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clawz161

The Undying
Joined 07/16/2019 Achieve Points 825 Posts 827

clawz161's Comments

  • Rockbiter weapon - now reads give a minion and your hero +3 attack this turn

    Flametongue totem - now has 5 health

    Fiery war axe - now 4 mana and now reads whenever your hero deals damage gain that much armor Should be it's own weapon and doesn't make sense for it to be changed to this when the weapon is fine. I argue putting it back at 2 mana is okay now, with as much early game aggro we have now it's literally irrelevant.

     

     

    It's clear to me you're more interested in making a new expansion with cards that RESEMBLE basic cards. You change cards like fiery war axe to where they're just a flat out new weapon concept and you make razorfen hunter into something that's even better than it ever should be. I don't know why you don't just make new cards instead of trying to turn cards that are in the classic set, which are below-standard power level ON PURPOSE into these weird powercreeped versions of cards that are better in everyway and have no similarity to everything. Other than that some are outright ridiculous. 5 health flametongue? Rockbiter that's literally twice as good. If it wasn't such drawn out list that i don't want to continue reading i'd have thought it was a joke.

  • I made a thread about this not too long ago, it got stuck in the spam filter, so no one ever saw it, but i'll just restate it here. It was based around revamping morkimus' anti-rez tech deck(not the skateboards), into the new expansions because activision clearly has no intention of nerfing the rez mechanic. In fact they're printing more cards like Vectus so priest can abuse the mechanic even more, and more buff cards to where you can rez and buff and use the activate the obelisk quest and be generally annoying all around. I've been testing out some changes, haven't found anything solid yet though.

     

     

    Potential additions by expansion:

     

     

    Saviors of Uldum:

    Reno the Relicologist

    Puzzle Box of Yogg-Saron(?)

    Zephrys the Great(potential highlander possibility in wild. zephrys can get Cabal Shadow Priest early)

    Golden Scarab(potentially more Polymorph)

     

     

    Descent of Dragons(and Galakrond's Awakening):

    Malygos, Aspect of Magic(mainly for Malygos's Polymorph, but eight damage from Malygos's Flamestrike wouldn't be bad either or even Malygos's Intellect for draw)

    The Amazing Reno POOF

     

     

    Ashes of Outland:

    Evocation(potentially more Polymorph)

    Magtheridon(i would never craft this card for this deck, but it does make sense for the matchup.)

    Infectious Sporeling(sounds good but probably doesn't work, priest has removal for things like this)

    Terrorguard Escapee(one of the new cards for this deck. Mostly an excuse as to why they haven't nerfed the rez mechanic, but it could work nicely)

     

     

    Scholomance Academy:

    Devolving Missiles(potentially not good enough, but i'll try it out.)

    [Hearthstone Card (Lorekeeper polkelt) Not Found](basically freeze mage, play polkelt topdeck blizzard freeze them out for an OTK, Just keep telling yourself the whole time, that running Mindrender Illucia in a rez deck is bad deck design and don't be too upset when they play it anyway.)

    Sphere of Sapience(tutor for polymorph effects)

    In reply to Priest and Resurrect
  • This was really good with Twisted Knowledge, i understand why it was nerfed, but i think it's been so long since it was overpowered that it doesn't even matter anymore, there's plenty of ways to get infinite value now that random infinite value doesn't matter. Especially in wild. This change could be good only in arena, but it doesn't even matter in constructed in fact it's a nerf for no reason in my opinion.

  • TAUREN HERO!!!!!!!!!!!!!!!!!!!!!!

     

     

    Yesssss, finally not another fucken nelf or alliance character in general.

  • Quote From sinti
    Quote From clawz161

    How do you change the header?

    If you mean your Profile Header, then in your Profile Management > Profile Header (towards the bottom).


    On the topic: thanks for reporting this, it is being looked into.

    Thank you i didn't see that

  • Quote From Marega
    Quote From clawz161
    Quote From Marega

    Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.

    Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it

    I like how it was just people discussing how aggro wasn't their prefered playstyle and they didn't mind if other people liked playing it, but it wasn't the way they enjoyed playing until this guy came in lmao. But sure we're the elitists lol

    Elitist is for those that say im a rogue or shaman main and ppl that plain and simply refuse to play a certain type of deck style. I prefer control myself but i dont restrain my ability to play all types of decks. I want to try out everything the game has to offer. Same for classes. I prefer warlock above all but i dont main the class. In fact ive never hit legend with it. 

    Other thing that ticks me off is ppl saying playing a certain archetype is easy and brain dead. Aggro may seem like that when u face a heavily favoured matchup. Try the aggro mirrors or beat control decks after they play reno and u will experience the most skill intensive wins u ever had on HS.

    2 seasons ago i experienced exactly that with pirate warrior in wild. And it took me a lot of games to reach legend. If it wasnt for farming odd demon hunter and quest mage it wouldnt be possible.

    Last season i went with my own version of dragon reno priest tailored to beat only aggro. It was the easiest climb ive had from rank 5 to legend with only 3 losses and they were mirrors while they ran a combo oriented version unlike mine. 

    You see i went aggro pirate and the next season i played the exact opposite. Why? Cause i play the game to its fullest. Same for standard i played aggro murlocs to gala rogue and highlander mage and hunter and even went with a bit of quest warlock and libram paladin before the new expansion 

    Yes i prefer control yes i prefer warlock but damned if im restraining my range of playing the game. Dust is the only limit for me. 

    Sorry I get it now, were not elitists because we play control we're elitists because we dont want to play the way you enjoy playing and were playing the game wrong, because it's not the way you play. Sorry I misunderstood....

  • Quote From Marega

    Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.

    Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it

    I like how it was just people discussing how aggro wasn't their prefered playstyle and they didn't mind if other people liked playing it, but it wasn't the way they enjoyed playing until this guy came in lmao. But sure we're the elitists lol

  • I felt that way at the beginning of the year and i still do feel that way. I resigned myself to play wild where i see is the only viable way to play control anymore. Standard is a shit show. You can tell the game is infested with aggro netdecking when it even happens in casual mode instead of just ladder where they're supposed to be corralled off from the rest. And that is the issue with hearthstone always being aggro centric. Ladder. Ladder encourages and rewards aggro, the faster and sleazier the better. And lately they have not only not released cards for control, but they are starting to print tech cards against control, where normally all aggro had to do was tempo out a good control deck, or have enough threats to outlast some boardclears and not play too greedily, now they have high statted minions and massive draw that doesn't even exist in control decks outside of Battle Rage combos that cost like 4 cards from the control warrior. 

     

    Like i said i have been making the change to wild, where it's still aggro-centric but there are more tools to make control work, since they're not going to be printing more it seems in standard. If you already play wild and are already annoyed by the constant stream of aggro even in casual mode like i am, but can't take it anymore, i suggest instead a break from the game. Sure you'll miss out on some gold, but it's not worth playing something you hate just to worry about something like that. Come back when the new expansion hits, maybe they'll be some control tools then for standard, but i doubt it until lackeys rotate out at least.

  • Quote From griffior
    Quote From clawz161

    I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention.  Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.

    One BIG thing I forgot to mention which you thankfully highlighted is that rewards stack similarly to the ranked rewards. Jesus I can’t believe I forgot to put that in there. I’ll edit it later but every 15th boss comes with either a pack/full art token, a pack, arena ticket, or any other appropriate award at that level.

    I get what you’re saying about net decks and maybe win percentages aren’t so good to look at. I just thought of a newer player thinking “holy crap, Zephyrs upped my win rate in this deck by X percent!”

    At 14 wins I would want to assume that the plague lords will be easier than they are when they are faced at 7 wins, but I’m no balance expert. That being said, I’m not sure if I’d want the boss’s health to reset or not

     

    Decreasing the plague lord's health total to maybe 90 would be enough of a change to make them consistent without having the static health mechanic in my opinion, and that's if you want to keep in the three phases. It would also make killing them a lot faster, to continue the "endless run"

  • I've been playing a lot of wild recently, and any time i face a demon hunter that isn't odd demon hunter they have glide. I play in casual mode though. I have faced about 10 i want to say that have glided me on low mana turns(under eight mana) and it really sucks to play against if you're any kind of control deck that wants more than 4 cards in your hand against an aggro class hoping to run them out of steam. You can go on about win rates and popular decks all you want. But when a card is shitty to play against and invalidates an entire playstyle and it sees ANY kind of play at all it should be nerfed in my opinion.

