Crusader2010's Avatar

Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 700 Posts 307

Crusader2010's Comments

  • Or... marvel snap, rimworld, world of warcraft, mass effect :D

  • Quote From sto650
    Quote From Shuriken

    And you will think how to accompany them with cards you have in a best possible way. And this period lasts for a several months, until you have all the pool 3 cards.

    I agree, it would take several months of steady playing to collect the entire pool 3. 

    Just to remind you, your claim here has consistently been that Marvel Snap is better than LoR, because it's harder to get all the cards.

    Now, to repeat my previous comment: it takes a full year of steady playing to collect complete sets of all of the cards in LoR.

    Last I checked, a year is longer than a few months.

    Edit - I should clarify that I don't think Snap is actually bad - it's mediocre at best, but with some cool new ideas. What I do think is that it's highly deceptive at the beginning - the player experience through pools 1 and 2 are not even remotely similar to the experience after entering pool 3. Which brings me to the crux of my issue with Snap - it's not nearly as good as the hype makes it out to be, and it definitely did not deserve to win game of the year. If the entire game experience was similar to the pool 1 and 2 experience, the game would be flat-out amazing. But pool 3+ completely ruins it for me. It's like they did a giant bait-and-switch.

    I'm glad it made game of the year over any blizzard game. The lesser evil. Like in politics. Lo

  • I would suggest also Typhoid Mary + Enchantress (which pretty much guarantees a location on turn 4 - choose one that the opponent didn't invest in, and DON'T put Zabu in the same one!), plus a Hulk for turn 6 or any other finishing combo depending on your synergies). I'm not saying you're gonna draw Zabu on turn 4 every game, but these are synergistic ideas which pretty much care about on-curve plays, mostly.

  • And how is HS any better? Do you like losing to stupid discover chains which you also cannot counter? Or dying on turns 4-5, because again, you cannot counter this unless you play aggro? And the examples can go on. That game is so dumbed down (and also so dumb) that there is no predictibility about it anymore - either you play aggro or you're in for a lot of hurt. And it's been like that since beta - the difference being that all archetypes existed and cancelled each-other, thus making the game balanced (and boring for the twitchy teenagers from nowadays).

    By your standards, HS is an incredibly bad game too. The saving grace for Snap is that you can really play whatever you want and so do your opponents. The decks are much smaller, which is a big PLUS. There are just enough disruption cards so that you can have a chance, even though that's not even the point.

    The problem is that most players came from HS, which is extremely reactive. And they expected something similar from snap, which was not the case (and the moment it becomes like HS, i quit and f.k Ben Brode). Here, things are much simpler - usually the last 2 turns are swing or consolidation turns. E.g. playing Enchantress on turn 6 can be more impactful against an "ongoing" deck, rather than slapping a big minion - but not always and depends what you want to do - consolidate or disrupt. And this depends on what you did the first 4-5 turns.

    Sure, you cannot win by some stupid discover and cheating 20 mana in one turn, but your opponent can't either. And it's better this way. For stupid shit we have HS. I for one am past that, for several years now - too frustrating and annoying. Snap is not like that for me. Locations can win you games you never thought possible. And at least you have the chance to always go up in rating, as opposed to HS.

    Only one thing i'd change about snap - make cards with on reveal effects also affect the not-revealed ones from the opponent. A lot of the times going first is a disadvantage, and it doesn't make sense. At least alternate who goes first throughout the turns.

    Tldr: having the HS mentality and expectations will never make Snap "feel good" as a game. Other than that, keep at it and L2P - most games there's something new to learn/realize.

  • No it's not a bad game. People having no idea how to properly play it doesn't make it a bad game. Of course you cannot counter each and every deck, but that's not the point. Play what you like - the paychology is much greater than in any other card game.

    If i could count the number of games in which the opponent snapped on turns 1-2 then proceeded to concede... i'd be rich

  • For me it worked ok. But i managed to circumvent the cloudflare check, and logged in through the dolphin browser on android (validated the email on firefox), which was impossible before (due to the infinite checking loop).

  • Honestly i don't get what you're so upset about. I'm winning a lot with a deck of mostly pool 1 and some pool 2 cards. I believe i have only one pool 3 card which i bought with 1000 tokens (yet EVERYONE could've done the same).  Yea, there are some decks that can wreck me if they get lucky (like discard with Hella and Death). So?! If they didn't discard Hella by turn 6, i'm very likely to just concede instead of losing 4 cubes.

    Why is it so hard to understand that a deck's viability is not given by the pool of the cards? Play whatever deck you like and i assure you there is at least one location that will make you lose.

    Similarly, why care so much about losing 1 cube when you can win 4 or 8?! It's a learning process - learn when to concede, when to press on, when to snap on turn 4 or earlier etc.

    My deck is an all-rounder with disruption. Elektra for that stupid sun spot, and so on. And guess what? - if they played sun spot before, and nothing on turn 5, guess what's coming down on turn 6?! - exactly - The Infinite. Do i have a way to win with that on the board? If yes, snap him; if not, concede.

    Sure, there are some decks that can outperform or are a bit over the top (eg: that Hella deck), but they can get screwed by locations, by their own playstyle (eg: discarding Hella), or by their own stupidity (eg: why not play a 16 power Apocalypse and definitely win the second location and the game, instead of Chavez?!).

    Sorry, but these complaints are getting annoying. The most randomness in this game is from the locations, but at the same time they make you think more about how to win. Can't win? Concede. Sure, some people believe the game is dull because it's too same-y and the decks are too thin - but this is a big plus. Want solitaire - go to HS. Here you need to adapt every game. What's wrong with that?! Too much thinking is bad?

