I'll probably test the interaction, but having a big spell like Rune of the Archmage reduced in cost via many means, it won't be duplicated via Arcane Brilliance, right? Or would the original cost of the spell be taken into consideration? If not, then I highly double Arcane Brilliance will see much play at all, even though I love the value.
An older non-evergreen keyword will be making a return in the future.
There's a few keyword that fit this:
Adapt - Was pretty fun and I'm sure can be used in other themes, I'm sure not only beast can adapt right?
Inspire - The effects would need to be much better than in TGT
Echo - This mechanic was abused in some circumstances but the entire expansion didn't showcase the mechanic well enough.
Magnetic - Probably one of the best mechanics and I know Dean and several devs really enjoying designing this mechanic. This one will probably be the keyword they talking about.
Twinspell - Wasn't bad, but Echo is just way better right?
Pretty great card backs all round. The flavor text on Take the Cake card back says it all. When I first saw it, I assumed it would be February's card back coz it looks Valentines day related.
Overall I did find these achievements much more enjoyable and easier to complete. The past 2 expansions I've only managed to complete ~40% of the achievements. For Stormwind, I managed to get 63% and there's quite a few achievements I couldn't do due to missing cards, so quite pleased with the result.
Unfortunately not this time. Duels got a tavern ticket coz Diablo was added to the mode. They also usually state if Duels gets a reset but didn't mention that in the above patch notes.
I dabble in all game modes and never bought a tavern pass. This amount of value and the bias towards dragons, I might be swayed to buy the pass this time...
I'm assuming Drek'Thar and Vanndar Stormpike can't be opened in packs right? Seeing as we all have a change to get both legendries by playing 360 games on average.
Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams.
Very easy to do in miracle priest/rogue. You'd ideally want to play this at 1 or 0 mana, so a deck with lots of small stuff will like this. Probably aggro but hard to tell if a 0 mana 3/3 is any good in this mess of a meta we currently have in HS.
Basic Honorable kill effect, but pretty good nonetheless. This can be buffed while in hand or on the board to guarantee the windfury but will probably only be on any value in arena where you want the board presence.
Not sure why a hippogryph needs to honorably kill something, seeing as it's just a beast that doesn't care about honor, but ok, I'll go with it,
I'll probably test the interaction, but having a big spell like Rune of the Archmage reduced in cost via many means, it won't be duplicated via Arcane Brilliance, right? Or would the original cost of the spell be taken into consideration? If not, then I highly double Arcane Brilliance will see much play at all, even though I love the value.
Corny but cute at the same time. This would have been a great ad when HS was originally released back in 2014.
PC gamer also had an interview with him: https://www.pcgamer.com/garry-kasparov-is-diamond-5-in-hearthstone-but-reckons-if-i-make-a-push-i-can-go-to-legend-rank/
Great write-up on each of the new passives. Keen to see the 12-win decks that use them
Good thing this was in bold:
There's a few keyword that fit this:
Adapt - Was pretty fun and I'm sure can be used in other themes, I'm sure not only beast can adapt right?
Inspire - The effects would need to be much better than in TGT
Echo - This mechanic was abused in some circumstances but the entire expansion didn't showcase the mechanic well enough.
Magnetic - Probably one of the best mechanics and I know Dean and several devs really enjoying designing this mechanic. This one will probably be the keyword they talking about.
Twinspell - Wasn't bad, but Echo is just way better right?
Well... found this funny, it's not even that mean 🤣🤣🤣
Now Blizzard just needs to sell these scarfs in the blizzard gear shop to make even more money!
Was this the first pack you opened?
Pretty great card backs all round. The flavor text on Take the Cake card back says it all. When I first saw it, I assumed it would be February's card back coz it looks Valentines day related.
Overall I did find these achievements much more enjoyable and easier to complete. The past 2 expansions I've only managed to complete ~40% of the achievements. For Stormwind, I managed to get 63% and there's quite a few achievements I couldn't do due to missing cards, so quite pleased with the result.
Avalon confirmed there's no tavern ticket for duels here: https://outof.cards/hearthstone/3954-hearthstone-duels-gets-a-round-of-updates-in-patch-220-with-15-new-passive-treasures-goblins-vs-gnomes-joining-the-card-pool
A note for Sneed's New Shredder achievement. Zeddy came up with the idea and it helps get kills so much. Play CA druid with Mad Summoner
Sneed’s New Shredder
Destroy 100 minions with Goliaths’ rockets.
AP: 30
XP: 300
Goliath Alignment Druid
AAEBAZICBuC7AqDNAofOAtaZA+TuA6mBBAyY0gKe0gKE5gKP9gLWnQPbpQOEtgObzgPw1APA7AOvgASunwQA
Unfortunately not this time. Duels got a tavern ticket coz Diablo was added to the mode. They also usually state if Duels gets a reset but didn't mention that in the above patch notes.
Don't forget your free tavern ticket in arena too!
I dabble in all game modes and never bought a tavern pass. This amount of value and the bias towards dragons, I might be swayed to buy the pass this time...
Well played Blizzard.
I'm assuming Drek'Thar and Vanndar Stormpike can't be opened in packs right? Seeing as we all have a change to get both legendries by playing 360 games on average.
Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams.
Very easy to do in miracle priest/rogue. You'd ideally want to play this at 1 or 0 mana, so a deck with lots of small stuff will like this. Probably aggro but hard to tell if a 0 mana 3/3 is any good in this mess of a meta we currently have in HS.
Basic Honorable kill effect, but pretty good nonetheless. This can be buffed while in hand or on the board to guarantee the windfury but will probably only be on any value in arena where you want the board presence.
Not sure why a hippogryph needs to honorably kill something, seeing as it's just a beast that doesn't care about honor, but ok, I'll go with it,