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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Im a bit torn on this one vs Armor Vendor. At least with the latter you'd get your 4 health guaranteed. This one needs to actually kill something to get anywhere.

    It does have synergy with tamsin, but its funny how getting that mana discount from Runed Mithril Rod removes it.

    I can see it being played, but its probably less because of the card's strengths and more about fitting a spell instead of a minion into the deck.

  • First card of the reveal season, and then we go back to sleep until about 5 days later when the next one comes out. Nice.

    Well, its pretty good simply because warlock does have problems with gaining health. Drain Soul is definitely the better card, but the real question is whether this card can replace Armor Vendor as that 1 mana heal for 4 option. There's also the fact that this card is practically useless later on in the game when minions tend to have higher health, or your opponent can play around this card by simply playing no minions.

    There's definitely a use for this card, but inclusion will very depend on the deck build rather than the strength of this card itself.

  • Im surprised to see Devout Dungeoneer in your list. Is that draw one random spell from your deck that comes with a token 2/3 really that useful? I would think Wandmaker would still be relevant even with the Renew nerf, and at very least on a good day it does curve into scorpid on 3.

  • Ironically priest cant actually beat other control decks. Out of the four control decks that are currently in the tiers 1-3 (priest obviously included here), only control shaman can be confidently beaten. The reason why they currently play that extra heavy load is - unsurprisingly - to be better against other priest, which is more or less everywhere in legend.

    Also, its premature to suggest that priest cant deal with aggro easily. There are cards that can deal with early boards like Holy Smite, Condemn (Rank 1), even Wave of Apathy isn't way off the charts since it does combo well with Cabal Acolyte, and does indeed slow the game down. There are also 1 drops that can help out the early game like Reliquary of Souls, Cleric of An'she, or cards like Death's Head Cultist which incidentally is still an okay inclusion because nzoth can raise it back later.

    Do you really think that just because Renew is now 2 mana and samuro does roughly 5-7 less healing suddenly face hunters are going to start rolling past the deck like its nobody's business? If the aggro deck high rolls with a strong early board that also means they have less reload and let's be honest here, even the current priest build will still struggle against a wonderful 1-2-3 turns from the opponent, more so if they are deathrattles. Hell, if Im seeing half my games are against aggro, all I'll do is slot in Armor Vendor.

  • That MMR discussion is interesting. I would honestly like to know my MMR because I really like playing useless but niche decks but would rather not sacrifice the star advantage at the start of the month to climb back to diamond 5. So if my MMR dips to below that threshold, I'll simply play more seriously until it gets to a point where Im more comfortable playing other, less powerful decks.

    Im sure if it were published it would cause some interesting reddit post where losing to a face hunter tanked the MMR more so than losing to a priest. But Ive seen it worked in other games before, so I dont think it'll really cause a riot to have a metric like that.

  • There so much potential with this brawl. But eventually you'll get to an Omu and then its just a one way street from there.

    In reply to The Duelist Burndown!
  • Seems like the Noz quest doesn't give you an additional quest, it simply replaces the quest you'll be getting that day.

    Here I was thinking that we'll be getting two quests in one day. Oh well.

     

  • Before we start crying to the stars about how yet another control deck have been gutted because a one mana card have been nerfed to 2 mana while a card that up until Blademaster Samuro was printed was pretty much just an average card, let's have a short view of what this nerf actually means.

    - Priest must now build its deck less greedily because the apotheosis + samuro combo is less powerful without further buffs. That means they need to choose between making themselves less vulnerable against aggro but more against other control decks. You know, like what most other decks have to do. That means cthun is no longer a mandatory option.

    - Most decks are currently built to handle priest (Felsteel Executioner in dhunters, nzoth in rush warrior, the very existence of warlock/control warrior). With this change, they might switch to lighter builds to handle face hunter and paladin (which Im predicting will be rising further upwards from this set of nerfs). So in other words, priest is hopefully no longer getting hard targeted in the meta. Which will come as a small consolation if nothing else.

    - The true losers of this set of changes is not priest. Its actually mage and warlock, because they prey on priest more so than anything else. Winners are obviously hunters, shaman and paladin. Its not 100% certain that priest will suffer big from this, because if everyone techs against hunter, shaman and paladin, they might not be as effective against a control deck as they are now.

     

    Bottom line: Will priest suffer from this? Absolutely yes. Will that mean we won't be seeing priest until the next expansion? No. Because there are other archetypes that will still work even with these nerfs. Corrupt priest for example is a fairly good deck that does actually win games by relying on cards it puts in its own deck. Miracle builds can still manage insurmountable turns even against face hunter. Further refining of nzoth priest will hopefully reveal that the deck is actually good on its own, and need not rely on bs to win its games.

    During the scholomance meta, priest had to rely on 1 drops to ensure they don't get cheesed out of aggro games. They didn't have a bs reset option with samuro, and the 1 mana pool for wandmaker was wider. They didn't have Venomous Scorpid into Raise Dead. Double soul mirror was less common then. Pros didn't instinctively chose priest in their lineup. And yet it was still a good class that you can climb up to legend with (I did it, in case anyone needs to know). What I'm trying to say is that this change will not mean that priest is now literally unplayable (unlike say, warlock).

