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Crusader2010

Garrosh
Joined 05/30/2019 Achieve Points 695 Posts 281

Crusader2010's Comments

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    It's only available in certain regions of the world currently.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    Does the "score" stack? Like with the Upbeat Shrooms card. If you play 3 nature cards in the same turn, will the end of turn effect summon 3 more shrooms?

    Nice inspirational theme btw! :)

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 9 months ago

    And here i was thinking that the game's direction is gonna change towards something slow(er) and with no mana cheating nor other similar stuff. Was even planning to come back to the game.

    Guess I was wrong and i'm glad i didn't. Doing everything you can to design cards that end the game when they come down (and probably the draw randomness being skewed towards drawing these cards after certain points too) is not the kind of game i enjoy nor think is a design good enough for a team with years of experience...

    Sorry blizzard, but with cards like these... you're not worth my time nor money.

     

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    It becomes clear why HS went into certain directions while brode was working on it.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    Flux, here's something funky.

    The link https://outof.cards/forums/hearthstone/hearthstone-general/22657-calling-this-right-now

    has a tag UNK_1658 :)

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    Thanks guys. Hopefully they'll release an open beta in europe to be able to play it. Seems something i might enjoy (since mind games take skill). Making the game closer to poker is definitely an interesting take.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    What possibilities does a warlock have to give attack to a weapon?

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    I'm a bit on the fence about the gauntlet of origination. Seems way too powerful because it basically forces the opponent to have weapon removal.

    Thus, i'd change it to also lose 1 durability after each summon. Otherwise, having 3 health is kind of useless (could've been 1 just as well; also it could be changed to be in play for 3 turns, like a temporary card/effect, etc).

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    So what stops a player from conceding during turn 6 when it's clear they are gonna lose? Or simply to prevent the other guy from gaining 2 cubes instead of 1? Or to cut your own losses during any point of the game?

    I mean, it must be quite a bit swingy for there to be options against losing after every turn. Or a huge amount of cards, or just some binary mechanics, etc. Otherwise there's no incentive to ever finish a game, let alone risk more cubes by snapping.

    At least this is the impression without playing the game. Feel free to contradict me with some examples if possible :)

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 10 months ago

    I wish hearthstone became like that...

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 11 months ago

    Can you do a more or less thorough comparison between that game and HS regarding stuff like: amount of luck needed to win a game, prevalence of random things, prevalence of controlled randomness, swinginess of turns/plays, how much skill matters, whether the game provides enough room for player skill to flourish rather than cutting it down like in HS, how they plan to deal with cards clutter in the future, etc.

    And most importantly, how far/close is it to a gacha game and others that like to pray on people's weakness and whales (see the diablo immortal videos of some people where everything they are doing is explained in detail). I.e. how much pay-to-win is/will the game be?

    Thanks!

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 11 months ago

    Malorne and Warbot have a typo.

    Gallywix wording is off too.

    In reply to GvG Rebalance Patch
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 11 months ago

    Those were probably the first iterations of the cards and someone forgot to merge the proper branch.

    With these issues happening every time something new is released, it's clear to me that:

    1. Even if they do test stuff, someone is forcing them to push out the content with bugs. Even critical ones.

    2. Their code management is god awful. I wouldn't like to work there and have to bang my head against all kinds of stuff that shouldn't be happening in a properly organised team.

    They seem unable to fix these things and I really wonder why...

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 11 months ago

    Here it is: https://ibb.co/vsh0B28

    Appears the same way on Mozilla too (for android).

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 1 year, 11 months ago

    Hi!

    Would like to suggest a small improvement - adding scroll bars (or anything that can make the whole text visible) for people's signatures on this site.

    At least on mobile, some long ones can't be shown fully (e.g. when the people comment on something). One example is, I think, Avalon's signature.

    Thanks

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years ago

    I'm glad they are making changes, finally. Hopefully the adjustments will be made more often instead of every month or so. Nevertheless, i'm willing to wait until everything is more balanced since the team is new at this and it's understandable.

    But please, don't let us wait 3 months for every change you want to make.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years ago

    Agree. The game's overall quality seems to have dropped like a brick, consistently, over time. Maybe HS 2.0 won't be made with Unity anymore.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years ago

    I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.

    Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.

    I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.

    Maybe put your mobile team to work on something else, Blizzard.

  • Crusader2010's Avatar
    Garrosh 695 281 Posts Joined 05/30/2019
    Posted 2 years ago

    So they are unable to balance the game properly to mitigate first-player advantage, yet they remove the only way to increase your chances at a fair game?!

    Seems legit. Typical chinese bullshit.

    Glad i'm not playing this game.

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