Flavor-wise it's 5 stars. Aside from that, this won't see play, outside of evolve or random generation effects. You wouldn't even pick this from a discover effect, coz not all classes have access to fire spells.
Well, the stealth makes the card more consistent, and if you really want the honorable kill effect, you just wait till the opponent plays a 3 health minion, or setup your trades to get the effect. It's just 2 mana cheat though, and Sneaky Scout won't be surviving long on 2 health anyway.
Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield.
Nice thematic similarities to Freezing Trap. Hunter needed another secret that interacts with spells and this one is really great for stalling. Return to hand effects can be quite annoying, especially if used against big spell mage or OTK DH
Well, this is sure to get secret hunter off the ground. Not to mention Tavish is pretty good in any sort of deck, there's no real deckbuilding restrictions with him. The infinite Animal Companion is pretty great value too. We might finally be able to see a control hunter of some sorts, especially with the draw from Dun Baldar Bunker
Guess Tavish would be too busted if the HP was 2 mana. Weaving in a 3 mana HP is a lot more tricky than you might think, if Diablo hasn't taught us with Primal Power
There is still hope for Frost Warrior! The 2 warrior legendries may not rely on frost spells per say, but they can still synergize with the archetype. Then again, I'm sure ppl will just call it control warrior as it'd be the same thing
Well this is a pretty insane big spell for the archetype blizzard wants to push. Reminiscent of Puzzle Box of Yogg-Saron but only targets enemies like Solarian Prime
I'm assuming targeting spells like Ignite would have random targets right? And big spells recast would be the best value, so would assume big spell mage is the best archetype for this hero card. There's some interesting interactions with Wildfire and the HP though, so we could see a HP mage comeback, but doubtful
The Unstoppable Force is the most flashy effect for this hero card. It's pretty sweet, don't get me wrong, but you'd need weapon buffs to keep using the weapon and 2 durability isn't too great. Grand Slam isn't the best HP either in the late game. As a control warrior, you want the 4 armor, so you'd need to use other spells/minions to get the honorable kill.
I'd say this transform effect is better than a mass board clear like Twisting Nether, purely coz the polymorph gets rid of pesky deathrattles which will probably be popular this expansion. The 1/1s left over won't be much of a threat, so this is definitely the big spell we all wanted to see. Might be a bit crazy though when pulled from Iceblood Tower coz you'll probably end up transforming some of your own minions too.
I'd imagine we'll get the tavern crawl soon, I know card reveal season is manic for the OoC team and the Stormwind tavern crawl was released before the final card dump iirc
I'd imagine Grommash Hellscream is removed from the core set next year, Captain Galvangar would be the go to replacement. When the expansion launches, guess you can always add both legendries and just have one as a backup plan. With Frozen Buckler, any warrior could activate this legendary effect, so it's likely we'll see Captain Galvangar often enough.
This is a pretty good objective/landmark, compared to the others. Definitely meant for big spell mage and would be very good at 5 mana with Balinda Stonehearth
Hoping we get at least one more big spell over 6 mana that will fit into the deck. It isn't a great feeling having to run bad big spells like Grand Finale which brings down the overall win rate of the deck.
Wow, I really like this card. Even if it isn't good, this is my kind of value! Pretty insane with Nourish and any other high cost choose one spells, but there's not many of them in Standard atm: https://outof.cards/hearthstone/cards/?has_mechanics=7&collectible=yes&standard=yes&card_type=6
Flavor-wise it's 5 stars. Aside from that, this won't see play, outside of evolve or random generation effects. You wouldn't even pick this from a discover effect, coz not all classes have access to fire spells.
Well, the stealth makes the card more consistent, and if you really want the honorable kill effect, you just wait till the opponent plays a 3 health minion, or setup your trades to get the effect. It's just 2 mana cheat though, and Sneaky Scout won't be surviving long on 2 health anyway.
Quite a powerful Honorable Kill effect. This is basically a paladin only card but would allow for great value in arena for any class. I'd definitely recommend playing Corporal with a rush effect to instantly get the divine shield off. One this to also note, seeing as the honorable kill mechanic can activate it's effect multiple times, you'd need to kill this minion or risk your opponent getting another round of divine shields. Least Corporal doesn't get a shield.
We got our tavern crawl! https://outof.cards/hearthstone/expansions/fractured-in-alterac-valley/tavern-crawl-and-giveaway/
Nice thematic similarities to Freezing Trap. Hunter needed another secret that interacts with spells and this one is really great for stalling. Return to hand effects can be quite annoying, especially if used against big spell mage or OTK DH
Well, this is sure to get secret hunter off the ground. Not to mention Tavish is pretty good in any sort of deck, there's no real deckbuilding restrictions with him. The infinite Animal Companion is pretty great value too. We might finally be able to see a control hunter of some sorts, especially with the draw from Dun Baldar Bunker
Yes! Exactly what I was looking for!
Guess Tavish would be too busted if the HP was 2 mana. Weaving in a 3 mana HP is a lot more tricky than you might think, if Diablo hasn't taught us with Primal Power
There is still hope for Frost Warrior! The 2 warrior legendries may not rely on frost spells per say, but they can still synergize with the archetype. Then again, I'm sure ppl will just call it control warrior as it'd be the same thing
Well this is a pretty insane big spell for the archetype blizzard wants to push. Reminiscent of Puzzle Box of Yogg-Saron but only targets enemies like Solarian Prime
Well, this is a nice dragon to resurrect with N'Zoth, God of the Deep but if we want to see it more often, we'd need additional support
I'm assuming targeting spells like Ignite would have random targets right? And big spells recast would be the best value, so would assume big spell mage is the best archetype for this hero card. There's some interesting interactions with Wildfire and the HP though, so we could see a HP mage comeback, but doubtful
The Unstoppable Force is the most flashy effect for this hero card. It's pretty sweet, don't get me wrong, but you'd need weapon buffs to keep using the weapon and 2 durability isn't too great. Grand Slam isn't the best HP either in the late game. As a control warrior, you want the 4 armor, so you'd need to use other spells/minions to get the honorable kill.
Overall, I'd say you want to play Rokara, the Valorous as your win condition and use The Unstoppable Force to setup lethal
I'd say this transform effect is better than a mass board clear like Twisting Nether, purely coz the polymorph gets rid of pesky deathrattles which will probably be popular this expansion. The 1/1s left over won't be much of a threat, so this is definitely the big spell we all wanted to see. Might be a bit crazy though when pulled from Iceblood Tower coz you'll probably end up transforming some of your own minions too.
So Skull of the Man'ari but worse?
Hahah thanks mate!
I'd imagine we'll get the tavern crawl soon, I know card reveal season is manic for the OoC team and the Stormwind tavern crawl was released before the final card dump iirc
I'd imagine Grommash Hellscream is removed from the core set next year, Captain Galvangar would be the go to replacement. When the expansion launches, guess you can always add both legendries and just have one as a backup plan. With Frozen Buckler, any warrior could activate this legendary effect, so it's likely we'll see Captain Galvangar often enough.
This is a pretty good objective/landmark, compared to the others. Definitely meant for big spell mage and would be very good at 5 mana with Balinda Stonehearth
Hoping we get at least one more big spell over 6 mana that will fit into the deck. It isn't a great feeling having to run bad big spells like Grand Finale which brings down the overall win rate of the deck.
Flavor Text: This may hurt a little, but don't worry, you won't remember it.
Quite fitting.
Flavor aside, it's a nice value generator, and most times you'll get a useful card seeing as most opponents wouldn't put garbage in their deck.