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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Guess I'll be waiting for Rag to be available later on for gold or real cash because 20 bucks is fairly vertical at this point. Had it been just Rag with maybe 10 card packs then it might still be a decent deal. But 20 bucks for 3 skins with no packs, and the fact that the same amount of money can easily net you two legendaries or the tavern pass, that's just pushing it too far for me.

    For those who bought it, hats off to you. Wish the exchange rate wasn't so rotten so 20 American bucks doesn't look like I'm selling part of my kidneys every time.

  • Any news on the reveal schedule? I keep getting that feeling like we're going for that 1 week mad rush again, so the reveals should start at the 27th.

  • If they're looking at building a rogue deck that doesnt rely on the miracles of Field Contact, it'll likely be either stealth or deathrattles. If team5 are real brave with their design choices it'll be spell rogue, now wouldn't that be a sight?

    The quest would be like, play 5 spells in a row, up to three times and you'll get scabbs: until the end of the game, discover a random spell from other classes at the start of your turn.

    But more likely it'll be something to do with stealth, there's just so many stealth related cards right now it just makes sense.

  • Quote From AngryShuckie

    Honestly, I think Standard has too much card draw already so I'm not overjoyed to see a set mechanic that is pseudo-card draw. It feels like the arrival of DH heralded an age where every class gets cheap, efficient card draw, because otherwise they just fall behind like shaman did until the last mini-set. That's done a lot towards giving aggro far more fuel than I think it should have (I miss being able to run them out of resources...). Hopefully the tradeable cards are mostly tech options that don't really benefit aggro.

    Its arguably less powerful for aggro since it'll likely just cycle a midrange card for a 1-2 drop. After reviewing the currently available tradeable cards, my guess is that team5 have purposefully designed the tradeable keyword to mostly situational, midrange cards that outside of the tradeable option would only be considered as merely decent cards on their own. And besides which, the tradeable option merely replaces itself with another card, so its not really adding to tempo or adding cards into your hand like how Loot Hoarder or Voracious Reader would.

    I would say that its more beneficial to midrange decks, and presents control decks with additional options rather than hp do nothing on their early turns.

    In reply to Tradeable question
  • Its just one of those things that only a dev can explain since its not at all intuitive. Can we actually draw the same card we 'traded' out, or does the draw interaction work first before the card is shuffled back? But on guesswork, it'll make more sense if its randomly placed into your deck. If its set at the bottom of your deck the keyword would be incredibly busted, since its essentially thinning your deck at a 1 mana cost.

    In reply to Tradeable question
  • Its definitely a card for control and value decks to consider, but there is a small caveat that makes it a little worse compared to cards like Armor Vendor, and that's its dependent on hand size and it costs 4 mana. Against most aggro tempo decks, even control decks don't tend to have large hand sizes, so we're looking at about healing for 5-7 at best. And since you're spending 4 mana doing this and not dealing with the board chances are good your opponent will simply shave that much health off you on their turn again anyway.

    But its certainly an option worth considering, especially for any deck that needs tons of healing like The Demon Seed decks anyway.

  • 3 mana do nothing on board. 3 mana do nothing unless you have a divine shield minion up, 3 mana I rather be spending on actually good cards that protect my board like Seedcloud Buckler

    What Im trying to say is that this card is likely trash. Unless of course team5 prints something like sauranite chain gang for paladins only. Even then I'd still be skeptical.

    Edit: Dont know why, but I kept thinking it was 3 mana. Oh well, it isn't really changing my opinion because the last thing paladin needs is to skip its turn 1 and I dont think they are ever going to ditch sword of the fallen anyway.

  • Its a card that basically asks your opponent to question your sanity.

    The only time I expect this to see this card competitively in ranked is that the other player is subliminally signalling to me that he's trying to complete achievements rather than play seriously. Outside of that this peasant is covered in shit and will likely never see play.

  • Its bad. Basically any deck that plays for value would not purposefully not slot in key cards like Soul Mirror just so they can discover it later. The fact that the pool is so large also means you're essentially playing this card for a chance to do something unconventional, like getting a board clear option while playing a tempo decks etc.

    The only application this card has is as a surprise bm option or to get a card which you are restricted from putting into your deck, which priest might want given that the new Darkbishop Benedictus practically bans holy spells from priest and you might want one. Or to get Deadly Shot, which nearly all hunters never play but might want.

    But since this card doesn't do anything tempo wise, and essentially is about as niche as it can get, I won't count on seeing this panda girl anytime soon.

  • Cards that give the other player stuff is nearly never played, unless they have a really good niche. And this one actually has it.

