We'll get that confirmed once warrior's quest is revealed. Usually they keep the armor designs for the same characters.
If it is rokara it would be somewhat a disappointment at least from an storytelling angle. I mean, it'll be like tavish putting up a suit and taking up stockbroking.
Sword and Board does the job better. At later turns you'd have cards like Minefield that at very least doesn't come with conditions.
Its certainly a card to consider assuming pirate warrior comes along, but even then its probably never going to see any play until SaB rotates because that's practically where this card fits the most, which is as an early game removal option.
Nearly every warrior already plays a pirate of some kind, so this card is nearly always going to do its job to either removing an early game minion or a midgame minion for 1 mana.
It does suffer from some comparison with cards like Sword and Board primarily, and with Minefield, Coerce and Bladestorm on the other side, that though being more expensive, at least does not come with conditions and reliably does the job if not better.
Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
A decent minion for the midgame or securing tempo since this card essentially allows you to theoretically kill two minions on turn 4.
Remains to be seen where this one can comfortably fit. Probably in some kind of midrange menagerie druid that features Plaguemaw the Rotting. In many other druid decks where they usually play Overgrowth, this card may seem a little out of place.
Its evolve shenanigans because that's basically shaman's identity now.
On its own, its still okay. There's plenty of taunts and deathrattles conveniently in that spot so its not game over if you can't find your evolve cards in time.
I still think its too slow for it to take over everything, but I wouldn't count it out entirely.
Well, since Rustrot Viper is conveniently one of the better cards of this expansion, is there any hope we'll see Boggspine Knuckles on 5 into this thing?
Had this not have that tradeable keyword it would be a decent card that will never see play. But because it does have tradeable its an instantly maybe.
The taunts aren't exactly going to win you games or in fact kill anything, but its still going to stop damage to your face, and it does curve from a turn 4 Overgrowth, so there's that I guess.
The fact that its tradeable means its always going to be useful one way or another. Those two taunts work really well for 6 mana too, but is hardly ever going to light the world on fire.
Decent, but unless youre not aware of this, decent in druid decks just doesnt cut it. Maybe the tradeable keyword is enough though.
Its just nuts. Option to trade for card, removes the overload bs, and able to hit face for around 3-6 damage. Available via Wandmaker. Can there be a better card for shaman in standard right now?
The downsides are the paltry fact that its not a nature spell so your dungeoneer can naturally whiff.
Simply imagine cards like Perpetual Flame shenanigans, double Lightning Bloom into Earth Elemental turn 2 with no downsides. Hell just lightning bloom twice put a bunch of stuff down and deal 4 damage with 1 mana. If this doesn't get nerfed, or causes cards like lightning bloom to get nerfed, at some point I'd be surprised.
Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.
Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left untouched like Troublemaker or Rokara and the best thing this card can muster is to maybe kill the thing you need dead and go face at the same time. That is, if it even lives past the first turn at all.
Its not because its bad, but I really don't think it'll make the cut, sadly.
I doubt it. If you have this card in your deck at all its because your deck is composed largely of overload cards, in which case its nearly impossible to not regret trading this for another card at some point in the game. Its a bit like having Rustrot Viper in your hand while playing against shaman or dhunters, yes you can trade it for another card but why the hell would you?
Besides which, there's a genuine chance this card just deals 3-6 damage off 1 mana, and cards like that I will keep in my hand in all scenarios except if Im literally dying the following turn and have no other options available.
Edit: I should add that there is a chance that you have this card in your deck simply for the 1 mana draw, in which case I would have to agree with your assessment.
That's fairly obvious. What I meant was that its essentially a 10/10 that destroys a minion (and then take damage) because if there was even a chance that Lothar would run himself to his death no one would play him out.
You might as well just rub that 'tradeable' keyword out of sight because what fool will ever trade this for a card when its literally the one thing shaman has been screaming for since Whispers of the old gods.
Basically this allows you to play whatever bs overload card you have and then proceed to deal damage based on that while completely negating the overload effect. So Perpetual Flame has just ascended to god tiers level in standard because of this one card.
Can even get this off wandmaker, because why not?
Maybe Im reading this wrong, or have the wrong idea on how this actually works. Someone give me a slap because either this is a wording fk up, or I need to get my eye lens fixed.
Well, if this is the card we're getting, then its only decent. Not too bad a card, but far from broken levels for a 7 drop.
Yes, its likely to be a 10/10 that destroys something from your opponent most of the time. But the fact that you can neither control this and it only attacks at the end of the turn means its even less useful than a conventional rush minion which at very least will attack as you wish the same turn its played.
