dapperdog
LV.20Dragon Scholar
Comments
5,694 totalThat's fairly obvious. What I meant was that its essentially a 10/10 that destroys a minion (and then take damage) because if there was even a chance that [card]lothar[/card] would run himself to his death no one would play him …
You might as well just rub that 'tradeable' keyword out of sight because what fool will ever trade this for a card when its literally the one thing shaman has been screaming for since Whispers of the old gods.
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Well, if this is the card we're getting, then its only decent. Not too bad a card, but far from broken levels for a 7 drop.
Yes, its likely to be a 10/10 that destroys something from your opponent …
If it were possible to give 6 stars out of 5, this card will be very close to it.
Basically, it draws 3 cards while likely giving you some defensive options. Downsides are of course, that it can whiff …
If it works as intended then its essentially drawing three cards while making a 7/7 divine shield, rush, taunt which is pretty insane when you think about it.
Had it simply drawn three cards it would already be decent. …
Its a bit expensive to be honest. Dealing 3 damage and getting two annoying taunts is a very decent result for 4 mana, but suffers slightly from getting that elusive deck slot and the fact that 1/3 taunts are fairly …
The best part of the card is that is will get you two 1/3 taunts no matter what so you can freely play this at any moment to get a couple of taunts up.
Bit expensive? Perhaps. But being …
This card has the potential to be one of the most scariest card to see work.
Its 1 mana, its allows for an array of choices from summoning big minions to card draw, and it essentially replaces itself with …
Well, its basically a control counter card. Which isn't too bad considering that priest have to run cthun to get anywhere in those matchups.
But honestly, this is just bad. Curving is one thing, but since when does priest …
Its 6 mana do nothing. Or 6 mana fill your board with 1/1s. How many times hunter can actually manage something like this without losing tempo, or even worse, the game?
The 5/5s for 1 in hand is good. …
This is just a 5 star card. Having rush is good. Being able to come back from death is better.
So you play this card and rush into something. At some point of time you'd reload the board and …
Its a buff card for removals. [card]Lake thresher[/card], [card]twilight runner[/card], [card]strongman[/card], you name it. Run samuro, because why not.
Unfortunately, its probably never going to see actual inclusion into a deck. Its just too expensive for what it does, …
Its pretty insane when it works, or completely unplayable when it doesn't.
This into [card]survival of the fittest[/card] can easily just seal the game from there. Even at very worst, it can draw you three cards for each spell …
Its more consequential than you think. Will you wait a turn, or go for a 6/6 and a 10 drop on 8? If you do go for PP then you potentially lose that free +4+4 to all minions.
Also, …
Oh look, its yet another mana cheating card for druid. How nice.
Fairly obvious you'd want this to cast big spells like [card]survival of the fittest[/card], but since druid typically run plenty of cheap spells as well, it won't …
This card is just insane, even more so considering that you can reduce its cost. While its going to be fairly inconsistent, at its best it will be 1 mana heal for 8, spawn a 5/8, a random 7 drop, …
It'll be a stretch either way. The only reason why face hunter tends to have high health in the midgame is because the opponent understands the gameplan and therefore prioritize your minions. If there was even a hint that they …
Its actually pretty good. Played on 5 and assuming it doesn't get silenced, it will continue to come back...usually after a board clear from your opponent, after which case a 5/5 will be staring down at their face. Kinda useful.
…Its kinda bad honestly. Hunters dont tend to be defensive and since they can't heal every card past the 5 cost mark must do something extraordinary to even be considered, and considering that this card spawns rats that have neither …
4 mana 4/2 buff? The deathrattle is nice but the idea behind this is almost certainly as a removal option because what's the use of the rushing 4/2 if its out during your opponent's turn?
At very least it …