Caro
LV.16Draconic Rager
Comments
2,561 totalInsane Dredge spell with mana cheat that will definitely see play in a multitude of archetypes
Well this naga will be good in a miracle deck that utilizes [card]Radiant Elemental[/card] and [card]Lyra the Sunshard[/card] and at such a low cost of 2 mana it should slot in as a random minion with big stats.
So... maybe good with [card]Selfish ShellFish[/card]? I have doubts this will see a lot of play but maybe a more midrange shadow priest could utilize it
Hmmm so maybe a good tool against Face Hunter who ignores your minions? Obviously will be useless against Quest Mage and Quest Hunter but it's a nice win more mech more mech paladin to be a thing again
Nice efficient healing for paladin that saw a decent amount of healing orientated cards released in FAV so should see play if the meta gets too aggressive
O boy... more mana cheating... what GvG Mech mage would do with this spell. If the new Mech Mage is good in the next expansion, expect to see this spell a lot
This spell could help tutor [card]Raj Naz'jan[/card] in a Quest hunter if he's the only naga in your deck. The fact that it tutors both a specific minion type and a spell definitely means it'll see play.
Very nice weapon for big beast hunter or even a midrange beast hunter if that becomes a thing. A lot of value so should definitely see play
Very cheap tech card for Quest Hunter to remove big minions so this will be seeing a lot of play and Quest Hunter is going to get even more annoying 😒
Very cool flavor for this colossal but it just gives the main body heavy taunt to remove, the rush on the appendages is neat though, so most times you'll be getting 4 extra appendages before your opponent removes the body.
…Maybe it could work in a big spell druid? Kinda a bit awkward though as you'd need to do 2 things to get this minion which is pretty bland.
So if you play this naga while there's a 10 mana spell in hand, you're basically getting 4 extra mana for free. Ofc this won't happen in standard as [card]Survival of the Fittest[/card] is rotating but there's always the next …
It's 8 damage split for potentially 2 different targets and this could find a home in Quest Druid if there's enough naga support. Should see some play even if it only does 4 damage
Pointless weapon that won't see play in constructed. In Arena it might be good but at this point with the core set re-introducing [card]Flamereaper[/card], DH has too many weapons
We knew [card]Eye Beam[/card] was too broken at zero mana so this spell should see play but ofc bare in mind that you still need to spend mana to play a naga minion so it's definitely balanced.
For some reason I expected at least 80% of the core set to change but alas no. Also some choices like [card]Fiery War Axe[/card] don't make sense when there's [card]Azsharan Trident[/card] that's much better.
That's one long patch notes
A question for Flux and staff: Will we have a tavern crawl page to track the cards we haven't commented on?
You can leave the achievements unclaimed and the XP will be automatically added to the current rewards track once the patch is live
Also to note, it may be better to prioritize the tier 3 class achievements as they award 500XP or 600XP with Tavern Pass.
I'm just praying there's no achievement bugs in the next expansion, coz clearly Blizzard doesn't care …