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Caro

Draconic Rager
Joined 03/12/2020 Achieve Points 2225 Posts 2569

Caro's Comments

  • I guess silence priest could use a 1 drop? Hard to tell seeing as the archetype wasn't ever good but I guess we have Smothering Starfish

  • High health 1 cost minion that can scale with spells is great. Reminiscent of Mana Addict but this naga will definitely see play in naga focused decks

  • Very nice murloc paired with Voidgill and Sunken Scavenger might just be the tempo Murlock needs to survive in the upcoming meta

  • Probably the best mech to summon is Mecha-Shark and if you're running this minion, you may want to avoid including mechs with battlecries. It's nice mana cheating but doubt it'll see much play

  • Simple and decent armor spell for control warrior. Will most likely see play this expansion then be forgotten about when there's new and better things to do

  • Guess the new weapon buffs like the awful legendary and Obsidiansmith make this spell draw more cards. The downside is pretty significant though so you'd have to sacrifice a weapon to draw but this does work nicely with Azsharan Trident

  • Probably want to hit a weapon more than a minion considering weapon buffs are more seldom. I guess control warrior could use this minion? Don't really see... oh wait it's a pirate... straight into quest warrior then

  • So 15 mana reduction for 3 mana is pretty decent but I feel you'd also need to play Sir Finley, Sea Guide to draw those cards immediately or it's just too slow

  • Warlock is looking pretty mean these days. Paring the Abyssal Curses with Curse of Agony along with Tamsin Roame to generate for curses... definitely going to be an annoying archetype to play against.

  • Not particularly sold on this Abyssal Curse archetype but if it does turn out to be good or somewhat annoying for the opponent, then this will see play

  • So it's kinda like a situational Lost in the Jungle with Dredge attached. Obviously will only see play in the new Murlock archetype but doubt it'll be any good

  • So ideally we want to play Gorloc Ravager then kill off this minion for the effect but honestly think that's too slow. Being a deathrattle makes it more clunky and a traditional Murlock would want to vomit their hand onto the board, not hold onto it hoping for a meager hand buff

  • So this can scale nicely with the new Piranha Swarmer tokens that shaman will have in abundance. Also with Bloodlust coming back in the core set, looks like shaman will be pretty board focused if they not just playing freeze/burn shaman

  • This movie was my favorite growing up as a kid. Must've watched it over 100 times. Good memories! 

  • This is such an aggressive minion, I'm sure it'll see play throughout it's existence in standard. There's also an achievement to kill your opponent with one of these minions...that'll be fun

  • Could be a nice combo with Swiftscale Trickster but I'm sure Rogue can do better things though. This is definitely a great Arena card but wouldn't be surprised if it sees no play in constructed. 

  • Pretty sure this spell will see a ton of play in it's lifetime in Standard. It's just so flexible and I'm sure you draw the card you dredge so it'll definitely be good.

  • Well we know this weapon will be good in a pirate focused deck but that's about it. It's not bad by all means, just have to wait an see how Pirate Rogue turns out

  • This naga alone could make Smokescreen actually playable. I feel it does limit design space for rogue though as it can become bonkers if more high cost rogue spells are released. Time will tell

  • Insane Dredge spell with mana cheat that will definitely see play in a multitude of archetypes