Brandon
LV.15Old God Fanatic
Comments
2,486 total[card]Forged in Flame[/card] seems busted. Strong option in control warrior should you want to turn a high attack weapon into card draw. But the thing i'm most afraid of is the combination with [card]The Juggernaut[/card]. [card]The Juggernaut[/card] gives infinite weapons, …
Insta-include in any pirate warrior. Need i say anything else?
Play this after [card]The Fires of Zin-Azshari[/card] or [card]Ambassador Faelin[/card] for a lot of fun! But outside of that, you could always [card]The fires of Zin-Azshari[/card] into [card]Sir Finley, Sea Guide[/card] for a cheap hand to dump onto the board. …
More support for "annoy"lock, the deck that wants to annoy their opponent to death. Underwhelming stats, so the curse really needs to be worth it. One thing to remember is that [card]Brann Bronzebeard[/card] can double the battlecry, so lets be …
4 mana deal 4, and it adds a curse to your opponents hand... This seems. kinda underwhelming. Good, because i was really worried this archetype would get some "degen" level support. But hey it's a card for the archetype enjoyed …
[card]Lost in the jungle[/card], which is a card that still sees plenty of play in paladin, but for warlock. On top of that it tutors your next draw AND it synergises A LOT with a turn 2 [card]Chum Bucket[/card] for …
Premium 2 drop stats AND a handbuff? This seems like a [card]Void Analyst[/card] but better statted, and it works only on murlocs instead of demons. Still this seems BUSTED, especially alongside cards such as [card]Twin-fin Fin Twin[/card]. This will be …
So the piranha stuff gets a pay-off card. Still i'm not convinced. This seems pretty slow for a deck that wants to fill board and [card]Bloodlust[/card] to finish the game. And having 2 health piranhas wont save them from the …
A better [card]Preparation[/card] as long as the cards are 4+ cost. This seems very good alongside ANY big rogue spells. In standard this card might finally give rise to Deathrattle rogue, because it makes [card]Smokescreen[/card] playable. This will see plenty …
3 mana 4/3 weapon that also manipulates your next draw? That's so strong! This will see play in any pirate rogue deck, and probably a bunch of tempo rogue decks as well, just because some pirates are so good that …
Insta-include for rogue until it rotates, worst case scenario you manipulate your next draw and activate some combo cards. Rogue will NEED cards like these because rogue is losing so much draw.
[card]Unleash the beast[/card] Without twinspell, but instead it has deal 3 dmg. This seems... Bad but remember that every rogue spell is generally balanced with [card]Preperation[/card] in mind, so it's technically a 4 mana deal 3 summon a 5/5 with …
Cheap, super aggresive minion that can be used for setting up combo's. Rogue will LOVE this minion in almost every rogue deck!
And in Wild, ODD Rogue might just slot this in as well.
Standard: [card]Lyra the Sunshard[/card] will love this card, because it's 0 mana generate a card + tutor your next draw and mana cheat. Also it synergizes well with [card]Sunken Ritual[/card]. So i feel like silence priest will also run this.
…Seems good in a silence priest deck, or in Shadow priest as some kind of [card]Fireball[/card] bursty way of doubling damage. This seems really good even outside of silence priest decks. Thank YOGG it doesn't work with [card]Bless[/card], because the …
[card]Lyra the Sunshard[/card] + [card]Radiant Elemental[/card] chain into [card]Priestess Valishj[/card] + [card]Queensguard[/card] seems really strong. This has quite a bit of potential, and if priest gets any other kind of mana cheat in mini sets or future expansions [card]Queensguard[/card] will …
To me, this seems like a more defensive [card]Ini Stormcoil[/card] that can affect multiple minions, and is a mech itself. However to me there lies the problem with this card. It's defensive and needs multiple mechs on board in order …
[card]Witch's Brew[/card] but half the cost and healing. That sounds pretty good. It discounts [card]The garden's grace[/card] and it works alongside [card]Kotori Lightblade[/card]. Of course that would be a quite.. uncommon case but it can work. Paladin also needs holy …
In standard this seems really good, and [card]Gaia, the techtonic[/card] really needs some discounts. Also this makes [card]Mecha-shark[/card] a lot scarier. This will 100% see play in standard.
In wild i think it will also see play. This is …
7 mana 5/5 deal 6 dmg summon 2 3/1s that summon an additional 4 3/1s and even more if [card]Hydralodon[/card] doesn't get killed. So if [card]Hydralodon[/card] does get killed instantly it's still a minimum of 7 mana 23/11 worth of …