  • If it happens again try clearing the hearthstone cache before uninstalling and reinstalling. 

  • I like everything except for one. Decks with shown winrates. I feel this would ramp up netdecking even more than it currently is. Right now only people that go out of their way to get a deck tracker and look up deck stats would know that thing, and i believe that's where it should lie, out of the way. When it is in the base game, more uninitiated people will only care about if a deck is good, and they won't play something that isn't. Period. Other things, i want to note are the plaguelord mechanics, you didn't mention.  Will they be in effect? The health loss, after losing, the murlocs shuffled into both decks, for instance. Other than that i don't think anything else is bad. I would love the idea of full art replacing gold cards possibly since i don't care about gold cards. Perhaps they're full art but when you hover over them to see a deathrattle effect for instance it would show you what the card does, by showing the normal version. I like playing the PVE adventures, when i'm in bed about to go to sleep or hanging out on the way to work or at lunch i play some of them on my phone, dungeon runs are fun. 500 gold to do a dungeon run for a 40 dust pack, and ending up playing against other humans does not sound like fun, it sounds like constructed with extra steps. And if the plague lords are as bullshit as they are normally good luck even getting to the players. I play against the lord of murlocs a lot, and the amount of times he's randomly gotten a scargill and summoned 10/10 murlocs on the early turns where you cant do anything against it is too high for me to want to spend 500 gold on a mode where he is a milestone and not the end boss. I do like the idea of sleeves, but if they were arena rewards they'd be forcing people to play the shitshow that is arena, and if they were preorder bonuses they'd be focing you to buy preorders which i also hate. They're such a good effect i doubt they'd be implemented where normal players like me would ever see them, but rather something that are only implemented for whales, like buying emotes every time the expansions come out for battlegrounds from the store.

  • 10 months ago i made this deck:

     

    The ENTIRE THOUGHT PROCESS of this deck was, infinite sappers to annoy your opponent, you have a ton of deathrattle activators, togwaggle's scheme for infinite n'zoths, you have lots of draw, and decent early game tools, probably not very good, but what do you expect from a deck with MEME in the title.

    I never played it but people liked it so much it hit the front page lol might remaster it with Vectus

     

    In reply to Just for fun decks
  • He's been isekai'd into hearthstone haha

  • How do you change the header?

  • It's clear now that blizzard will never nerf the rez mechanic, a mechanic in wild that is so abused and annoying to play against, yet so easy to pilot that a lot of people are still playing it even now. And it's clear there is no stopping it, since bliz is even now releasing cards like Raise Dead and Vectus for the neverending bullshit that is Convincing Infiltrator spam. And i have gotten tired of trying to voice my opinion about it just to hear people tell me it's fair and balanced and fun to play against just because it's their favorite deck to play in wild. So i'm just going to make this thread three times a year, or until the mechanic is fixed.

     

    What is this thread you ask? Well a year ago there was a deck:

    made by morkimus to combat the endless spam that is the rez mechanic. That was when rise of shadows came out, where rez decks were still big decks, and not just designed to be as annoying and grindy as possible until they got their quest reward online to start hitting you in the face with big minions you couldn't remove. In retrospect that version was more tame. But i digress. This thread and the ones to come, will be about adapting this deck to the current expansion's rez priest. When morkimus made their deck they included a lot of cards to where the deck might not auto lose to other matchups, and i think that is redundant now. I think it should be 100% focused on destroying rez priest entirely.

     

    Okay that's enough of my rambling, here's where you come in, i will be testing these changes out myself but other opinions are always welcome :)

     

    Potential additions by expansion:

     

     

    Saviors of Uldum:

    Reno the Relicologist

    Puzzle Box of Yogg-Saron(?)

