CursedParrot's Avatar

CursedParrot

Joined 05/29/2019 Achieve Points 640 Posts 720

CursedParrot's Comments

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Smooth Soloist and the Tuskraider are also really cool, since they have powerful effects, but they come into the game so late that they don’t seem like they’re going to be overpowered. Also, more champion tutoring is always cool.

    Also, with Jagged Taskmaster it might actually work to make a spider-bilgewater deck! 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    These plunder cards seem insane! I actually really like them because you can get the plunder effect to trigger by getting attack damage through, but the more direct nexus damage cards you include, the more consistently you can get the effect off. This also makes the Noxus siege cards much better, because now siege engine basically says “you can always trigger plunder effects”. It also creates interesting gameplay in which the opponent has to always try to avoid nexus damage or risk plunder effects happening.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    The only deck I think I’d use this in is my Atrocity deck in which you try to buff up the attack of the Barrier Synergy or Stun synergy Ionia units and then use Atrocity to Damage the enemy nexus. In that strategy, Dragon’s rage counts as an extra, slow Atrocity. Which definitely makes it worse, but having redundancy in a combo deck is good.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I’m kind of torn on this. On the one hand, I don’t like how Dragon’s Rage and Lee Sin represent more unblockable Damage, but on the other hand, I do prefer this Spell strategy more than elusives.

    On the cards specifically, I like how they’re adding Spell synergy to Ionia, since they have arguably the best Spell champion (Karma). A lot of these Spell token generating spells seem like they’d also be amazing with Ezreal, since they count as multiple spells and a lot of them are burst speed

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Yeah, unless they’re controlled by magic, they seem way too long and unwieldy

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I think elusives can be fixed by printing counters to them in every region. For example, they could add a Keyword that lets units block Elusives without having elusive (let’s call it Vigilant). Then other regions could have a lot of fairly statted cards with this keyword. Riot could also print elusive counter cards like a 5 Mana 5/6 with “Elusives have Vulnerable” to solve the problem. As long as every region has a few good elusive counter cards, the Keyword can remain balanced.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Seems really cool! My one issue is that the Sink Cards are really random because of the Casts When drawn. Maybe they should have their cost reduced to 0 instead?

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Yes it’s been confirmed. It has a common rarity gem so it’s not a token.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    That being said, in order for the leviathan - Swain combo to go off, you need to set it up over 2 turns without your opponent killing the Leviathan or your Swain, which seems hard to do

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Everyone keeps forgetting that non-combat Damage can be done to units as well. A Single Avalanche with 6 or more units on board will single handedly level up Swain, without dealing any damage to your opponent. Also, the new Noxian Fervor deals a total of 6 unit damage, halfway leveling up Swain by itself. I expect Swain to be leveled up easily by the time leviathan comes into play, with the opponent still having considerable health.

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    I love this with Maokai! if you save up the Investigators you can make it a real win condition 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Oh I didn't think about the Combo with Sejuani's level up. With both of them on board you basically just instantly win because your opponent can't really attack and is forced to sacrifice their units to avoid dying 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Amazing. This card might actually make me want to replace Vlad with Swain in a Crimson deck. Add Sejuani in too and the deck becomes pretty insane. This card also seems great in P&Z Aggro, especially combined with high Health units like Boomcrew Rookie. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This card is far better than it looks. Given that it has Tough and you're most likely going to have played at least 1 card before playing her, Vi's basically better than a 5 Mana 3/6 Challenger. Against aggro decks it also serves as an amazing blocker. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This seems very bad. It would need to survive for at least 4 more rounds after being played to put it on par with Decimate. The only way this could ever see play is if Swain turns out to be extremely easy to Level up and keep on the board, in which case it's a 4 Mana 0/5 Minotaur Reckoner that targets the Strongest enemy, which could be viable. I expect it to have to be buffed to 3 Mana though 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Seems okay, but I think it’s probably worse than Fleetfeather Tracker. It does have the upside of having scout and being a Spell, but it costing 1 more Mana is pretty significant

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    It’s basically a Bull Elnuk but with scout and potentially more health depending on how it’s blocked

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    +1 Mana on Twin Disciplines for better than both of their effects combined. Seems like it could also be used with Leveled up Sejuani to keep her alive and activate her ability

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This card is much better than it looks. It can by itself counter spider decks, and it has great synergy with both Sejuani and Swain. The low health might seem like an issue, but with cards like Elixir of Iron and Take Heart it can stay around for multiple turns. Plus, it can be used in conjunction with Noxus for “When I survive Damage” units and to use with Noxian Guillotine 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    From looking at all the comments, it does seem like my idea would be far too powerful. Would 2 Mana “add 2 silver hand recruits to your hand” be better? It might make the Hero Power less flexible.

  • ODYN
    0 Users Here