Overall I did find these achievements much more enjoyable and easier to complete. The past 2 expansions I've only managed to complete ~40% of the achievements. For Stormwind, I managed to get 63% and there's quite a few achievements I couldn't do due to missing cards, so quite pleased with the result.
Unfortunately not this time. Duels got a tavern ticket coz Diablo was added to the mode. They also usually state if Duels gets a reset but didn't mention that in the above patch notes.
I dabble in all game modes and never bought a tavern pass. This amount of value and the bias towards dragons, I might be swayed to buy the pass this time...
I'm assuming Drek'Thar and Vanndar Stormpike can't be opened in packs right? Seeing as we all have a change to get both legendries by playing 360 games on average.
Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams.
Very easy to do in miracle priest/rogue. You'd ideally want to play this at 1 or 0 mana, so a deck with lots of small stuff will like this. Probably aggro but hard to tell if a 0 mana 3/3 is any good in this mess of a meta we currently have in HS.
Basic Honorable kill effect, but pretty good nonetheless. This can be buffed while in hand or on the board to guarantee the windfury but will probably only be on any value in arena where you want the board presence.
Not sure why a hippogryph needs to honorably kill something, seeing as it's just a beast that doesn't care about honor, but ok, I'll go with it,
4 mana 6/6, not bad. But aggro decks want to play something more impactful on turn 4. It's more of an arena card which is fine but nobody wants to play this guy without triggering the battlecry.
Pretty nice tutor for freeze shaman and control warrior but if those 2 decks suck, this won't see much play. Mage and Hunter could also run this card if they desperately needed draw.
So being neutral, it can fit in many decks like token DH/druid, rush warrior and maybe zoolock. It's not the best card in the world, but past experience has told us that effects like these see play.
I'm sure there's a way we can abuse this minion down the line. Reminiscent of Swamp King Dred but being a low cost, there's spells you can use to make this a scary threat.
Maybe a Nazmani Bloodweaver miracle priest will try use this card? Only real hand buff classes atm are Paladin and Warrior, the other classes don't really care much about hand buffs. I guess the existing hand buff paladin can use it, if they add more spells.
Well it summons a beast so might work in the new beast druid but will probably be one of the weaker cards. I'm sure druid will have a class achievement where you have to summon a certain number of 2/2 wolves.
This is just nuts and will continue to be when new choose one spells get printed out. Blizzard best remember that. It's more value in standard atm with Nourish and it specifically says card which means this applies to minions and Malfurion the Pestilent in wild too.
Well it's a good board buff for even a token druid that runs a few beasts. It's even better than Blessing of the Ancients and looks like blizzard is really trying to push this midrange beast archetype. We might get there this expansion. It'll definitely be tested out
Stats aren't premium so there's that. The mana cheat for hunter seems awkward, but guess that's the only way to play big stuff in this game now. It has potential if the big beast stuff works out in standard, but it'll probably end up being used in a wild meme OTK King Krush deck instead.
Overall I did find these achievements much more enjoyable and easier to complete. The past 2 expansions I've only managed to complete ~40% of the achievements. For Stormwind, I managed to get 63% and there's quite a few achievements I couldn't do due to missing cards, so quite pleased with the result.
Avalon confirmed there's no tavern ticket for duels here: https://outof.cards/hearthstone/3954-hearthstone-duels-gets-a-round-of-updates-in-patch-220-with-15-new-passive-treasures-goblins-vs-gnomes-joining-the-card-pool
A note for Sneed's New Shredder achievement. Zeddy came up with the idea and it helps get kills so much. Play CA druid with Mad Summoner
Sneed’s New Shredder
Destroy 100 minions with Goliaths’ rockets.
AP: 30
XP: 300
Goliath Alignment Druid
AAEBAZICBuC7AqDNAofOAtaZA+TuA6mBBAyY0gKe0gKE5gKP9gLWnQPbpQOEtgObzgPw1APA7AOvgASunwQA
Unfortunately not this time. Duels got a tavern ticket coz Diablo was added to the mode. They also usually state if Duels gets a reset but didn't mention that in the above patch notes.
Don't forget your free tavern ticket in arena too!
I dabble in all game modes and never bought a tavern pass. This amount of value and the bias towards dragons, I might be swayed to buy the pass this time...
Well played Blizzard.
I'm assuming Drek'Thar and Vanndar Stormpike can't be opened in packs right? Seeing as we all have a change to get both legendries by playing 360 games on average.
Pretty great anti-aggro tool for the control decks that might rise from the ashes. Unfortunate part is you have to be behind for this to cost 1 and it's more a reactive card, but I guess control decks always enjoy those. Keen to try it in big paladin/control warrior and wreck all the aggro dreams.
Very easy to do in miracle priest/rogue. You'd ideally want to play this at 1 or 0 mana, so a deck with lots of small stuff will like this. Probably aggro but hard to tell if a 0 mana 3/3 is any good in this mess of a meta we currently have in HS.
Basic Honorable kill effect, but pretty good nonetheless. This can be buffed while in hand or on the board to guarantee the windfury but will probably only be on any value in arena where you want the board presence.
Not sure why a hippogryph needs to honorably kill something, seeing as it's just a beast that doesn't care about honor, but ok, I'll go with it,
4 mana 6/6, not bad. But aggro decks want to play something more impactful on turn 4. It's more of an arena card which is fine but nobody wants to play this guy without triggering the battlecry.
Pretty nice tutor for freeze shaman and control warrior but if those 2 decks suck, this won't see much play. Mage and Hunter could also run this card if they desperately needed draw.
So being neutral, it can fit in many decks like token DH/druid, rush warrior and maybe zoolock. It's not the best card in the world, but past experience has told us that effects like these see play.
I'm sure there's a way we can abuse this minion down the line. Reminiscent of Swamp King Dred but being a low cost, there's spells you can use to make this a scary threat.
Well, it's got deathrattle. Bad stats but deathrattle... nah... won't see play unless spawned off random generation effects or evolve.
Maybe a Nazmani Bloodweaver miracle priest will try use this card? Only real hand buff classes atm are Paladin and Warrior, the other classes don't really care much about hand buffs. I guess the existing hand buff paladin can use it, if they add more spells.
Well it summons a beast so might work in the new beast druid but will probably be one of the weaker cards. I'm sure druid will have a class achievement where you have to summon a certain number of 2/2 wolves.
Pretty bad honorable kill card overall though.
This is just nuts and will continue to be when new choose one spells get printed out. Blizzard best remember that. It's more value in standard atm with Nourish and it specifically says card which means this applies to minions and Malfurion the Pestilent in wild too.
Well it's a good board buff for even a token druid that runs a few beasts. It's even better than Blessing of the Ancients and looks like blizzard is really trying to push this midrange beast archetype. We might get there this expansion. It'll definitely be tested out
Stats aren't premium so there's that. The mana cheat for hunter seems awkward, but guess that's the only way to play big stuff in this game now. It has potential if the big beast stuff works out in standard, but it'll probably end up being used in a wild meme OTK King Krush deck instead.