Comments
698 totalI feel like these menagerie cards are more for Battlegrounds than Constructed
I guess in control versus aggro this could be good? Or maybe as a mill card?
I really don't like Blizzard's design philosophy with how they just print completely broken cards to support new archetypes that they abandoned in all the previous sets and likely aren't going to support in future ones. I wish they had …
This card seems insane! the only possible downside is that you could draw Bombs if Bomb Warrior becomes a thing again, or those 1/1s from the new Albatross card
This is basically Pit Crocolisk (8 Mana 5/6 with Battlecry: Deal 5 Damage) except it costs 3 less and requires overload. This might not actually be too good, since cards like Lava Schock that unlock overloaded Mana crystals were never …
10 mana for a 4/12 with soft taunt and a 6/6 is pretty good, too bad neither of them is a taunt
I feel like this card would be really cool in Battlegrounds, since it could help players get triples of Dragons really easily. Amalgam also makes this good in pretty much every Battlegrounds deck
Even with some of the best possible outcomes it seems far worse than other cards like Mechano Egg or Devilsaur Egg. In order for it to be on the same powerlevel as the Devilsaur egg it would need to summon …
This seems pretty good, but it has the potential to backfire quite easily if it hits a big 9-Drop dragon like ysera instead of a 4-drop. I think that they should have made it more consistent by making it give …
So it's kind of like a 2 mana 2/2 with the potential to cast Mind Vision and it lets you know that your opponent doesn't have 2 cards in their hand. This seems pretty good, since if you compare it …
Inspire seems like it could be really cool in this mode, what about other Inspire cards, like the 5 Mana 5/4 with "Inspire: Add a 2/2 to your hand"? It basically reduces the cost of your Hero Power by 1. …
I would say that it is still playable this way, as you could play it on turn 7 instead of turn 4, which would make it give your opponent 2 or 3 more Mana crystals instead of 5 or 6 …
Which I guess gives Priest Infinite cards in the Late-game, which from Deathstalker Rexxar and Dr.Boom's Hero Powers has been shown to be quite good
Legendstuff's Video shows the Hero Power being "Add a random Priest Card to your hand"
This is literally just Cobra Shot but for 3 less Mana and with a dragon restriction. Just goes to show how bad that card was.
Waxadred seems pretty good, a 5 Mana 7/5 Dragon might be playable even without any additional effects, we've never seen a 5-drop with such high total stats and no downside before.
I think that the boss resets his deck and draws cards whenever his Hero Power changes, that's why he has fool's bane in his original deck but doesn't draw any of them in his second and third decks. I once …
I'm glad some of you guys see the benefits of this kind of approach to a Hero Power changing card! I think this version of the effect is quite interesting, since you have to make a choice of when to …
I guess with low stats it would then be awful against aggro and good against control, but you can say that about any number of cards (such as Justicar Trueheart) that were never an issue
How would reducing the stats make it more of a coin flip? It always starts in your opening hand, so there is absolutely no randomness in its effect. If the card itself were weaker then maybe the cost you have …