Comments
698 totalOne thing I really liked was the change to Navori Conspirator, hopefully now the Ionia / Frelyord Deck will be a lot worse.
If the upgraded Demon Hunter Hero Power gives +2 Attack to your Hero then Odd Demon Hunter will be insane. It’d be 2 damage every turn for 1 Mana from turn
What I meant was that it behaves like Double-Attack, except that the first strike hits the enemy nexus. So if a 3/3 elusive was blocked with a 3/3 without elusive, the elusive would first deal 3 damage to the enemy …
This would essentially make elusive a better Overwhelm that is weaker if your opponent is running elusives
One of the major problems with elusives is that they cut down on the interactivity within the game, and early elusives can just keep hitting your nexus every turn with no way to prevent it. However, elusives do serve a …
Mark of the Isles needs to give +3|+1 instead and Glimpse Beyond should cost 3
I think most of the animations are good at this speed, but I do agree that when units are played they do come down a little too quickly
Maybe it's also the year of Phoenix because it's supposed to be about Hearthstone symbolically being reborn? That might hint at a possible Hearthstone 2 (although I think it's very unlikely) or maybe a rework of the classic and basic …
I feel like Power Infusion might be too good, since if you play both cards that turn its 0-Mana draw 2. Maybe it should say “Draw 2 cards. The first one you play this turn costs 2 less”, that way …
He should really return to the top of the deck instead, that way you can’t play him the turn he dies (and he doesn’t give you “card draw” when he dies
Maybe for the Handbuff cards they should have more of their stats on the played body and less on the buff. So Inspiring Mentor could be a 1/2 that gives +1/+0 and Jeweled protector could be a 4/4 that gives …
Yeah, it seems like the wildcards limit will work for this current set, but if players buy the maximum every week they’ll be able to get the entire next expansion when it releases, making the limit only relevant for new …
I think they just need to have a keyword like Reach in Magic (A keyword that lets the unit block elusives).
In terms of making it work thematically, the keyword could be Vigilant, which could be put on a …
I think you only get XP. It’s still as fun though!
Maybe Deny should only be able to counter spells that cost 5 or less Mana? That way it wouldn't cause huge swings based on whether or not the opposing player had a Deny. Deny could also have "If the spell …
Deny seems to be a slightly overpowered card, but the developers have stated that they don't want to increase its Mana cost because then it couldn't be cast just with spell mana. One way that they could nerf it without …
Personally, I think it should have been worded as “Deathrattle: Give a friendly minion Attack equal to this minion’s Attack” in order to be a lot clearer. This would still be fairly short but more in line with how other …
If you could return minions from the board to your hand people would have infinite battlecries, infinite summons for things like Pack Leader and so on. I agree with you on the rest thoug
Tyrion actually seems really good for a demon deck trying to keep their soul juggler alive
Seems pretty good in quest hunter or quest druid. If you play it turn two it cancels out the cost of playing the quest, which is nice. It also works with sidequests so I see this being somewhat consistent. Between …