    Zephrys the Great(potential highlander possibility in wild. zephrys can get Cabal Shadow Priest early)

    Golden Scarab(potentially more Polymorph)

     

     

    Descent of Dragons(and Galakrond's Awakening):

    Malygos, Aspect of Magic(mainly for Malygos's Polymorph, but eight damage from Malygos's Flamestrike wouldn't be bad either or even Malygos's Intellect for draw)

    The Amazing Reno POOF

     

     

    Ashes of Outland:

    Evocation(potentially more Polymorph)

    Magtheridon(i would never craft this card for this deck, but it does make sense for the matchup.)

    Infectious Sporeling(sounds good but probably doesn't work, priest has removal for things like this)

    Terrorguard Escapee(one of the new cards for this deck. Mostly an excuse as to why they haven't nerfed the rez mechanic, but it could work nicely)

     

     

    Scholomance Academy:

    Devolving Missiles(potentially not good enough, but i'll try it out.)

    [Hearthstone Card (Lorekeeper polkelt) Not Found](basically freeze mage, play polkelt topdeck blizzard freeze them out for an OTK, Just keep telling yourself the whole time, that running Mindrender Illucia in a rez deck is bad deck design and don't be too upset when they play it anyway.)

    Sphere of Sapience(tutor for polymorph effects)

     

    If there's anything i missed let me know, but i think i got pretty much everything. In closing rez priest is not a hard opponent to beat with the right deck, just about any control deck with [Hearthstone Card (chef gnomi) Not Found], and enough removal can beat it. But this deck isn't designed for that. It's designed to make the rez priest feel bad they picked that deck to play. It wants to make them question every mage they see might be the unwinnable matchup. To make the priest stop joining games with their rez deck and think they've won on turn one because they had Convincing Infiltrator and two Resurrect in their mulligan. It's for that reason. If you have a similar deck let me know i'm down to check it out!

  • Quote From Bluelights

    Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.

    To be fair the priest class has been the default "Lose to combo deck" class for a long time now, since mage, druid, warrior, and rogue through discover effects can gain enough armor to be out of range of combo decks, priest can't. Look up any combo deck on youtube and most of the time it'll be against a slow control priest that 100% sees the combo coming and is unable to do anything about it.

     

    That said.

     

    It should have a higher manacost. You shouldn't be able to play it and just win the game against almost every matchup.

  • I hoped to see Intrepid Initiate in here. The card art doesn't have anything wrong with it, but the design of the character isn't really like every other human in hearthstone, they're too realistic. I mean compare it to other humans in the same set. 

     

    Pen Flinger

    Wandmaker

    Smug Senior

     

    There's nothing wrong with it really, but whenever i see the card it just sticks out like a sore thumb.

  • Quote From economicaooc

    Is metasalt allowed?

    I get irrationally upset about how angry some players get over losing to chance.

    An excerpt from a recent friend request:

    "Ahah heartstone is hilairous" [sic]

    "Hilairious game for 0-skill clowns" 

    "clowns like YOU"

    *Removes me*

    Who are these people and why are they so angry?

    I lost a game yesterday against a murloc shaman. Turn eight i coin out Voidlord, finally hoping to stabilize against their board at 9 health. They topdeck devolve, i get the worst possible 8 drop Captain Hooktusk, they hit me in the face, at this point i have 4 health, i have plenty of healing in my deck due to two Aranasi Broodmothers and the 8+ soul shards i have shuffled in there through the course of the game trying to stay ahead of an insane Underbelly Angler turn, and i still haven't played Bloodreaver Gul'dan yet, since it's still in my last 10 cards of my deck. "It's fine i have another Voidlord" i think, i play it. They topdeck their second devolve, hit me in the face again and i die.

     

    "WhY dO pEoPlE gEt So AnGrY aBoUt RNG lmao"

  • Reminder that the only way to easily beat the rez mechanic in wild is to play a meme deck that only works against them:

     

    And nothing else. Convincing infiltrator has gone on long enough, and the only reason people defend this shit and the rez mechanic as a whole is because they play it themselves. No deck should be as autopilotted as this one. Aviana was nerfed to 10 mana because of this where you can just autopilot until turn ten while drawing your entire deck and just win. Priest is the same way. With more and more spells for aggro priest, and with more and more rez effects for resummoning convincing ilfiltrator, i ask yet again. When will it be enough for blizzard to nerf this mechanic.