BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Professor Slate but in the form of a spell. I want to say that this seems bad, but in Defend the Dwarven District hunter this can keep them alive, refresh their hero power and it's only 1 mana compared to Professor Slates 3 mana, which makes Urchin Spines a lot more flexible. I actually see this getting played, maybe as a 1 off at the very least.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
This seems like a card a lot of people will underestimate. This is amazing in Ramp druid, and has a lot of synergy with cards such as Seaweed Strike which probably makes Dozing Kelpkeeper a decent pick for Lost in the Park decks, just because of the Seaweed Strike synergy.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Wow Big spell druid support, this will be soo good alongside Survival of the Fittest! Oh wait, that rotates.... Actually druids have a really shallow 6+ mana spell pool after rotation. Celestial Alignment, Scale of Onyxia, Miracle Growth and Best in Shell are the only 6+ mana cards in standard, and are basically the only card you want to run Green-Thumb Gardener with. Honesty i'm not 100% certain about this card RIGHT NOW, but when it gets any support it might be a really good card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Hmm 1/3 with a upside seems good, but i'm not sure about it. It both contests and synergyses with the Aquatic Form into Sunken Gardens combo i think, but still Jade Idol in minion form still sounds decent. Hmm, i honestly dont know if this will be broken or mediocre. Of course i dont think this will be a bad card, but i feel like it's just a fair card because of how slow it is and you basically have to pick between dredging Bottomfeeder or Sunken Gardens with Aquatic Form.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Really good for any slower druid deck or ramp druid. Also it gives attack, so Lost in the Park FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a Dozing Kelpkeeper. Yeah i think this will see play, especially considering Lunar Eclipse is rotating and druid needs some single target removal.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Arcanite Reaper + dredge. That sounds... okay? Sure dredge is good, but does DH really need a Arcanite Reaper? I personally don't think so. DH has way better options.
The one challange with this card is that you need to have to play a naga before playing Predation which might be difficult... In any class but DH. DH often has crazy amounts of draw, so finding nagas often isn't that difficult. I think some OTK Lady S'theno decks will run it, and some Jace Darkweaver decks will run it.
are you just using un-interactive to mean "i don't like it" because how could a play pattern be MORE interactive than putting a card in hand and giving your opponent a choice to make???
Okay looking back at it, maybe un-interactive was poorly worded, "Disrupting your opponents turn by making them pay 2 mana to remove 1 curse, or make them spend most of their mana to get rid of curses, depending on the support this archetype will get" is a better way of wording it i suppose.
The main reason i used "Un-interactive" is because i imagined the worst case scenario (I like imagining the "best" and "worst" case scenarios for a lot of cards when they get revealed.) where "curselock" is a meta warping archetype/deck, and it's curselock mirrors most of your games. Both locks just playing curses and removing their opponents. Both ignoring board cuz they want they 1. Dont have the mana to spend on minions cuz they spent it on removing curses. 2. Want to play their own curse cards so they can curse their opponent. Of course this is just speculation, and such things are really dependand on the support this archetype will get. But i really hope they make it a fun archetype, and not one that feels both bad to play as and play against. We have had enough bad experiences with warlock in the last year. (And btw this comes from someone who likes playing warlock. I'm just concerned about one of my favorite classes going into another bad direction.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Hmm this seems hard to judge. We need to see more cards in order to judge this legendary better. However i personally hope this "curselock" DOES NOT become good/competative because it seems like solitairstone 2.0 if its a meta deck. These curses seem so un-interactive and not fun to play against. Also turning the curses into healing just makes it harder to deal with that deck, which i hope this archetype will fail and i hope it doesn't get good support.
Edit: "Un-interactive" might not have been the best word choise, but i was imagine the scenario where it's "Curselock" mirrors every game, and the support it got was/is insanely strong. I probably should have used "toxic" or something in this direction. I just want to express that i really hope this is a overreaction, because i just wish to see warlock not go into another "feelsbad" direction again. Especially after Tickatus and The Demon Seed made warlock often the class that gets bashed at a lot because of unfun archetypes.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Sightless Watcher but more flexible because it can instantly draw a card. That seems really good. You could also compare this to Harbor Scamp but for mechs and Trench Surveyor has +1 attack... in mech decks. This has to be a must-include in any mech mage decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Mana cheat for both spells AND nagas? Okay that sounds very powerful. Of course you would need a bunch of draw AND nagas to continue the mana cheating, so it's a bit harder to pull off. Which is a GOOD thing. But still, we all know that playing stuff for almost free is very strong. Also i'm pretty sure School Teacher is a very good card alongside Spitelash Siren because of the 1/1 naga tokens, allowing you to cheat some mana and cast spells with them. Also this is a Epic minion, which means you can add 2 of them into your deck AND you can play 2 of these for 8 mana and play 4 or less cost nagas/spells for basically free. Still setting up a 2x Spitelash Siren might be akward, considering it will be difficult to make them both discount the same thing at the same time, because the 2nd Spitelash Siren activates the 1st, which means you need to play another Naga so both will refresh mana after casting a spell.
Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up... And let's be on the look-out for a 0 mana naga, cuz that will make the 2x Spitelash Siren stuff more reliable.
I think this card will see a LOT of play, especially if they actually keep supporting nagas in future expansions, like they did with elementals. Because the more nagas there are, the stronger this card becomes.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Very powerful card, if warlock has enough draw and murlocs are good at filling board. It's just really draw/reload dependand. Still i think playing Chum Bucket when you have 2-3 murlocs on board is probably enough, because +2/+2 or +3/+3 is to all murlocs in hand seems good enough to me.
Also i wouldn't be surprised to see a "Summon a copy of this minion" murloc printed for warlock. Also we only know 5/12 cards, so there might be a little bit more support. Probably about 2-3 more murlock cards, if it's going to be a 50/50 split between murlock and Curse/controllock.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Good card, must include for any mech deck. Also it says copy, which means it will keep any buffs the original has, making it even better in mech paladin thanks to handbuff stuff. Ini Stormcoil is like a mini-Zilliax Unity, Precision, Perfection. Except you must have a mech on board and it has no lifesteal. But hey, not powercreeping Zilliax would be a bad thing i.m.o.
Also in Wild mech paladin is already a thing, and i think they will slot Ini Stormcoil just so they can double up on the stats.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
I feel like this board clear isn't that good, but at the same time it's a 4 dmg boardclear for 6 mana. The curse seems interesting, i guess Curse warlock will be a thing? Let's hope that deck wont be too toxic.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
The Snowfall Guardian counter, i LOVE this! Considering the game is getting more board focussed, Freeze shaman has a opportunity to completely lock down the game, and Smothering Starfish is here to prevent that. Also it's good in Silence priest, a deck that is very much known for being bad in every iteration. This tech card will see play when the meta is Snowfall Guardian filled, or when deathrattles are popular.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Extremely good on turn 5, and also good if you have a weapon equiped on turn 4. Remember that Tuskpiercer, Lion's Frenzy and Dreadprison Glaive are still in standard. (Ignoring the possibility that a weapon is in the core set) So getting it activated on turn 4 is very possible. Also this really helps a bit more of a midrange DH deck survive against hyper aggro, which is always a good thing. And it goes face, so that's amazing as well. This is basically Consecration on a stick after you attack, and we all know that a Consecration effect is pretty strong.
It seems like they are REALLY pushing some kind of control/midrange DH deck, which i like a lot!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Seems like a strong option for a midrange shaman deck, and like in the wronchi reveal i think murloc shaman will run this. But i think some slower shaman decks might consider this as well, because of the 3 2/2 taunts it summons. Also i love how BIG Glugg the Gulper is, really makes it FEEL collosal!
It seems very good against aggro, but i think it's not good at all against control. 5 health is easy to remove, and most classes have acces to single target removal. Also it has negative synergy with Snowfall Guardian, which is only a good thing i.m.o. This seems like a really good card.
In wild i'm not sure what deck it goes into though. Evolve shaman might run it, but i feel like they have better options. Burn shaman doesn't care about board so they wont run it. Shudderwock shaman already has a way different gameplan, and better board control options. The deck i think might experiment with Glugg the Gulper is Unite the Murlocs shaman, because it absorbs the stats and can act as a late game stat bomb.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 8 months ago
Wronchi card reveals never fail. Always a 10/10 reveal with tons of laughter. That [Hearthstone Card (Mutanous, the devourer) Not Found] eating Crimson Sigil Runner joke was so good, and hurt cuz everyone experiences this a lot. (Especially if your opponent has questline reward in hand, but no it always eats the random 1/1.)
Professor Slate but in the form of a spell. I want to say that this seems bad, but in Defend the Dwarven District hunter this can keep them alive, refresh their hero power and it's only 1 mana compared to Professor Slates 3 mana, which makes Urchin Spines a lot more flexible. I actually see this getting played, maybe as a 1 off at the very least.
