fragment list runs this card. Some of the soul fragment cards are poised to be extremely aggressive and might run the bare minimum of fragment generators just to enable the cards that destroy fragments while keeping the rest of the deck very aggressive. In those cases, even this card might be too slow since you're not as likely to have that many fragments in the deck.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Fantastic in both classes, this is gonna help Warlock and DH maintain board control with ease since it also enables their powerful fragment destroyers, some of which curve immediately after this.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
A great target for Felosophy in both classes. Will definitely see play in Quest Warlock and might see play in a soul fragment zoo. I think some form of soul fragment DH will 100% see play just because lapidary is a massive payoff and the fragment generators are good cards in their own right, like this one.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Its true that the quest would normally anti-synergize with soul fragments, but this expansion also includes a handy-dandy Lorekeeper that puts all soul fragments on the bottom of the deck since they are 0-cost spells. Fragments in the mean time can help stabilize and complete the quest faster.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Amazing in Libram Paladin and might help support a tempo-style Priest deck. Even just getting one or two discounts off of something like Renew makes this card really good. If nothing else, you'll like seeing it off of Galakrond generators.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I am in the camp of people that don't think this card will actually be that good. Getting cheap resources along side a well-statted body is nice, but most decks would rather run cards that further their own win conditions instead of this guy who might snag a card or two. I could see control decks run him as another way to generate resources, but don't think the card is as busted as some people are making it out to be.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Another fine addition to my Casino Mage deck. Otherwise, I'm pretty optimistic about this card. Worst case scenario you're getting a random 5-drop with with +2/+1. The pick secretly aspect will almost never be relevant, but the amount of stats spread across many bodies is likely good enough to make it see play. It won't be deck-defining or meta-breaking, but it will be a strong inclusion in a number of tempo-based decks.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This card seems really good in both classes. Both have good board-buffs for the tokens and the option to be fast can help a lot in some matchups. Still wanna know if they count as Treant and/or Totems, but we'll find out pretty soon.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
Only Mage deck i might say doesn't run this is Highlander since you'd want your cards to have a bit more of an impact, but that's only a maybe. By and large I expect to see this card in many deck lists.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
A strong tool in both classes, but I think its a little better in Priest. It helps push the tempo-deathrattle archetype and can duplicate strong minions like everyone's favorite fellow human. In Paladin there are less things that get super value for being copied, but Paladin is already poised to be aggressive and this card could definitely be slotted in aggressive lists.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
I like the effect, but he's just too expensive. He is a strong card, essentially a 3/9 removal with soft-taunt, but I'm not sure that's enough to slot him in. Maybe Pure Paladins run him as additional late game and as single-card removal rather than relying on a combination of cards, but on face value he's not an auto-include like some of the other cards we've seen.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
This card is super good in slow decks and is wonderful anti-aggro. Perhaps this and Vectus are enough to let Lucentbark become strong? The presence of non-kill removal will likely keep him in the dust though.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 4 years, 4 months ago
We currently don't have much spell damage to support this card, but it's got a good baseline ability and stat spread already. I think it might see play in tempo-decks since it clears the board and also pushes face damage, but we'll see how that shakes out. If nothing else I think it makes Highlander lists just because its a pretty decent stand alone card.
Strong in battlecry and spell based Shamans lists alike, this card will definitely see play. It also has crazy synergy with Torrent since its the cheapest high damage spell you can get for board control.
Curves super well after the 1 or 2-drops that generate soul fragments and will help zoo keep board control with a premium effect on a premium body. This card is so strong and will almost guarantee a soul fragment zoo list.
Yeah, this card is super strong. Getting rid of 2 healing to get +3/+3 on a taunt is massive. This thing basically helps take up the hole left by Mountain Giant in slower Warlock lists, but can even be a big swing minion in some zoo lists.
I love the soul fragment theme this expansion because it fuels my Rafaam Quest Warlock exceptionally well. This card especially helps get rid of wide boards earlier that Hellfire and is more consistent that Dark Skies, as well as providing some much needed healing and quest ticks. Once the quest is done and Rafaam is in hand, all remaining fragments become random legendaries and help push back fatigue.