    The next expansion is about 3 weeks away. Maybe team5 could've made this adjustment a week later, but I'm honestly okay if they decide to shake the meta up a bit. It has admitably gone a little stale for me.

  • If Im not mistaken this was a trend started ever since the new monthly reward track was released. Typically the final month's rewards of the current expansion will feature packs from the upcoming expansion. The first tavern brawl of the new expansion will also feature packs from the new expansion, but I cant remember if this was done for barrens.

    Its a very small thing, and could have easily been different, but that it does give you packs from the upcoming expansion is a very nice move from team5 nonetheless.

    In reply to Month End Rewards
  • Its actually funny because the current meta, at least at the top anyway, is composed largely of priest, miracle rogue, doomhammer shaman, deathrattle and lifesteal dhunters, token druid, spell mage and control warrior. The fact of the matter is only shaman has any claim to being the most relevant aggro deck today, and even then in reality its really a midrange deck with Doomhammer doing most of the heavy lifting. Token druid is a combo deck, I may add, with wins and losses determined less by the 1-2-3s than getting an insurmountable board as early as possible.

    Face hunter currently sucks, and will roll over to any control deck at present barring neerulock, and even then its a contentious matchup on whether the hunter gets his curve out on the first three turns.

    The meta is currently more midrange than aggro, token druid is an inconsistent (but mostly infuriating) deck to go against, and at higher levels the deck to beat is most certainly priest. So if team5 decides that something needs trimming to either freshen the meta or preempt the next expansion (which is 1 month away), Im certainly not going to claim any conspiracy, certainly not with aggro in mind

  • Hope you're right. I went into the link and saw the 'full' schedule and looks to me like its two days.

    If you're referring to the pics as individual cards, I think its fair to say that there's no guarantees that its a one-card deal per pic. There have been times where we're treated to 6 cards at once, so we can't safely assume anything from the number of pics available.

  • I do sympathize, its sort of like THAT month during the year at work when circumstances forces everyone to be on 15 hour days without overtime pay.

    But selfishly I really prefer a longer reveal schedule, then there's more time to think about the cards and its place in the upcoming meta.

  • Am I right in seeing that the reveals are all done in two days?

    Wow, I mean, we've gone from a week long full of reveals to cramming as many as 150 cards in two days. Hopefully this is only a prelude, so the reveal schedule is actually alot longer than what we're seeing.

  • Scorpid is good not merely because its a discover option, but also because it forces a trade in nearly every circumstances and is nearly impossible to ignore. I mean, dropping scorpid has literally little to no downside unless you're dying on board.

    As I mentioned, Im not exactly happy if it does get nerfed, but if it did I wouldn't be surprised at all.

  • Pretty sure it'll be equally broken because it more or less thins down the pool each time so double Soul Mirror is a near guaranteed in every game.

  • Dhunters, specifically deathrattles are good. Playing it in diamond 5 right now and depending on the build you're running, its only true weakness is its somewhat slower early game and losing your inquisitor to a mutanus.

    Don't know why people are still complaining about hunter when its barely beating anything at higher levels right now.

  • The probable targets for a nerf will likely be either Apotheosis, Renew or Venomous Scorpid. Renew would probably get bumped 1 mana up to remove it from wandmaker's pool, apotheosis at 4 might prevent the usual reno scenario a little later, and while Im not exactly very happy to see scorpid nerfed this card is a near guaranteed addition into anything that's not pure aggro its amazing. Nerfing its health to 2 might make it harder as an auto include while making it easier to clear so its not always the best thing to do on 3.

    As for druid, well. One card can't fix the sorry state of the class, but if it has to be one card then its obviously going to be Lightning Bloom. Gibberling nerf would be fine, but the only reason why its a problem card is the mana cheat, not the burst gibberling bs on turn 1. Make it refresh mana instead of giving mana would change everything, removing the essential problem of the card, whether its in duels (where its funnily banned) or ranked constructed.

  • Pretty sure this is one of those questions that are screened out not because its irrelevant, but because it gets asked so many times it deserves to be number 1 on a hypothetical FAQ board.

    Besides which, hearthstone still sits comfortably at the top as a digital tcg, with only LoR as viable competition, and even then Im fairly sure hearthstone still has it over LoR in terms of active players. So, is there any reason for team5 to start panicking over the price tag? Probably not.

    Hearthstone is expensive to have fun in, that's a fact. But after the improvements made to the initial reward track, I can safely say that it has genuinely made the game less expensive than it was formerly, at least to me anyway. There's also the fact that hearthstone is infinitely more approachable to new players now than it has been since last year, let alone when I first started in 2016.

  • Quote From frosthearth

    Did anyone find an answer if it will work with C'Thun, the Shattered? I'm very curious about how the order of start of game effects is decided.

    If its the same as with the baku/genn interaction with Cthun, its entirely random.

    Basically, at the start of the game both cards are shuffled in at random and the one on top would proct first. So if benedictus happen to be above Cthun in the shuffling, then his effect will happen first, followed by Cthun's.

  • Yeah, Im doing it in tavern brawl too.

    Its funny how priest still manages to be cancer even when Im not caring to win.