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CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

CursedParrot's Comments

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I feel like these menagerie cards are more for Battlegrounds than Constructed

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I guess in control versus aggro this could be good? Or maybe as a mill card?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I really don't like Blizzard's design philosophy with how they just print completely broken cards to support new archetypes that they abandoned in all the previous sets and likely aren't going to support in future ones.  I wish they had spread out these insane dragon synergy cards over the course of the entire year rather than dumping them all in one set, that way they could have made sure that dragon decks wouldn't be too overpowered. Also, I don't like cards like these (including Keleseth and Lady in White) that encourage huge draw RNG by being crazily broken and deciding games based on whether or not they are drawn. Now, a dragon mirror could be decided entirely based on which player draws Frizz Kindleroost first

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    This card seems insane! the only possible downside is that you could draw Bombs if Bomb Warrior becomes a thing again, or those 1/1s from the new Albatross card

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    This is basically Pit Crocolisk (8 Mana 5/6 with Battlecry: Deal 5 Damage) except it costs 3 less and requires overload. This might not actually be too good, since cards like Lava Schock that unlock overloaded Mana crystals were never that great

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    10 mana for a 4/12 with soft taunt and a 6/6 is pretty good, too bad neither of them is a taunt

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    I feel like this card would be really cool in Battlegrounds, since it could help players get triples of Dragons really easily. Amalgam also makes this good in pretty much every Battlegrounds deck

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    Even with some of the best possible outcomes it seems far worse than other cards like Mechano Egg or Devilsaur Egg. In order for it to be on the same powerlevel as the Devilsaur egg it would need to summon an average of a 7/7, which is obviously not going to be the average, given the high number of lower-cost dragons

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    This seems pretty good, but it has the potential to backfire quite easily if it hits a big 9-Drop dragon like ysera instead of a 4-drop. I think that they should have made it more consistent by making it give the buff to the lowest-cost dragon in your hand (or maybe the rightmost one) so that it wouldn't create huge random swings

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    So it's kind of like a 2 mana 2/2 with the potential to cast Mind Vision and it lets you know that your opponent doesn't have 2 cards in their hand. This seems pretty good, since if you compare it to something like Novice Engineer it has very high stats for a minion that has a fairly high chance to draw a card.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Inspire seems like it could be really cool in this mode, what about other Inspire cards, like the 5 Mana 5/4 with "Inspire: Add a 2/2 to your hand"? It basically reduces the cost of your Hero Power by 1. Or even Coliseum Manager could be mildly good (as a 2 Star)

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    I would say that it is still playable this way, as you could play it on turn 7 instead of turn 4, which would make it give your opponent 2 or 3 more Mana crystals instead of 5 or 6 more. This makes it somewhat similar to an Omega card, in that it is more powerful late-game. Plus, if you're playing against aggro and you have a board clear in hand it can't backfire too much if played on turn 4

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Which I guess gives Priest Infinite cards in the Late-game, which from Deathstalker Rexxar and Dr.Boom's Hero Powers has been shown to be quite good

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Legendstuff's Video shows the Hero Power being "Add a random Priest Card to your hand"

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    This is literally just Cobra Shot but for 3 less Mana and with a dragon restriction. Just goes to show how bad that card was.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    Waxadred seems pretty good, a 5 Mana 7/5 Dragon might be playable even without any additional effects, we've never seen a 5-drop with such high total stats and no downside before.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I think that the boss resets his deck and draws cards whenever his Hero Power changes, that's why he has fool's bane in his original deck but doesn't draw any of them in his second and third decks. I once managed to get him into fatigue and then he refilled his deck and drew like 9 cards when he got below 100.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I'm glad some of you guys see the benefits of this kind of approach to a Hero Power changing card! I think this version of the effect is quite interesting, since you have to make a choice of when to play it, so your opponent can apply pressure on you that forces you to wait until later to play the Legendary. Also, the alternate Hero Powers would be the same powerlevel as the original ones, so this card would not give you more lategame power, it would just allow you to build a deck with different synergies. For example, a more control-style Hunter Hero Power could let them make a viable control deck instead of being held back by their Hero Power.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    I guess with low stats it would then be awful against aggro and good against control, but you can say that about any number of cards (such as Justicar Trueheart) that were never an issue

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    How would reducing the stats make it more of a coin flip? It always starts in your opening hand, so there is absolutely no randomness in its effect. If the card itself were weaker then maybe the cost you have to pay to get the alternate Hero Power (having a dead starting card in your opening turn until turn 3) might not be worth the effect.

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