Well this will be an auto-include in every druid deck going forward. Extremely flexible and the only time it isn't good is when you play it one turn 1 and don't have the mana to draw the card you want.
So kinda like a King Phaoris except you want to play the big spells instead of keeping them in hand. Might find a home in a Guff deck, but a lot of good big spells like Cenarion Ward and Survival of the Fittest are leaving standard.
Ofc we have to wait for the core set and the rest of the cards to make a proper evaluation of this card
I'm optimistic about this minion purely coz the Sunken Defector has charge, and we all know how that mechanic is insane. Other than that, it's probably too slow and won't see play unless you really want to play a dredge DH deck
We'd need to see a gameplay video coz I'm not 100% sure if it's just the weapons that get +2 attack, or if the rush minions get it too. Regardless, this is a solid Colossal minion that will see play
Well it's definitely got the Pirate and stealth flavor but I honestly don't see what kind of rogue deck would want this card. It's 5 mana which is a high price for rogue, even if the Sunken Vessel is a Cast When Drawn spell.
It's playable and may see some experimentation, definitely not OP for an epic
Wish these lackluster effects were printed on rare cards instead of epics 😓
No idea what deck would utilise this, but having to play 3 spells just for a 3 damage AOE in the late game is bad. Most of the time minions will be too high health and wouldn't you just play AOE spells to remove minions instead of playing this?
Probably the shortest time a brand new BGs minion was in the game before it got removed. Didn't realise he was such a menace, but then again I barely play BGs
Oh yes, my Tavern Brawl achievements say 300% and my FAV achievements say 90% but I'm pretty sure it's around 40%.
The whole achievements section is super bugged, and Blizzard probably don't care on fixing the bugs coz the achievements are basically pointless other than Rewards Track XP
Well more fuel for the Quest Warrior is the obvious point here. At least it's 7 mana and will be a lot slower than current quest warrior which is a good thing. Could even incentivize a control Quest Warrior where the quest is completed a lot later in the game. We've seen how that's turned out in the past though, but maybe Nellie here could turn that around with her 1 mana pirates you get to choose
Very cool design for the Colossal mechanic and this guy is also a beast, so there will be beast synergies there too. I'm sure Wildheart Guff will love to include Colaque
Will be interesting to see how many good mechs return to standard with the core set. This is one of those cards that require the Dredge mechanic or it's way too slow for the reward. Definitely seems like the "sunken" and Dredge mechanics are more value/control orientated which is always welcomed.
Probably going to be my favorite card out of the expansion. Love the art, it's so adorable and the anti-aggro aspect with good stats is gonna piss off all the aggro decks, and I love that too 😁
This guy is going to be scary throughout it's existence in standard. Might even restrict the design space for holy spells. The fact that it's a 2 mana legendary also means it'll be very easy to play him and weave in some holy spells to buff the other minions on your board.
We'd have to wait for the core set changes to see what other holy spells Paladin will get
Well this will be an auto-include in every druid deck going forward. Extremely flexible and the only time it isn't good is when you play it one turn 1 and don't have the mana to draw the card you want.
So kinda like a King Phaoris except you want to play the big spells instead of keeping them in hand. Might find a home in a Guff deck, but a lot of good big spells like Cenarion Ward and Survival of the Fittest are leaving standard.
Ofc we have to wait for the core set and the rest of the cards to make a proper evaluation of this card
I'm optimistic about this minion purely coz the Sunken Defector has charge, and we all know how that mechanic is insane. Other than that, it's probably too slow and won't see play unless you really want to play a dredge DH deck
We'd need to see a gameplay video coz I'm not 100% sure if it's just the weapons that get +2 attack, or if the rush minions get it too. Regardless, this is a solid Colossal minion that will see play
Well it's definitely got the Pirate and stealth flavor but I honestly don't see what kind of rogue deck would want this card. It's 5 mana which is a high price for rogue, even if the Sunken Vessel is a Cast When Drawn spell.
It's playable and may see some experimentation, definitely not OP for an epic
Wish these lackluster effects were printed on rare cards instead of epics 😓
No idea what deck would utilise this, but having to play 3 spells just for a 3 damage AOE in the late game is bad. Most of the time minions will be too high health and wouldn't you just play AOE spells to remove minions instead of playing this?
So if Miracle Priest with Bless is playable in Standard, this legendary will see play, and it'll be terrifying.
It will probably break wild too, but I see it as a high skill, high APM card similar to what APM mage was before the Sorc nerf
5 stars all round, coz a zero cost legendary will always be bonkers
Probably the shortest time a brand new BGs minion was in the game before it got removed. Didn't realise he was such a menace, but then again I barely play BGs
Thanks for the guide. Always willing to try a deck that has Deathwing, Mad Aspect, for obvious reasons ofc 😁
Oh yes, my Tavern Brawl achievements say 300% and my FAV achievements say 90% but I'm pretty sure it's around 40%.
The whole achievements section is super bugged, and Blizzard probably don't care on fixing the bugs coz the achievements are basically pointless other than Rewards Track XP
OMG, Flipper Friends is the cutest card of the set, the tokens are even more adorable!
Well more fuel for the Quest Warrior is the obvious point here. At least it's 7 mana and will be a lot slower than current quest warrior which is a good thing. Could even incentivize a control Quest Warrior where the quest is completed a lot later in the game. We've seen how that's turned out in the past though, but maybe Nellie here could turn that around with her 1 mana pirates you get to choose
lol, at this moment in time (19th Mar) Druid has gone full casino with 777 mana cards
Here's a full image of this super creepy murloc
https://twitter.com/ben_heathstone/status/1504745942196658176/photo/1
Very cool design for the Colossal mechanic and this guy is also a beast, so there will be beast synergies there too. I'm sure Wildheart Guff will love to include Colaque
Will 100% see play in standard...till the 2nd expansion of the year is released.
Discover a spell for mage is always an auto include. Quest Mage might even be forced to run some minions for once, that will be a sight.
Will be interesting to see how many good mechs return to standard with the core set. This is one of those cards that require the Dredge mechanic or it's way too slow for the reward. Definitely seems like the "sunken" and Dredge mechanics are more value/control orientated which is always welcomed.
Probably going to be my favorite card out of the expansion. Love the art, it's so adorable and the anti-aggro aspect with good stats is gonna piss off all the aggro decks, and I love that too 😁
This guy is going to be scary throughout it's existence in standard. Might even restrict the design space for holy spells. The fact that it's a 2 mana legendary also means it'll be very easy to play him and weave in some holy spells to buff the other minions on your board.
We'd have to wait for the core set changes to see what other holy spells Paladin will get