Caro
LV.16Draconic Rager
Comments
2,561 totalI feel this card could slot into a fatigue/control warrior, only playing it once you're low or outof.cards 😜
1 copy should be enough, coz it'll be a dead card in hand till you get to fatigue
Ok …
Well this is an interesting Nature spell for priest. Would've thought this would fit more with Druid flavor-wise but ofc, the 9 mana board clear is always expected for Priest.
I wouldn't want to play this when I have …
[quote from="Author"]We've got a new Rogue card[/quote]
Might want to update the intro
Well, this will be fun card, even more so in wild. I'm sure there will be a few mechs in the core set, so [card]Mecha-Shark[/card] will definitely see play.
2 mana draw 2 is good, but the restriction is that this spell can only be played in a naga deck, which we don't know if it'll be good yet. You'd ideally want to be playing a bunch of naga, …
Pretty mediocre legendary, but it is value, so maybe a big spell mage might use this? Highly doubtful as it'd be way too slow. Maybe a small spell mage deck, lets say if [card]Mana Cyclone[/card] was added to the core …
Oh boy, pairing [card]Twinbow Terrorcoil[/card] with [card]Raj Naz'jan[/card] would be scary. I'd imagine the damage from both spells would damage the opponent, so possibly an OTK hunter archetype coming
This legendary minion will be a menace during it's entire time in standard. Every expansion a good hunter spell gets printed, this guy will become even more powerful. I'd imagine quite a few OTK hunter decks forming due to this …
So basically [card]Embiggen[/card] with no minion cost increase. And if you play [card]Aquatic Form[/card] you can play both [card]Azsharan Gardens[/card] and [card]Sunken Gardens[/card] on turn 2. Pretty busted for an aggro/token druid
Such a cute and powerful card, considering we have multiple cards in standard like [card]Jerry Rig Carpenter[/card], [card]Pathmaker[/card] and [card]Raid Negotiator[/card]. We also have [card]Pride Seeker[/card] which reduces the cost of this spell to 3.
Will definitely see play
Crazy draw engine for Druid and a big spell that would synergize with [card]Hedra the Heretic[/card]. Worst case the minion with taunt summoned is a 3/3 but this card will likely be in a Guff deck whose draw is decent, …
Well this will be an auto-include in every druid deck going forward. Extremely flexible and the only time it isn't good is when you play it one turn 1 and don't have the mana to draw the card you want.
So kinda like a [card]King Phaoris[/card] except you want to play the big spells instead of keeping them in hand. Might find a home in a Guff deck, but a lot of good big spells like [card]Cenarion Ward[/card] and [card]Survival …
I'm optimistic about this minion purely coz the [card]Sunken Defector[/card] has charge, and we all know how that mechanic is insane. Other than that, it's probably too slow and won't see play unless you really want to play a dredge …
We'd need to see a gameplay video coz I'm not 100% sure if it's just the weapons that get +2 attack, or if the rush minions get it too. Regardless, this is a solid Colossal minion that will see play
Well it's definitely got the Pirate and stealth flavor but I honestly don't see what kind of rogue deck would want this card. It's 5 mana which is a high price for rogue, even if the [card]Sunken Vessel[/card] is a …
Wish these lackluster effects were printed on rare cards instead of epics 😓
No idea what deck would utilise this, but having to play 3 spells just for a 3 damage AOE in the late game is bad. Most …
So if Miracle Priest with [card]Bless[/card] is playable in Standard, this legendary will see play, and it'll be terrifying.
It will probably break wild too, but I see it as a high skill, high APM card similar to what …
Probably the shortest time a brand new BGs minion was in the game before it got removed. Didn't realise he was such a menace, but then again I barely play BGs
Thanks for the guide. Always willing to try a deck that has [card]Deathwing, Mad Aspect[/card], for obvious reasons ofc 😁