    Learning when to concede is also an adaptation. Another one would be: "do i play doctor doom or hulk, on 6? Do i also have blue marvel in play? What location is the opponent actively ignoring? Who wins me the game? Am i depending too much on the turn 6 play when the power differential is kind of bad?"

  • The fun part is that it doesn't really matter how much you lose. It's about strategy and how to know when to give up early instead of wasting points. Similarly, it matters to snap when you know you can win.

    I've only seen one deck that really wrecks me whatever i do, and it's the discard one with Hella. Unless they discard that particular card, it's usually a loss so i retreat in turns 5 or 6 most of the time.

  • The page load delays are still happening after the update :(

  • Does anyone have interesting ideas on how to use pool 2 cards in fun/effective ways? Other than a few obvious ones, i don't really see much use for them.

    E.g. Nakia. Also "the infinite" makes you skip a turn unless you summon him randomly from the deck, which is not consistent at all.

    So, all in all, how do you guys feel about "power reducing cards", be them those that affect cards in opponent's hand (which means they suck in later turns) or cards from the locations?

    Also, Leech seems incredibly powerful against almost everything. Does the "ability" include ongoing and on-reveal effects? Or just stuff like Nova's ?

  • Somehow this new featured location made it easier to complete without conceding. The one with +5 power if only card is also helpful, especially when it gets revealed later and the opponent already played a few there.

    Having Hulk in the deck is definitely a must

    In reply to Quest help
  • Wow, 2 trillion. That's 2^31, which is the max 32bit integer value in programming.

    I wonder if the math actually checks out to reach the 32 needed for the computation.

  • Yea, featured locations are too much, too often.

  • Hello,

    Any ideas on how to quickly complete the quest to win a location using a single card?

    Up to now it's the most annoying of all and season 4(?) of the event requires 20 such wins.

    Not sure if dropping a card and retreating counts, but that's not the way i'd like to do it.

    In reply to Quest help
  • Here's mine, level 11 for now.

    I've noticed that turn 4 can be bad sometimes, and turn 5 more often, unless i have a healthy amount of 3s (to use with 2 and 1-costs). Quicksilver is good since you always have what to play on turn 1. Nightcrawler is awesome for the middle location since you can move it on turn 6, depending on where you want to assure the win.

    Ironman has a strange behavior with negative power, and it actually doubles the negative values instead of the actual power of the cards (and then to apply the location/etc effects). Kazar is nice to have since some locations summon 1-cost minions. Basically, couldn't find better synergistic cards yet. Planning to build an "ongoing effect" deck if stars align and i get the right cards (already have Spectrum).

    My deck

  • It's ok, i understand and fully agree. Reducing spam is a lot better in all situations. I'll just use firefox when i want to write something, so no harm done.

     

    How about the loading issues?

  • Ok, this is beyond annoying.

    Case 1: as a signed out user (since i cannot login from Dolphin browser), i pressed the "forums" tab from the front page. Everything seemed fine. I pressed one of the threads' title link. Didn't scroll the page nor anything. After about 5 seconds the thread from 2 items below started loading, instead of the one I actually pressed.

    Case 2: opened the site in mozilla firefox, as i can login in here, to write this text. Went to the same "forums" tab of the main page. Pressed "more recent threads". After about 3 seconds the page started to load. Each page from the response is loading in halves - as i scroll the page towards the bottom, the lower half shows up as black and loads up in at least 3 seconds. This behaviour is not replicated with the Dolphin browser as the pages usually load up quicker.

  • Hi,

    I'm having the issue of not being able to login from my phone (ColorOS 12.1 = Android 12), while using the Dolphin browser (firefox is fine) because i get an infinite loop during the security check:

    Quote From No Author Specified

    outof.cards

    Checking if the site connection is secure

     
     
     
     
    outof.cards needs to review the security of your connection before proceeding.
    This screen keeps on reloading, for eternity, every 20 seconds or so. The funny thing is, i never had any issues with this browser and the site did let me login properly some time ago.
     
    I've tried clearing the cache and cookies. Still the same problem.
     
    Also, there is an issue with loading the main page, with any mobile browser i've tried. It's impossible to click on anything, and usually those clicks end up activating the wrong stuff, for 5-10 seconds upon entering the site. There is some heavy processing in the background most likely, but it also locks up the page's actions.
     
    Others and I have posted some comments about it, on one of the last posts by Flux about the site improvements or something similar. Unfortunately i cannot find it anymore (how can i see my comment history?) and can't remember what to look for exactly.
  • Quote From No Author Specified

    • Matt says they have started to talk about the question of adding female versions of Silver Hand Recruit.

    Seriously?! Wtf?! Can you please just stop with this "politically correctness" bullshit and "gender equality" and every god damn other stuff like this in video games and movies and such???

    It's a video game! Stop making stupid forced changes! We have enough of them from all Hollywood movies lately and they don't do anything. It's not like gender or race disparities are gonna disappear just because you make games or movies that include everything. You want equality? - implement laws, NOT forced changes.

    Next up you're probably gonna design a card that shows two men/women kissing, just because in your mind it's ok to make kids playing this game curious about how it feels to kiss persons of the same gender. I can only hope you people see how wrong this is for the said kids.

    This society (starting with the american one) has gone to crap...

    Please, for the love of god, design things that MAKE SENSE!

  • Can we have some bragging rights for the lowest amount of achievement points VS account age? :)))