5 star card for BIG hunter, i love it see it! But it might even be a solid pick in aggro hunters, because it's a Fiery War Axe with an upside.
Amazing because of there being insane nagas in hunter like Raj Naz'jan and Twinbow Terrorcoil. This will 100% see play.
This seems like a card a lot of people will underestimate. This is amazing in Ramp druid, and has a lot of synergy with cards such as Seaweed Strike which probably makes Dozing Kelpkeeper a decent pick for Lost in the Park decks, just because of the Seaweed Strike synergy.
Wow Big spell druid support, this will be soo good alongside Survival of the Fittest! Oh wait, that rotates.... Actually druids have a really shallow 6+ mana spell pool after rotation. Celestial Alignment, Scale of Onyxia, Miracle Growth and Best in Shell are the only 6+ mana cards in standard, and are basically the only card you want to run Green-Thumb Gardener with. Honesty i'm not 100% certain about this card RIGHT NOW, but when it gets any support it might be a really good card.
Hmm 1/3 with a upside seems good, but i'm not sure about it. It both contests and synergyses with the Aquatic Form into Sunken Gardens combo i think, but still Jade Idol in minion form still sounds decent. Hmm, i honestly dont know if this will be broken or mediocre. Of course i dont think this will be a bad card, but i feel like it's just a fair card because of how slow it is and you basically have to pick between dredging Bottomfeeder or Sunken Gardens with Aquatic Form.
Really good for any slower druid deck or ramp druid. Also it gives attack, so Lost in the Park FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a Dozing Kelpkeeper. Yeah i think this will see play, especially considering Lunar Eclipse is rotating and druid needs some single target removal.
Arcanite Reaper + dredge. That sounds... okay? Sure dredge is good, but does DH really need a Arcanite Reaper? I personally don't think so. DH has way better options.
Compareable with pre-nerf Eye Beam but Predation can go FACE which often makes it better with Jace Darkweaver. But of course Predation doesn't have lifesteal. Predation has a lot of synergy with Lady S'theno, which is pretty good.
The one challange with this card is that you need to have to play a naga before playing Predation which might be difficult... In any class but DH. DH often has crazy amounts of draw, so finding nagas often isn't that difficult. I think some OTK Lady S'theno decks will run it, and some Jace Darkweaver decks will run it.
Okay looking back at it, maybe un-interactive was poorly worded, "Disrupting your opponents turn by making them pay 2 mana to remove 1 curse, or make them spend most of their mana to get rid of curses, depending on the support this archetype will get" is a better way of wording it i suppose.
The main reason i used "Un-interactive" is because i imagined the worst case scenario (I like imagining the "best" and "worst" case scenarios for a lot of cards when they get revealed.) where "curselock" is a meta warping archetype/deck, and it's curselock mirrors most of your games. Both locks just playing curses and removing their opponents. Both ignoring board cuz they want they 1. Dont have the mana to spend on minions cuz they spent it on removing curses. 2. Want to play their own curse cards so they can curse their opponent. Of course this is just speculation, and such things are really dependand on the support this archetype will get. But i really hope they make it a fun archetype, and not one that feels both bad to play as and play against. We have had enough bad experiences with warlock in the last year. (And btw this comes from someone who likes playing warlock. I'm just concerned about one of my favorite classes going into another bad direction.)
Hmm this seems hard to judge. We need to see more cards in order to judge this legendary better. However i personally hope this "curselock" DOES NOT become good/competative because it seems like solitairstone 2.0 if its a meta deck. These curses seem so un-interactive and not fun to play against. Also turning the curses into healing just makes it harder to deal with that deck, which i hope this archetype will fail and i hope it doesn't get good support.
Edit: "Un-interactive" might not have been the best word choise, but i was imagine the scenario where it's "Curselock" mirrors every game, and the support it got was/is insanely strong. I probably should have used "toxic" or something in this direction. I just want to express that i really hope this is a overreaction, because i just wish to see warlock not go into another "feelsbad" direction again. Especially after Tickatus and The Demon Seed made warlock often the class that gets bashed at a lot because of unfun archetypes.
Sightless Watcher but more flexible because it can instantly draw a card. That seems really good. You could also compare this to Harbor Scamp but for mechs and Trench Surveyor has +1 attack... in mech decks. This has to be a must-include in any mech mage decks.
