Comments
698 totalSo it's the prenerf "Extra Arms" but only on Beasts. Seems pretty good, especially following up a 1-drop beast played on turn 1.
So this is basically Shadow Visions but it costs 1 less and has a 1/1 attached (plus the dragon requirement). I guess it can't be used in any kind of resurrect priest though, so maybe it won't be broken. The …
This seems really good, especially with all of the lackeys and coins that rogue has available to it now
I think this is interesting because it offers a small minion (Lackey) and medium minion (mech) and a big minion (dragon)
My favorite Hearthstone moment of the year was when the Boomsday Buffs were announced. They made me feel excited about Hearthstone because it represented a huge change in policy from what the developers had been doing up to that point. …
Almost definitely both, since questing explorer works with side quests (despite saying quest on the card)
What if Inner Fire was changed to “Give a minion ‘After this attacks, set its Attack equal to its Health’”? That way it would still be an Attack payoff card but it couldn’t be part of an OTK when you …
This is in reply to the comment above the one this is replied under I think something went wrong with the placement.
In terms of Board Clears, couldn’t Priest also get Excavated Evil back? It doesn’t really fit into the …
Duplatransmogrifier replaces your minions with NEW copies of the minion, meaning that no buffs carry over (whether they are spells cast on the minion or changes made in bob's tavern). The statues will all still cost 9 Mana
I think Blizzard had something like this planned for Un'Goro (where some spells were also Elementals) but they decided to move away from that in the final design. However, this does show that Spell "Tribes" isn't something totally out of …
Yeah, but the Auchenai problem also extends to the 2 Mana 3/2 from Rastakhan's Rumble and the 2 Mana Auchenai Spell from TGT. I do agree though that classic and basic need to be reworked. Even something as simple as …
What if the Hero Power was "Add a random Priest minion that costs 3 or more to your hand. It costs 1 less". That way it would reduce a lot of the low-rolls and make it consistently give you something …
What about simply changing it to "Add a random Priest minion to your hand. Give it +2 Attack". This would make some of the worse outcomes a lot better, Test Subject, for example, becomes a 2/2. If +2 Attack seems …
<In response to AliRadicali> My point was precisely that it wouldn't affect the majority of players, just the ones who got unlucky. I just thought that it is kind of unnecessary to allow for players to get exceedingly unlucky, as …
Right now the pity timer for Hearthstone packs is 40, which means that players have the ability to hypothetically get only 3 legendaries from their first 90 Packs. This doesn't affect me much (since I only open around 40 packs …
This would also make it so that someone playing a popular class would take longer to find a match than someone playing an unpopular one. It would also help counter the problem of one deck becoming a large percentage of …
No. It would be incredibly difficult for Hearthstone to implement an algorithm to target specific players, and they have no incentive to do so. However, I think it could be cool if Hearthstone implemented a system where it tried not …
I think that'd be really cool, but it would be hard to format it given how little space there is for a tribe tag on Hearthstone cards. Amalgams get around it by having the tribe All, but how could you …
This could be really cool in Battlegrounds when they add Dragons. It would work similarly to the end of turn +2/+2 buffers, but it only hits Dragons in hand