Brandon
Lv.15Old God Fanatic
Comments
[card]Professor Slate[/card] but in the form of a spell. I want to say that this seems bad, but in [card]Defend the Dwarven district[/card] hunter this can keep them alive, refresh their hero power and it's only 1 mana compared to [card]Professor Slate[/card]s 3 mana, which makes [card]Urchin Spines[/card] a lot more flexible. I actually see this getting played, maybe as …
5 star card for BIG hunter, i love it see it! But it might even be a solid pick in aggro hunters, because it's a [card]Fiery war axe[/card] with an upside.
Amazing because of there being insane nagas in hunter like [card]Raj Naz'jan[/card] and [card]Twinbow Terrorcoil[/card]. This will 100% see play.
This seems like a card a lot of people will underestimate. This is amazing in Ramp druid, and has a lot of synergy with cards such as [card]Seaweed Strike[/card] which probably makes [card]Dozing Kelpkeeper[/card] a decent pick for [card]Lost in the Park[/card] decks, just because of the [card]Seaweed Strike[/card] synergy.
Wow Big spell druid support, this will be soo good alongside [card]Survival of the fittest[/card]! Oh wait, that rotates.... Actually druids have a really shallow 6+ mana spell pool after rotation. [card]Celestial Alignment[/card], [card]Scale of Onyxia[/card], [card]Miracle Growth[/card] and [card]Best in shell[/card] are the only 6+ mana cards in standard, and are basically the only card you want to run …
Hmm 1/3 with a upside seems good, but i'm not sure about it. It both contests and synergyses with the [card]Aquatic Form[/card] into [card]Sunken Gardens[/card] combo i think, but still [card]Jade idol[/card] in minion form still sounds decent. Hmm, i honestly dont know if this will be broken or mediocre. Of course i dont think this will be a bad …
Really good for any slower druid deck or ramp druid. Also it gives attack, so [card]Lost in the Park[/card] FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a [card]Dozing Kelpkeeper[/card]. Yeah i think this will see play, especially considering [card]Lunar Eclipse[/card] is rotating and druid needs …
[card]arcanite Reaper[/card] + dredge. That sounds... okay? Sure dredge is good, but does DH really need a [card]Arcanite Reaper[/card]? I personally don't think so. DH has way better options.
Compareable with pre-nerf [card]Eye beam[/card] but [card]Predation[/card] can go FACE which often makes it better with [card]Jace Darkweaver[/card]. But of course [card]Predation[/card] doesn't have lifesteal. [card]Predation[/card] has a lot of synergy with [card]Lady S'theno[/card], which is pretty good.
The one challange with this card is that you need to have to play a naga before playing [card]Predation[/card] which might …
Quote From edennnnnn are you just using un-interactive to mean "i don't like it" because how could a play pattern be MORE interactive than putting a card in hand and giving your opponent a choice to make???
Okay looking back at it, maybe un-interactive was poorly worded, "Disrupting your opponents turn by making …
Hmm this seems hard to judge. We need to see more cards in order to judge this legendary better. However i personally hope this "curselock" DOES NOT become good/competative because it seems like solitairstone 2.0 if its a meta deck. These curses seem so un-interactive and not fun to play against. Also turning the curses into healing just makes it …
[card]Sightless Watcher[/card] but more flexible because it can instantly draw a card. That seems really good. You could also compare this to [card]Harbor Scamp[/card] but for mechs and [card]Trench Surveyor[/card] has +1 attack... in mech decks. This has to be a must-include in any mech mage decks.
Mana cheat for both spells AND nagas? Okay that sounds very powerful. Of course you would need a bunch of draw AND nagas to continue the mana cheating, so it's a bit harder to pull off. Which is a GOOD thing. But still, we all know that playing stuff for almost free is very strong. Also i'm pretty sure [card]School …
Very powerful card, if warlock has enough draw and murlocs are good at filling board. It's just really draw/reload dependand. Still i think playing [card]Chum bucket[/card] when you have 2-3 murlocs on board is probably enough, because +2/+2 or +3/+3 is to all murlocs in hand seems good enough to me.
Also i wouldn't be surprised to see a …
Good card, must include for any mech deck. Also it says copy, which means it will keep any buffs the original has, making it even better in mech paladin thanks to handbuff stuff. [card]Ini Stormcoil[/card] is like a mini-[card]Zilliax[/card] Unity, Precision, Perfection. Except you must have a mech on board and it has no lifesteal. But hey, not powercreeping …
I feel like this board clear isn't that good, but at the same time it's a 4 dmg boardclear for 6 mana. The curse seems interesting, i guess Curse warlock will be a thing? Let's hope that deck wont be too toxic.
The [card]Snowfall Guardian[/card] counter, i LOVE this! Considering the game is getting more board focussed, Freeze shaman has a opportunity to completely lock down the game, and [card]Smothering Starfish[/card] is here to prevent that. Also it's good in Silence priest, a deck that is very much known for being bad in every iteration. This tech card will see play when …
Extremely good on turn 5, and also good if you have a weapon equiped on turn 4. Remember that [card]Tuskpiercer[/card], [card]Lion's frenzy[/card] and [card]Dreadprison Glaive[/card] are still in standard. (Ignoring the possibility that a weapon is in the core set) So getting it activated on turn 4 is very possible. Also this really helps a bit more of a midrange …
Seems like a strong option for a midrange shaman deck, and like in the wronchi reveal i think murloc shaman will run this. But i think some slower shaman decks might consider this as well, because of the 3 2/2 taunts it summons. Also i love how BIG [card]Glugg the gulper[/card] is, really makes it FEEL collosal!
It seems …
Wronchi card reveals never fail. Always a 10/10 reveal with tons of laughter. That [card]Mutanous, the devourer[/card] eating [card]Crimson Sigil Runner[/card] joke was so good, and hurt cuz everyone experiences this a lot. (Especially if your opponent has questline reward in hand, but no it always eats the random 1/1.)