Best case scenario is that your opponent has only 1 or 2 minions on board so this is legitimately a 10/10 rush minion and then if your opponent cant clear it this can attack both face and another minion to snowball. But more likely it'll just kill something you don't care about and then proceed to get its arse handed to it the following turn.
If it were possible to give 6 stars out of 5, this card will be very close to it.
Basically, it draws 3 cards while likely giving you some defensive options. Downsides are of course, that it can whiff if you draw all those cards needed and the paltry fact that its an 8 drop. But let's be honest, even if its only an 8 mana 7/7 taunt that draws 3 I'd put it in all my decks that's not straight up aggro.
Expect to see this card in the next expansion - very often.
If it works as intended then its essentially drawing three cards while making a 7/7 divine shield, rush, taunt which is pretty insane when you think about it.
Had it simply drawn three cards it would already be decent. That it'll likely kill something while sticking as a 7/7 taunt makes it near auto-include. I mean, the only reason why you wont be playing this in your deck is because you can't fit in the rush, taunt and divine shield minions needed to make this work.
The downside is as stated, you need to actually fit in these minions in your deck and then hope not to draw them throughout the 8 turns before you play him. That's more challenging than it appears. One of the main reasons why Corpsetaker isn't really seen all that much when its in standard is precisely because it can whiff and honestly, it does that fairly often.
But is there any doubt this will see play somewhere in the next expansion? None whatsoever.
Its a bit expensive to be honest. Dealing 3 damage and getting two annoying taunts is a very decent result for 4 mana, but suffers slightly from getting that elusive deck slot and the fact that 1/3 taunts are fairly easily eaten up by just about anything and hardly does any damage themselves.
Its not unplayable, but definitely meta dependent for inclusion.
We'll get that confirmed once warrior's quest is revealed. Usually they keep the armor designs for the same characters.
If it is rokara it would be somewhat a disappointment at least from an storytelling angle. I mean, it'll be like tavish putting up a suit and taking up stockbroking.
Is that really rokara? Doesn't seem like it fits her character to be holding up people in broad daylight.
It was discussed a while back. Here's the link;
https://outof.cards/hearthstone/3343-a-roundup-of-news-related-to-hearthstones-united-in-stormwind-expansion-and-upcoming-content
A small crib note:
- You drag the tradeable card towards your deck to send it back to the deck for another card. That will cost you 1 mana to do it
- The card draw happens first before the tradeable card is shuffled into the deck. So you essentially draw the first card on your deck.
Sword and Board does the job better. At later turns you'd have cards like Minefield that at very least doesn't come with conditions.
Its certainly a card to consider assuming pirate warrior comes along, but even then its probably never going to see any play until SaB rotates because that's practically where this card fits the most, which is as an early game removal option.
Nearly every warrior already plays a pirate of some kind, so this card is nearly always going to do its job to either removing an early game minion or a midgame minion for 1 mana.
It does suffer from some comparison with cards like Sword and Board primarily, and with Minefield, Coerce and Bladestorm on the other side, that though being more expensive, at least does not come with conditions and reliably does the job if not better.
Probably too weak if Im honest.
Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
A decent minion for the midgame or securing tempo since this card essentially allows you to theoretically kill two minions on turn 4.
Remains to be seen where this one can comfortably fit. Probably in some kind of midrange menagerie druid that features Plaguemaw the Rotting. In many other druid decks where they usually play Overgrowth, this card may seem a little out of place.
Its evolve shenanigans because that's basically shaman's identity now.
On its own, its still okay. There's plenty of taunts and deathrattles conveniently in that spot so its not game over if you can't find your evolve cards in time.
I still think its too slow for it to take over everything, but I wouldn't count it out entirely.
Well, since Rustrot Viper is conveniently one of the better cards of this expansion, is there any hope we'll see Boggspine Knuckles on 5 into this thing?
On its own it has certainly some utility. Getting taunts is likely to be easier than it looks, but what you really want is stuff like Teacher's Pet, Twilight Runner, Burning Blade Acolyte, Taelan Fordring or other deathrattle like minions.
Outside of these there's always turn 7 Tiny Toys into Revolve. Wouldnt that be a pretty sight?
Had this not have that tradeable keyword it would be a decent card that will never see play. But because it does have tradeable its an instantly maybe.
The taunts aren't exactly going to win you games or in fact kill anything, but its still going to stop damage to your face, and it does curve from a turn 4 Overgrowth, so there's that I guess.