    Coin is incredible powerful, more so if your deck is made to take full advantage of it. Rogue and druid decks for example uses coin better than any other class. The card also essentially innervate you first, so this is in effect a 1 mana 3/2. I wouldn't drop this card immediately, but admitably giving your opponent coin might just be too scary to imagine.

  • Its probably not as good as most people would think it is.

    The cost reduction is insane. The method of which this is gained is not. Firstly you need to drop 3 mana do nothing for a turn. Then you need to actually manage 4 card draw, which in standard is not really easy to do. Then this would have to dodge weapon tech, and since Rustrot Viper is an actual insane card this will simply never see the light of day.

    At very best you play this on turn 7, draw 3 with Backfire and complete the circle with a tradable card or just plain hp on 8. In nearly all scenarios, it sucks.

    But of course, team5 often dont print cards for nothing so there might be something around the lines of like 2 mana draw 4, discard 2. Maybe, just maybe this card can justify its weight then. But until there is a reliable and cheap way to draw cards for warlock, this card is just a maybe at best, trash at worst.

  • 8 health for 3 mana is just about standard for a healing card. But with the option to throw this back for another card is what really makes this card work. At least in control warrior anyway.

    Its probably the weakest tradable card yet, but control warrior needs armor and this one provides. With the added option to just throw this back into the deck against other control decks for a card (and still not lose the fatigue war) is really icing on the cake.

  • As mentioned by myself in several other 'tradable' card discussions: anything with the tradeable keyword is an instant 4 stars and up.

    And this one is no different. Yes, its rather expensive to deal 3 damage to everything (poor Hellfire can't get a break) but with the option to basically mulligan this back for another card means this card will almost never be irrelevant. If its too expensive, bad, or not viable just trade it for another. The only true drawback of this card is that you'll have to actually put it in your deck.

  • This card is certainly interesting because its basically a stronger Spikeridged Steed and in a class where card discounting is relevant.

    But it suffers from the fact that it requires priest to actually stick minions on board, which is an ask for a class that barely plays for tempo.

    Still, this card absolutely crushes aggro decks, and without a silence will likely slow the game so much against midrange that priest simply wins from there. I take it that the Elekk is a beast as well (because why wouldn't it be) so that's one more reason to run it. For that reason this one gets high marks from me, but taken down a peg because priest is not really a class that plays for tempo.

  • Its a buff card in hunter so its inevitably going to be compared to cards like Don't Feed the Animals and the much stronger Dire Frenzy. The fact that neither has seen any play currently means this card has such a massive mountain of a climb to be viable.

    The buff is nice, to be able to take a trade is better, but a buff card should already theoretically give you a value trade option anyway, so the question is whether a deathrattle 2/2 for 3 mana is good. My take is that its not. Or at least we'd have to have a sticky 2 drop to make this work.

  • Its not really a big deal. Most decks can just slot in Noz simply for the quest completion. Honestly, if there was a good chance to getting Noz to actually proct, most aggro-midrange decks would run him. Its only because of consistency that Noz never gets any love anywhere...until the next 15th anyway

  • Not going to lie, that ragnaros skin looks so hot I might have to actually break some personal rules just to get it.

    Equally not going to lie, Prestor's skin looks like shit. And Guldan looks like someone just gave him a time out after not finishing his vegetables.

  • Played rush warrior, went unfavorable against nzoth priest

    My opponent played 5x Wave of Apathy, 2x Soul Mirror, soul mirrored my Tresh despite me playing around it all day he happened to discover one at that exact moment, healed up to full from 10 health once, ate my Nzoth via his Mutanus, and my Alex was at the bottom 8 of my cards (had I drawn it I would have won twice over)

    This, my friends, is why everyone hates priest.

    And this is also why it feels so good when you still managed the win despite all the bs.

  • It looks good. But is probably unplayable unless there's like massive ton of spells that make up other spells, like Runed Orb. The problem with this card is that there's not really a lot of direct damage from mage right now to take full advantage of the reward. You'll probably be spending cards like runed orb or Fireball to complete the quest because the demands are incredibly inflexible. Like how many fire spells are there that can be casted without a second thought? And before you'd ever cast them you'll probably need to cast something like Arcane Intellect, runed orb, or Cram Session, which will indirectly waste an arcane spell that you need for the second/third questline.

    In short, the card looks good in theory, but until we see what mage has (because team5 doesn't print legendaries without card support in the same expansion) the reward is probably impracticable at best.

  • I think its because team5 wanted Prestor to be the preorder skin (because she's Onyxia so its more marketable, probably) and really the only class Prestor can be is either mage or warlock, and since Nzoth got warlock last time I guess for this reason we get another (shitty looking) mage skin?

    There's always the chance we see rogue skins later down the line as I dont think they'll pass the chance of making up something with Mathias Shaw, or anything else related to the SI7 in an Alliance theme expansion.