Same thing happened to me, the shop didn’t show the battle pass or AoO packs. I even clicked away from the shop and entered it again and it still didn’t show them. Eventually I just quit the game and started it again and it was fixed
Actually, I think it was when they attacked with the 4/4 that the Attack got readied again. Maybe I’m wrong though, the video was highly edited so it’s unclear how it really work
Also, in the video it shows the player attacking with scout units and a Cithria and the next attack is still readied, so I think you can use scout to Attack twice with elusives
If you look at the video, you can see that there’s a “passed” banner on the opponents side before the second attack, so I think it does allow an action from the opponent
I agree with you, mostly because monks feel like they’re a lot more diverse than demon hunters. My worry is that all the Demon Hunter cards will end up looking the exact same- either night elves with green tattoos or random demons. With Monk, you can have different factions and races with unique looks that can fit in with the themes of any expansion. Demon Hunters, on the other hand, all look the same, so either the art and flavor will become bland and repetitive, or Blizzard will have to break the lore and create cards like Furious Felfin
The thing I’m most scared of is a combo of scout units and elusives, because that could mean a lot of unblockable attacks. Hopefully they add a keyword that means “this unit can block elusive units” during this expansio
I think that the scout keyword is pretty cool, and since it allows your opponent to play a unit after the first attack it feels somewhat balanced. Also, since scout doesn’t stack, once you have a scout unit on board it makes future scout units you play weaker.
I actually made a C'thun Demon Hunter in wild (because I figured with all the insane draw DH has would make it consistent) and it was actually pretty good, which I think shows the powerlevel of the class
from the Reveal video you can see that just before the units attack again the opponent clicked pass, so I think the opponent can play another unit after the first attac
Interesting. Yeah I probably should give them Gold costs, it would allow me to balance them more. I feel like if crushing walls destroyed it would feel too unfair to play against. Maybe it could set the minions’ health to 1
That’s actually a pretty cool idea!Maybe it could even be that some minions generate the spell at the start of each round so you can save them up. Or there could be a card that Discovers a Spell, so that you have the added strategy of deciding which spell to cast.
Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.
Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have
Same thing happened to me, the shop didn’t show the battle pass or AoO packs. I even clicked away from the shop and entered it again and it still didn’t show them. Eventually I just quit the game and started it again and it was fixed
Actually, I think it was when they attacked with the 4/4 that the Attack got readied again. Maybe I’m wrong though, the video was highly edited so it’s unclear how it really work
Also, in the video it shows the player attacking with scout units and a Cithria and the next attack is still readied, so I think you can use scout to Attack twice with elusives
If you look at the video, you can see that there’s a “passed” banner on the opponents side before the second attack, so I think it does allow an action from the opponent
Honestly, it seems like “Demon Hunter” could be a subset of another class like Hunter or Warlock, rather than its own distinct class.
I agree with you, mostly because monks feel like they’re a lot more diverse than demon hunters. My worry is that all the Demon Hunter cards will end up looking the exact same- either night elves with green tattoos or random demons. With Monk, you can have different factions and races with unique looks that can fit in with the themes of any expansion. Demon Hunters, on the other hand, all look the same, so either the art and flavor will become bland and repetitive, or Blizzard will have to break the lore and create cards like Furious Felfin
The thing I’m most scared of is a combo of scout units and elusives, because that could mean a lot of unblockable attacks. Hopefully they add a keyword that means “this unit can block elusive units” during this expansio
I think that the scout keyword is pretty cool, and since it allows your opponent to play a unit after the first attack it feels somewhat balanced. Also, since scout doesn’t stack, once you have a scout unit on board it makes future scout units you play weaker.
I actually made a C'thun Demon Hunter in wild (because I figured with all the insane draw DH has would make it consistent) and it was actually pretty good, which I think shows the powerlevel of the class
from the Reveal video you can see that just before the units attack again the opponent clicked pass, so I think the opponent can play another unit after the first attac
Scout could be overpowered with cards like Hecarim and Ashe
Interesting. Yeah I probably should give them Gold costs, it would allow me to balance them more. I feel like if crushing walls destroyed it would feel too unfair to play against. Maybe it could set the minions’ health to 1
Here's what I made based on YourPrivateNightmare's Idea:
There are 3 Spells
And various ways to generate Spells:
And some cards that gets buffs from casting Spells:
That’s actually a pretty cool idea!Maybe it could even be that some minions generate the spell at the start of each round so you can save them up. Or there could be a card that Discovers a Spell, so that you have the added strategy of deciding which spell to cast.
Oh okay, so it's more likely Runeterra "stole" the idea first. I guess we'll have to wait a while longer for Runeterra to inspire cards in other games
Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.
Thanks!
Go for Blood is basically “Single Combat” from Runeterra (with cycle added). Magic’s already “stealing” from Runeterra!
Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have
I realized I didn't make a Tier 6 Minion so here's one:
Netherspite basically serves as a way to make your low statted Spell damage minions bigger. Combined with Keeper of Secrets it can be pretty good.