Mana cheat for both spells AND nagas? Okay that sounds very powerful. Of course you would need a bunch of draw AND nagas to continue the mana cheating, so it's a bit harder to pull off. Which is a GOOD thing. But still, we all know that playing stuff for almost free is very strong. Also i'm pretty sure School Teacher is a very good card alongside Spitelash Siren because of the 1/1 naga tokens, allowing you to cheat some mana and cast spells with them. Also this is a Epic minion, which means you can add 2 of them into your deck AND you can play 2 of these for 8 mana and play 4 or less cost nagas/spells for basically free. Still setting up a 2x Spitelash Siren might be akward, considering it will be difficult to make them both discount the same thing at the same time, because the 2nd Spitelash Siren activates the 1st, which means you need to play another Naga so both will refresh mana after casting a spell.
Let's be on the look-out for any Spell damage Nagas, because then we might see some OTKs pop up... And let's be on the look-out for a 0 mana naga, cuz that will make the 2x Spitelash Siren stuff more reliable.
I think this card will see a LOT of play, especially if they actually keep supporting nagas in future expansions, like they did with elementals. Because the more nagas there are, the stronger this card becomes.
Very powerful card, if warlock has enough draw and murlocs are good at filling board. It's just really draw/reload dependand. Still i think playing Chum Bucket when you have 2-3 murlocs on board is probably enough, because +2/+2 or +3/+3 is to all murlocs in hand seems good enough to me.
Also i wouldn't be surprised to see a "Summon a copy of this minion" murloc printed for warlock. Also we only know 5/12 cards, so there might be a little bit more support. Probably about 2-3 more murlock cards, if it's going to be a 50/50 split between murlock and Curse/controllock.
Good card, must include for any mech deck. Also it says copy, which means it will keep any buffs the original has, making it even better in mech paladin thanks to handbuff stuff. Ini Stormcoil is like a mini-Zilliax Unity, Precision, Perfection. Except you must have a mech on board and it has no lifesteal. But hey, not powercreeping Zilliax would be a bad thing i.m.o.
Also in Wild mech paladin is already a thing, and i think they will slot Ini Stormcoil just so they can double up on the stats.
I feel like this board clear isn't that good, but at the same time it's a 4 dmg boardclear for 6 mana. The curse seems interesting, i guess Curse warlock will be a thing? Let's hope that deck wont be too toxic.
The Snowfall Guardian counter, i LOVE this! Considering the game is getting more board focussed, Freeze shaman has a opportunity to completely lock down the game, and Smothering Starfish is here to prevent that. Also it's good in Silence priest, a deck that is very much known for being bad in every iteration. This tech card will see play when the meta is Snowfall Guardian filled, or when deathrattles are popular.
Extremely good on turn 5, and also good if you have a weapon equiped on turn 4. Remember that Tuskpiercer, Lion's Frenzy and Dreadprison Glaive are still in standard. (Ignoring the possibility that a weapon is in the core set) So getting it activated on turn 4 is very possible. Also this really helps a bit more of a midrange DH deck survive against hyper aggro, which is always a good thing. And it goes face, so that's amazing as well. This is basically Consecration on a stick after you attack, and we all know that a Consecration effect is pretty strong.
It seems like they are REALLY pushing some kind of control/midrange DH deck, which i like a lot!
Seems like a strong option for a midrange shaman deck, and like in the wronchi reveal i think murloc shaman will run this. But i think some slower shaman decks might consider this as well, because of the 3 2/2 taunts it summons. Also i love how BIG Glugg the Gulper is, really makes it FEEL collosal!
It seems very good against aggro, but i think it's not good at all against control. 5 health is easy to remove, and most classes have acces to single target removal. Also it has negative synergy with Snowfall Guardian, which is only a good thing i.m.o. This seems like a really good card.
In wild i'm not sure what deck it goes into though. Evolve shaman might run it, but i feel like they have better options. Burn shaman doesn't care about board so they wont run it. Shudderwock shaman already has a way different gameplan, and better board control options. The deck i think might experiment with Glugg the Gulper is Unite the Murlocs shaman, because it absorbs the stats and can act as a late game stat bomb.
Wronchi card reveals never fail. Always a 10/10 reveal with tons of laughter. That [Hearthstone Card (Mutanous, the devourer) Not Found] eating Crimson Sigil Runner joke was so good, and hurt cuz everyone experiences this a lot. (Especially if your opponent has questline reward in hand, but no it always eats the random 1/1.)