Reno the Relicologist was 6 mana deal 10, if singleton, i can 100% see this seeing some kind of play, since mage right now runs a bunch of cheap crap anyway.
Ehhh, you'd rather play the 6/5 dragon for this effect. or just plain deadly shot, since it works better with zul'jin, because why would you ever play control hunter in standard anyway.
If you buff with Embiggen, you increase the cost of the minions in your deck. Unlike variable cost changes on for example giants and Shirvallah, the Tiger, fixed cost changes are applied in-deck. So you'd have to put 4-cost beasts in your deck in order to pull them after casting Embiggen once.
Are you sure it works that way? I don't remember oaken summons working that way?
I thought for sure this guy would be a hero card, but i guess in retrospect you turn into him after he becomes an undead so it doesn't really make sense, in a prequel like this expansion. Dang.
Probably not. Ten months ago this combo was in standard, where i generally like to make decks for, since you don't get bogged down by crafting fifty legendaries to make a viable deck. But now it's in wild, where you can basically just do whatever you want to make a control deck, because there are enough tools via the sheer amount of cards to sustain yourself for a combo like this, or play hemet and just rely on the combo itself. And making a deck where everything is really simple to slot into a select amount of wild cards for a deck i don't play anymore isn't interesting to me.
But if i were to do it i would probably gut Swizard's Reno Exodia Paladin deck and turn it into something with this combo:
So in like ten minutes, without looking up meta control paladin decks in wild and cheating off their homework i made this. Making mummies used to be a meta pick for this combo when people were playing it with tunnelblaster, i didn't like it originally and i still don't because the quest is super unreliable and you often used to die before you drew your reborn minions to finish it. And to compensate for that i added a ton of draw. The deck i made is entirely focused on the combo, only a couple minions added to fight for board you mostly need to rely on saving aoe for large boards when your opponent gets greedy and stall for the combo with the large amount of healing i added. Probably not good, but it's the best i could do for a deck i don't play anymore in a format i only play gonkdruid in.
Like i said though if you aren't happy with this half assed deck i made in 10-20 minutes, i highly encourage you to make your own. Check out some wild control paladin lists(if there are any) with combo based win conditions and kick out their win condition to add this one. It's only a three card combo after-all. Just remove things that don't make sense like i did above. Double check for minions with deathrattles that would ruin the combo, and test it yourself.
I dont care that much to google what the actual words are. The fact that you understood what I said enough to arbitrarily correct me means the reference worked.
Yeah, except DH has some of the best draw resources in the game. It's not fun to lose to a deck that hits fatigue 15 cards earlier than your draw-heavy control deck. It's no solace to think, ah, if only I had lasted another three turns they would have finally run out of resources.
The most fundamental design-flaw for DH is the 1-mana hero power. They needed to find a balanced 2-mana hero power.
I always thought a good hero power in flavor for illidan would be the classic deal one damage to a minion give it +1/+2 attack. Since illidan is all about hurting elves and Nelfs to give them power. You could still aggro with it, and you could also control with it and it could still be 1 mana with the +1 version.
Another thing pointing to Demon Hunter being based around being a straight out aggro style class since development.
that's not completely true. The devs said that DH was designed as a class that constantly pressures you, but quickly runs out of rescources later in the game due the lack of card generation. But the class can achive that in more ways than just aggro.
Big DH for example can pressure you early by cheating out big deamons starting on turn 5. Some of the alternative HP also supported that slower playstyle like "2 mana deal 2 damage to a minion and your hero"(removed because it was to frustrating to play against) and "2 mana gain +1 attack, can be used twice each turn"(removed because most of the time it was just a worse druid HP)
Neutral has enough card generation to where a classes weakness being bad card generation (which they didnt even stick to since they have a demon that discovers another demon in their classic set) is a joke. And a class having a joke weakness and being good at everything else is a joke as well. Also everyone keeps talking about "big demon hunter" but I have never seen in in wild or standard. It's just the same old same old tempo demon hunter where they always curve you out never wasting any mana.
Trade, play this on a minion. Welcome to arena.
