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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Its kinda like [card]mogu cultist[/card] except in deathrattle form and definitely easier to do.

But like mogu cultist is likely just a card for the memes. Because even if for some reason you're able to assemble the combo the sword doesn't win the game right away and even a simple taunt can easily just block this from winning. Also, …

It'll draw 2 cards for you at very least, and then 2 more if for some reason it actually stays alive for more than a turn.

Definitely a card to watch in midrange decks but I suspect the decks running this card would likely be control decks because its kinda slow to be honest. Anything after 5 mana tends …

We'll get that confirmed once warrior's quest is revealed. Usually they keep the armor designs for the same characters.

If it is rokara it would be somewhat a disappointment at least from an storytelling angle. I mean, it'll be like tavish putting up a suit and taking up stockbroking.

Is that really rokara? Doesn't seem like it fits her character to be holding up people in broad daylight.

It was discussed a while back. Here's the link;

https://outof.cards/hearthstone/3343-a-roundup-of-news-related-to-hearthstones-united-in-stormwind-expansion-and-upcoming-content

 

A small crib note:

- You drag the tradeable card towards your deck to send it back to the deck for another card. That will cost you 1 mana to do it

- The card draw happens first before the tradeable card is shuffled …

4 years, 7 months ago · on Tradeable

[card]Sword and board[/card] does the job better. At later turns you'd have cards like [card]minefield[/card] that at very least doesn't come with conditions.

Its certainly a card to consider assuming pirate warrior comes along, but even then its probably never going to see any play until SaB rotates because that's practically where this card fits the most, which is …

Nearly every warrior already plays a pirate of some kind, so this card is nearly always going to do its job to either removing an early game minion or a midgame minion for 1 mana.

It does suffer from some comparison with cards like [card]sword and board[/card] primarily, and with [card]minefield[/card], [card]coerce[/card] and [card]bladestorm[/card] on the other side, that …

Its just another decent midrange card that will usually deal with two minions on 4.

Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.

4 years, 7 months ago · on New Druid Minion - Park Panther

A decent minion for the midgame or securing tempo since this card essentially allows you to theoretically kill two minions on turn 4.

Remains to be seen where this one can comfortably fit. Probably in some kind of midrange menagerie druid that features [card]plaguemaw the rotting[/card]. In many other druid decks where they usually play [card]overgrowth[/card], this card may …

Its evolve shenanigans because that's basically shaman's identity now.

On its own, its still okay. There's plenty of taunts and deathrattles conveniently in that spot so its not game over if you can't find your evolve cards in time.

I still think its too slow for it to take over everything, but I wouldn't count it out entirely.

4 years, 7 months ago · on New Shaman Spell - Tiny Toys

Well, since [card]rustrot viper[/card] is conveniently one of the better cards of this expansion, is there any hope we'll see [card]boggspine knuckles[/card] on 5 into this thing?

On its own it has certainly some utility. Getting taunts is likely to be easier than it looks, but what you really want is stuff like [card]teacher's pet[/card], [card]twilight runner[/card], [card]burning blade …

Had this not have that tradeable keyword it would be a decent card that will never see play. But because it does have tradeable its an instantly maybe.

The taunts aren't exactly going to win you games or in fact kill anything, but its still going to stop damage to your face, and it does curve from a turn …

4 years, 7 months ago · on New Druid Spell - Best in Shell

The fact that its tradeable means its always going to be useful one way or another. Those two taunts work really well for 6 mana too, but is hardly ever going to light the world on fire.

Decent, but unless youre not aware of this, decent in druid decks just doesnt cut it. Maybe the tradeable keyword is enough …

Its just nuts. Option to trade for card, removes the overload bs, and able to hit face for around 3-6 damage. Available via [card]wandmaker[/card]. Can there be a better card for shaman in standard right now?

The downsides are the paltry fact that its not a nature spell so your dungeoneer can naturally whiff.

Simply imagine cards like …

4 years, 7 months ago · on New Shaman Spell - Overdraft

Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.

Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left …

4 years, 7 months ago · on New Warrior Minion - Lothar

I doubt it. If you have this card in your deck at all its because your deck is composed largely of overload cards, in which case its nearly impossible to not regret trading this for another card at some point in the game. Its a bit like having [card]rustrot viper[/card] in your hand while playing against shaman or dhunters, yes …

That's fairly obvious. What I meant was that its essentially a 10/10 that destroys a minion (and then take damage) because if there was even a chance that [card]lothar[/card] would run himself to his death no one would play him out.

You might as well just rub that 'tradeable' keyword out of sight because what fool will ever trade this for a card when its literally the one thing shaman has been screaming for since Whispers of the old gods.

Basically this allows you to play whatever bs overload card you have and then proceed to deal damage based on …

Well, if this is the card we're getting, then its only decent. Not too bad a card, but far from broken levels for a 7 drop.

Yes, its likely to be a 10/10 that destroys something from your opponent most of the time. But the fact that you can neither control this and it only attacks at the end …

If it were possible to give 6 stars out of 5, this card will be very close to it.

Basically, it draws 3 cards while likely giving you some defensive options. Downsides are of course, that it can whiff if you draw all those cards needed and the paltry fact that its an 8 drop. But let's be honest, …