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Caro

Draconic Rager
Joined 03/12/2020 Achieve Points 2225 Posts 2569

Caro's Comments

  • This is a pretty good elemental, even in the current elemental shaman we have going. This minion is also way better than Wandmaker, not coz of the +1 attack, but the guaranteed spell added to your hand is much better than a random one.

  • It's a promising objective and so much better than the Frostwolf Kennels. My only concern is you have to be ahead on board by turn 4, coz you'll be loosing some tempo, but if you way behind by turn 4, you want to play something like a board clear or reactive instead of this.

  • Probably the worst frost spell for freeze shaman. This is only good if you discover a taunt minion. Other than that, it's a waste of 6 mana.

  • Seems... playable. At least the burgle rogue enthusiasts will experiment with it and Cera'thine Fleetrunner. Most times it'll be inconsistent though as you'd be replaying random cards that might be below average. Maybe could be paired in a deathrattle rogue deck with Reconnaissance

  • Pretty great stats for 3 mana. You could do some hand buff shenanigans to get a bigger minion for the memes and this card alone incentivizes burgle rogue.  It could be a small package in a tempo rogue list but you'd want the effect to be consistent. Kinda anti-synergy with Cera'thine Fleetrunner though

  • Has to be the best flavor text this expansion

  • It's not a bad board clear, if you want to try the new fel warlock archetype that's the focus for this expansion. It's flexible enough to be 15 damage for 9 mana or you can find some mana cheat to make it a lot more. It's not going to be busted, but it's a nice random board clear that affects the opponent's side only

  • This is the card that shaman needed to get freeze shaman off the ground. Freeze shaman might even consider running Wandmaker just for the chance at getting another Windchill

  • You'd have to play Cavalry Horn before Lightforged Cariel or it's a dead card in hand, coz no sane person would destroy The Immovable Object. The stats for the mana cost are also a bit lackluster, so if big paladin does rise from the ashes, this weapon might not even make the cut

  • Pretty good card if you're behind on board against aggro, only thing is you need to heal and there's only 13 cards in standard that do that atm: https://outof.cards/hearthstone/cards/?hsclass=12&hsclass=5&text=restore&collectible=yes&standard=yes 

    Maybe Vitality Surge and Snack Run?

  • Pretty interesting deathrattle legendary that will see some experimentation. It's quite the funny that this card will be good if the honorable kill mechanic is bad and vice versa. It's not that threatening though being a 3/5, so probably won't be too annoying

  • This + Saidan the Scarlet will be bonkers and probably a reno heal if you went greedy on all the hand buffs. Considering all the big minions paladin got this expansion, it's a good thing the lifesteal lasts 1 turn

  • So this minion basically pays for itself, if you draw the 3 cost spell, you're technically getting a zero cost 3/1 + specific spell tutor. You can also build your deck to have a certain number of spells, or maybe some crazy combo OTK deck will arise that we haven't thought about yet.

  • If this was cheaper at like 3 mana, then it'd be good in an aggro/token deck. At 5 mana, you'd rather play game ending cards like Arbor Up. It's also more of a warrior card as it wants to take damage. Don't really see the deck this will be used in, but I'm sure the wild pros will try make an OTK with this card.

  • Super awkward stats for the cost. If you wanted to play hand buff stuff, you'd play paladin or warrior and use their class cards which are much better. Sure there might be some weird combo that could work for other classes but this card is too clunky 

  • So this is basically a dual class card for Shaman and Warrior funny enough. This card will only see play if freeze shaman and frost/control/armor warrior take off. 

    Just might see play in big spell mage too

  • This is good when combined with Gift of the Naaru. You'd want a dedicated combo/miracle priest deck though but there's not much support for that atm. I'm sure this card will be good in wild, where there's more restore health type cards

  • Maybe could work with Bless in a Miracle priest with Nazmani Bloodweaver? I'm sure someone will test it out

  • It's no Divine Spirit + Inner Fire combo but I'm sure it'll be tested out in a variety of decks. Maybe a miracle priest that utilises Nazmani Bloodweaver and Sethekk Veilweaver

  • Quote From ElSabidon

    Checks notes... nope, still prefer Topsy Turvy in my Gnomeregan Infantry OTK Priest.

    Also, with Shadow Word: Nibble around, you can really punish your opponent for having a board.

    PS: How do I make it so the site shows Shadow Word: Devour when I say Shadow Word: Nibble using the [card*] (minus the *) tag? You know, the same way I did with Topsy Turvy or Gnomeregan Infantry.

    Shadow Word: Nibble

    [*card text="Shadow Word: Nibble"]Shadow Word: Devour[*/card]