This won't be annoying to deal with at all.
"Just don't play anything lol"
Good card i think. High rolls are better than the low ones, and the low ones aren't that bad. A lot of mage and shaman 3 mana spells are really good.
Reno the Relicologist was 6 mana deal 10, if singleton, i can 100% see this seeing some kind of play, since mage right now runs a bunch of cheap crap anyway.
This art is 100% someone at blizzard's fetish.
Ehhh, you'd rather play the 6/5 dragon for this effect. or just plain deadly shot, since it works better with zul'jin, because why would you ever play control hunter in standard anyway.
They will never need to
Walk the Plank, Backstab, Seal Fate, Vendetta, Sabotage, Assassinate, Vilespine Slayer, Flik Skyshiv
You could already do this with togwaggle warrior and ghoul
Haven't had one since KFT, welcome back cutesy minions
It still has the spell damage tag on it, the same way you can discover Da Undatakah from cards that discover deathrattles
Are you sure it works that way? I don't remember oaken summons working that way?
I thought for sure this guy would be a hero card, but i guess in retrospect you turn into him after he becomes an undead so it doesn't really make sense, in a prequel like this expansion. Dang.
The best card for this one for one, would be 100% Mozaki, Master Duelist
Since it's already cheap, and by making it more cheap you can spam more spells with it.
Probably not. Ten months ago this combo was in standard, where i generally like to make decks for, since you don't get bogged down by crafting fifty legendaries to make a viable deck. But now it's in wild, where you can basically just do whatever you want to make a control deck, because there are enough tools via the sheer amount of cards to sustain yourself for a combo like this, or play hemet and just rely on the combo itself. And making a deck where everything is really simple to slot into a select amount of wild cards for a deck i don't play anymore isn't interesting to me.
But if i were to do it i would probably gut Swizard's Reno Exodia Paladin deck and turn it into something with this combo:
-Youthful Brewmaster
-Garrison Commander
-Zola the Gorgon(i would probably add either a quest paladin shell or just Baleful Banker(the Making Mummies quest not galvadon))
-Maiev Shadowsong
-Brann Bronzebeard
-Muster for Battle
-Murgur Murgurgle
-Solemn Vigil
You know what....i'll just theorycraft something right now(no promises on quality)....
So in like ten minutes, without looking up meta control paladin decks in wild and cheating off their homework i made this. Making mummies used to be a meta pick for this combo when people were playing it with tunnelblaster, i didn't like it originally and i still don't because the quest is super unreliable and you often used to die before you drew your reborn minions to finish it. And to compensate for that i added a ton of draw. The deck i made is entirely focused on the combo, only a couple minions added to fight for board you mostly need to rely on saving aoe for large boards when your opponent gets greedy and stall for the combo with the large amount of healing i added. Probably not good, but it's the best i could do for a deck i don't play anymore in a format i only play gonk druid in.
Like i said though if you aren't happy with this half assed deck i made in 10-20 minutes, i highly encourage you to make your own. Check out some wild control paladin lists(if there are any) with combo based win conditions and kick out their win condition to add this one. It's only a three card combo after-all. Just remove things that don't make sense like i did above. Double check for minions with deathrattles that would ruin the combo, and test it yourself.
With the amount of discover cards mage has I wonder how easily it is to reduce malygos to a level where it is a viable strategy.
I dont care that much to google what the actual words are. The fact that you understood what I said enough to arbitrarily correct me means the reference worked.
Pick of ichor heel of shoe is back
I always thought a good hero power in flavor for illidan would be the classic deal one damage to a minion give it +1/+2 attack. Since illidan is all about hurting elves and Nelfs to give them power. You could still aggro with it, and you could also control with it and it could still be 1 mana with the +1 version.
Neutral has enough card generation to where a classes weakness being bad card generation (which they didnt even stick to since they have a demon that discovers another demon in their classic set) is a joke. And a class having a joke weakness and being good at everything else is a joke as well. Also everyone keeps talking about "big demon hunter" but I have never seen in in wild or standard. It's just the same old same old tempo demon hunter where they always curve you out never wasting any mana.