Very strong, but it won't make the cut some of the time unlike the other fragment cards. I said the same in Malicia's review, I think there will be some lists that forego the control cards and just make an aggressive list with the bare minimum fragment cards for the aggressive payoff in lapidary. I don't think those lists will run this, but we'll have to wait and see.
The big scary of the soul fragment cards imo. It synergizes with all DH weapons to a revolting degree and provides a good body that you have to deal with after getting smacked upside the head with 5+ attack. With this card as its main payoff, I predict that aggressive DH lists with some soul fragment cards will be run just for extra reach/burst.
Another premium weapon for DH, and this one enables other super strong cards. This card curving directly into Lapidary terrifies me and I do not look forward to DHs having even more powerful aggro tools.
This is one of a soul fragment cards I am least positive about. It's exceptionally strong and will see play in many decks, but I am not confident that every soul fragment list runs this card. Some of the soul fragment cards are poised to be extremely aggressive and might run the bare minimum of fragment generators just to enable the cards that destroy fragments while keeping the rest of the deck very aggressive. In those cases, even this card might be too slow since you're not as likely to have that many fragments in the deck.
Fantastic in both classes, this is gonna help Warlock and DH maintain board control with ease since it also enables their powerful fragment destroyers, some of which curve immediately after this.
A great target for Felosophy in both classes. Will definitely see play in Quest Warlock and might see play in a soul fragment zoo. I think some form of soul fragment DH will 100% see play just because lapidary is a massive payoff and the fragment generators are good cards in their own right, like this one.
Its true that the quest would normally anti-synergize with soul fragments, but this expansion also includes a handy-dandy Lorekeeper that puts all soul fragments on the bottom of the deck since they are 0-cost spells. Fragments in the mean time can help stabilize and complete the quest faster.
Amazing in Libram Paladin and might help support a tempo-style Priest deck. Even just getting one or two discounts off of something like Renew makes this card really good. If nothing else, you'll like seeing it off of Galakrond generators.
I am in the camp of people that don't think this card will actually be that good. Getting cheap resources along side a well-statted body is nice, but most decks would rather run cards that further their own win conditions instead of this guy who might snag a card or two. I could see control decks run him as another way to generate resources, but don't think the card is as busted as some people are making it out to be.
Another fine addition to my Casino Mage deck. Otherwise, I'm pretty optimistic about this card. Worst case scenario you're getting a random 5-drop with with +2/+1. The pick secretly aspect will almost never be relevant, but the amount of stats spread across many bodies is likely good enough to make it see play. It won't be deck-defining or meta-breaking, but it will be a strong inclusion in a number of tempo-based decks.
This card seems really good in both classes. Both have good board-buffs for the tokens and the option to be fast can help a lot in some matchups. Still wanna know if they count as Treant and/or Totems, but we'll find out pretty soon.
Only Mage deck i might say doesn't run this is Highlander since you'd want your cards to have a bit more of an impact, but that's only a maybe. By and large I expect to see this card in many deck lists.
A strong tool in both classes, but I think its a little better in Priest. It helps push the tempo-deathrattle archetype and can duplicate strong minions like everyone's favorite fellow human. In Paladin there are less things that get super value for being copied, but Paladin is already poised to be aggressive and this card could definitely be slotted in aggressive lists.
I like the effect, but he's just too expensive. He is a strong card, essentially a 3/9 removal with soft-taunt, but I'm not sure that's enough to slot him in. Maybe Pure Paladins run him as additional late game and as single-card removal rather than relying on a combination of cards, but on face value he's not an auto-include like some of the other cards we've seen.
This card is super good in slow decks and is wonderful anti-aggro. Perhaps this and Vectus are enough to let Lucentbark become strong? The presence of non-kill removal will likely keep him in the dust though.
We currently don't have much spell damage to support this card, but it's got a good baseline ability and stat spread already. I think it might see play in tempo-decks since it clears the board and also pushes face damage, but we'll see how that shakes out. If nothing else I think it makes Highlander lists just because its a pretty decent stand alone card.