Comments
698 totalI think the point of Vaultbreaker isn’t to cast all the copies at once. Rather, you cast it once and then you get the bonus of being able to cast more copies of it later. This could be useful against …
These “When I’m drawn” cards seem like they’d work well with Jinx discard, since that deck draws a lot, and if the “When drawn” effect can’t be used, then you can just discard them.
I want to preface this by saying that I don't expect this to happen, but I just think it would be cool.
My idea is that the Paladin Hero Power could be buffed to:

This change would …
The data mining pretty much confirms Vi, but I’m actually more excited by Viktor, since I expect him to have some synergy with cards with the “Tech” tribe (like Golden Crushbot).
I don’t really think Swain solves the issue of not always having a Yasuo on board. Sure he might provide more stuns, but he doesn’t help provide benefits for the stuns.
So far Yetis hasn’t been that great, mostly because the earliest one can be played without Yeti Yearling is turn 4. In the late game, drawing a yeti can be awful, because if you have 10 Mana and no cards …
Maybe there’ll be a Seige Engines plus Funsmith deck?
It seems like this package would go really well with Sejuani. I’m excited about Imperial Demolitionist with Vlad too.
Yeah it seems like it’s going to be Swain, since Riven definitely doesn’t command the Noxian Army.
I think it specifies Damage to the enemy nexus, so I don’t think that combo would work. It’d be kind of insane if it did though :
I'm not sure how I feel about Swain himself, but Noxian Fervor seems like it could be a cool addition to a Shadow Isles deck, and Ravenous Flock seems great for a Yasuo deck.
This was leaked from the polish Runeterra Facebook page (according to a reddit user). I'm pretty sure its real, just because it would be too difficult for someone to make all of this art just to create a …
Cool! I like how the conquerors are shown as not being villains, since even though they’re upending the social order, that social order is often worse than them.
I think that the issue people have is less with elusive’s existence, and more with the prevalence of decks that have so many elusive units that it becomes impossible to counter all of the elusives. Also, elusive as a keyword …
I don’t think elusive as a keyword is inherently bad, but I do that that it is bad if they’re so good that making an elusive deck could be a game plan. For that reason, I think that cards like …
I think Maokai could be used in a Dawnspiders deck in order to have a unit die each round
Maybe he’ll be good with Hecarim and Ephemerals? You could include 1 copy of him as a late game finisher. With cards like Ruination and The Harrowing he can get leveled up without tossing many cards
Satyr Overseer? It (and it’s tokens) can be killed by ravens (which are usually 2/2s). It’s in Demon Hunter but it’s not blind, it encourages face attacks, and with the Hero Power you can kill a Magma Rager.
I think that the main problem with Ruination is that it can be cast on turn six with Spell Mana. To fix this, maybe Runeterra could introduce a keyword that means “this Spell cant spend Spell Mana” and give that …
I think these are some pretty good ideas, especially the ability to see what cards are left in your deck.