The fact that its tradeable means its always going to be useful one way or another. Those two taunts work really well for 6 mana too, but is hardly ever going to light the world on fire.
Decent, but unless youre not aware of this, decent in druid decks just doesnt cut it. Maybe the tradeable keyword is enough though.
Its just nuts. Option to trade for card, removes the overload bs, and able to hit face for around 3-6 damage. Available via Wandmaker. Can there be a better card for shaman in standard right now?
The downsides are the paltry fact that its not a nature spell so your dungeoneer can naturally whiff.
Simply imagine cards like Perpetual Flame shenanigans, double Lightning Bloom into Earth Elemental turn 2 with no downsides. Hell just lightning bloom twice put a bunch of stuff down and deal 4 damage with 1 mana. If this doesn't get nerfed, or causes cards like lightning bloom to get nerfed, at some point I'd be surprised.
Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.
Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left untouched like Troublemaker or Rokara and the best thing this card can muster is to maybe kill the thing you need dead and go face at the same time. That is, if it even lives past the first turn at all.
Its not because its bad, but I really don't think it'll make the cut, sadly.
I doubt it. If you have this card in your deck at all its because your deck is composed largely of overload cards, in which case its nearly impossible to not regret trading this for another card at some point in the game. Its a bit like having Rustrot Viper in your hand while playing against shaman or dhunters, yes you can trade it for another card but why the hell would you?
Besides which, there's a genuine chance this card just deals 3-6 damage off 1 mana, and cards like that I will keep in my hand in all scenarios except if Im literally dying the following turn and have no other options available.
Edit: I should add that there is a chance that you have this card in your deck simply for the 1 mana draw, in which case I would have to agree with your assessment.
That's fairly obvious. What I meant was that its essentially a 10/10 that destroys a minion (and then take damage) because if there was even a chance that Lothar would run himself to his death no one would play him out.
You might as well just rub that 'tradeable' keyword out of sight because what fool will ever trade this for a card when its literally the one thing shaman has been screaming for since Whispers of the old gods.
Basically this allows you to play whatever bs overload card you have and then proceed to deal damage based on that while completely negating the overload effect. So Perpetual Flame has just ascended to god tiers level in standard because of this one card.
Can even get this off wandmaker, because why not?
Maybe Im reading this wrong, or have the wrong idea on how this actually works. Someone give me a slap because either this is a wording fk up, or I need to get my eye lens fixed.
Well, if this is the card we're getting, then its only decent. Not too bad a card, but far from broken levels for a 7 drop.
Yes, its likely to be a 10/10 that destroys something from your opponent most of the time. But the fact that you can neither control this and it only attacks at the end of the turn means its even less useful than a conventional rush minion which at very least will attack as you wish the same turn its played.
Best case scenario is that your opponent has only 1 or 2 minions on board so this is legitimately a 10/10 rush minion and then if your opponent cant clear it this can attack both face and another minion to snowball. But more likely it'll just kill something you don't care about and then proceed to get its arse handed to it the following turn.
If it were possible to give 6 stars out of 5, this card will be very close to it.
Basically, it draws 3 cards while likely giving you some defensive options. Downsides are of course, that it can whiff if you draw all those cards needed and the paltry fact that its an 8 drop. But let's be honest, even if its only an 8 mana 7/7 taunt that draws 3 I'd put it in all my decks that's not straight up aggro.
Expect to see this card in the next expansion - very often.
If it works as intended then its essentially drawing three cards while making a 7/7 divine shield, rush, taunt which is pretty insane when you think about it.
Had it simply drawn three cards it would already be decent. That it'll likely kill something while sticking as a 7/7 taunt makes it near auto-include. I mean, the only reason why you wont be playing this in your deck is because you can't fit in the rush, taunt and divine shield minions needed to make this work.
The downside is as stated, you need to actually fit in these minions in your deck and then hope not to draw them throughout the 8 turns before you play him. That's more challenging than it appears. One of the main reasons why Corpsetaker isn't really seen all that much when its in standard is precisely because it can whiff and honestly, it does that fairly often.
But is there any doubt this will see play somewhere in the next expansion? None whatsoever.
Its a bit expensive to be honest. Dealing 3 damage and getting two annoying taunts is a very decent result for 4 mana, but suffers slightly from getting that elusive deck slot and the fact that 1/3 taunts are fairly easily eaten up by just about anything and hardly does any damage themselves.
Its not unplayable, but definitely meta dependent for inclusion.