clawz161
LV.10The Undying
Comments
814 totalSoul shard mechanic is a joke. Played it in control warlock trying out the new cards for it. The healing is a joke. Aggro outpaces removal so quickly it doesn't even matter anymore. 3 mana deal 2 to all minions …
Focus more on the haves and not the have-nots. When you open your packs(if you haven't alrady) see what you can do with what you've got, until a couple weeks past and everything settles. Play decks you have been …
Quote From dapperdog [card]speaker gidra[/card], [card]robes of protection[/card] and [card]troublemaker[/card] at 4 stars? [card]Fishy flyer[/card] at 2 stars? Can't say I'm in complete agreement.
[card]secret passage[/card] is deservedly number 1 of all the cards. The fact that …
Quote From Togwaggle Will you be the one to make gonk work we shall see
The thing about gonk with [card]secure the deck[/card] and [card]floop's glorious gloop[/card] is you really only need to hit a …
[card]voracious reader[/card] and [card]lord barov[/card] should change places. [card]Voracious reader[/card] easily slots into so many decks in the meta right now and has no build-around necessary for it. Meanwhile barov needs to be in a control paladin/warrior deck, when the …
I've been playing gonk druid, and i am interested in testing out replacing faceless with [card]shan'do wildclaw[/card] instead and adding some [card]lightning bloom[/card]s to make it a one turn combo without needing setup with [card]imprisoned satyr[/card]s,
This …
I just want [card]shan'do wildclaw[/card], everything else is pretty meh, this expansion seems to be setup for the next, or filler for wild, more than anything else.
And when i say that that's not a bad thing. …
This was always really annoying how long it would take to get the free deck, I had some friends that tried to join when they heard about it and after learning how long they would need to play to get …
Quote From KANSAS Quote From clawz161 Would you play this over [card]boom squad[/card]? I doubt it.
The big difference between this and [card]Boom Squad[/card] is that with this card you are guaranteed a …
I wonder how this works with druid quest. it should summon 7 on an empty board right? 4 without rush, and three with rush?
Not worried about [card]glide[/card] anymore. Since this is way better for draw in DH in every single way. Now it can only be added for tech, and aggro doesn't use tech cards.
Would you play this over [card]boom squad[/card]? I doubt it.
This pushes the new weapon [card]reaper's scythe[/card], but i don't think the weapon will be good so this won't be played either. In wild it's good in pirate warrior with [card]arcanite reaper[/card].
Quote From Almaniarra no he doesn't because you can't discover da Undatakah from cards which discover deathrattle cards. He is just overpressuring.
Ya got me i secretly work for activision and i am trying to …
A better [card]pint-size potion[/card] with [card]shadow word: horror[/card] in wild, combos with [card]cabal acolyte[/card] and [card]cabal shadow priest[/card] in standard. But i don't think any form of control priest will see play that isn't rez priest with [card]convincing infiltrator[/card] in …
The art reminds me of the hilariously bad CGI cave of wonders from the old kingdom hearts games.
It's hard to tell if this would be good. Kinda like dinosize but not? all i know is if your paladin opponent goes out of their way to hero power on turn 4 you shouldn't just leave it around.
Quote From LyraSilvertongue [card]Walk the Plank[/card] is conditional removal that can't remove a damaged minion and is played in no competitive decks.
[card]Backstab[/card] is great removal for the early game, but it can't answer average or large …