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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • If you're playing control, and aren't priest, then sadly there's very little you can do but hope they don't get their curve for Skull of Gul'dan, Death Speaker Blackthorn, and Illidari Inquisitor. After that, pray that they don't discover Felosophy or are playing the late game deathrattle deck. Basically, you're playing a very bad matchup is what I'm trying to say.

    On the question of whether to crack the boars or to leave them be, that will depend very much on the number of cards your opponent has in hand, but in most cases its better to simply kill the boar because nearly all outcomes will result in you taking 3 damage anyway. But if you're playing for tempo its pretty much a guessing game, very much dependent on your handreading skills.

  • Use Brukan's hp and save up on your clears until you can clearly swing the board. Its not really tough, since your minions are clearly bigger than theirs. Don't need to rush with the board clears, they have no burst against you anyway.

  • Bru'kan all the way until Mutanus, where Varden's does better.

    I mean, you just look at Rokara (+1+1, taunt) and the even more laughable Tamsin (3 less to random spell). Is there really a choice here? Brukan's does 2 damage plus +2 spell power, which can come in clutch with clearing boards.

  • Quote From NebuchadnezzarHS

    At least, there is sufficient time to reconnect and still play out your own turn.

    That used to be the case when my disconnects-reconnects would flash away and waste but 5 seconds of my time. Now its simply just dumping me back around 1 minute after disconnecting me, which obviously means I would have missed a turn.

    It might be preferable to give an additional grace 10 seconds to the player whenever blizz detects a disconnect, but with so many rage quiting happening in hearthstone, I doubt there would ever be enough support to push them towards this.

    In reply to Frequent Disconnects
  • So its been two days now that I've experienced constant disconnects mid-game, usually around 5-8 minutes in (and almost always when Im in a good position to win). Coincidentally this is all happening a few days after being told that blizzard is moving towards this cross-region bollocks, which I'm fairly sure when implemented will break the game if not the servers.

    Have anyone else been experiencing this? Its getting to the point that I might have to start switching to hyper aggro decks just so this bs doesn't keep losing me the game because Im forced to skip a turn from this constant irritation.

    And no, I'm nearly 100% certain this has nothing to do with my machine or internet providers, because I'm still able to surf the net while this is happening, and I haven't recently made any new installations or updates that may screw with my system. Whenever I get disconnected, I would flip the battlenet interface on and can see that my account is 'connecting' and all their ads are missing, which is a sign that it might be something to do with their servers.

    In reply to Frequent Disconnects
  • It shares the same name and concept with magic the gathering where there's just a plethora of unrelated creatures included in the deck, which in magic's case are historically animals of a variety of colors.

    In hearthstone's case, the term zoolock came when Reynad created a deck with a curve of minions without any synergy like Argent Squire, Shattered Sun Cleric, Harvest Golem, etc. topped with burn like Soulfire and Doomguard. It was fairly revolutionary back then as early hearthstone was mostly about synergy like murlocs, beasts, and spells whereas zoolock is basically just a group of bs minions that kicks ass.

  • Disconnects, server issues. And we're supposed to be thrilled by this announcement of cross region play?

    4 games, 3 disconnects. Won one of them because the servers fucks everyone apparently. But then lost stars after being informed that I won my last disconnect? Yup, guess I wont be playing hearthstone today, and tomorrow too because I have shit to do and the last thing I need is to lose my games because blizz cant operate a server for shit.

  • Probably the other way around. Someone must have blurted "But what if they play some draw option and that will draw another draw option for free, etc." and the dev team must have went "But then they would just kill themselves", while Violet Illusionist rubs her hands eavesdropping on that conversation in some shadowy corner.

  • It will be much weaker, but won't remove the problem. In my opinion it kinda makes it worse since you're literally now losing to what amounts to a highroll draw, which in this category warlock kinda excels in. And its not like warlock cant tutor minions out via Free Admission anyway.

    The proper way to deal with this in my opinion is to increase its mana cost or change the card entirely, hence 'obliterate'. But as mentioned, its just been released, not seeing any play in standard so if it gets nerfed now, what's the point of it being created in the first place.

  • It may be lazy but at the same time there's no real way you can nerf this card without obliterating it. Considering that standard will almost never use this card, a nerf will simply beg the question why it even needed to exist in the first place at all.

  • It was always just going to be a matter of time before we start seeing stuff like this. Its already known that team5 doesn't really overthink what a card can do in wild when designing stuff for standard so theoretically interesting cards like this will almost always break a system, requiring a quick response. Well I guess this would be the standard procedure now; don't need to think about it just ban that arse.

    Though lets be honest here, everyone saw this on day 1 and knew immediately it was going to be broken. How is it possible team5 couldn't see this coming?

  • This is undoubtedly good news.

    But I can foresee a few issues coming out of it. Call me a cynic, but whenever there's big changes like these there's always going to be something that breaks, and when cross region is involved, I wouldn't put it past that the disconnect problems just gets worse until we get the meme that is someone rising to legend on the backs of people skipping turns.

    Also, there's the issue with multiple accounts on different regions. Granted that most people wouldn't have a 2nd account on another region, but if there's even a slight hint of combining collections being available how many new accounts will be opened solely to take advantage of this? If you start now, you can legitimately bank in at least 8k gold per expansion just completing quests. I can say with sincerity that I'd be tempted to do so myself.

    Which is why I think this is likely only going to be restricted to playing cross borders with friends, while the rank plays stays within region. That will be taken by blizz as the reason not to combine the collections, no doubt saving their poor finance department the heartache.

    That's not to say that it couldn't happen. So, let's have an honest discussion: how many of us will open a 2nd account on another region today (if you haven't already) just for that possibility?

  • Alright, Im fairly certain this is a fairly unanimous feeling around the community, so please blizz,

    Please just let us purchase these bundles in whatever shape or form you decide to sell it in.

     

    Apparently in the past players were exchanging url links to buying bundles that were not offered to them to bypass blizz baffling use of algorithms and blizz's response to this was to not offer it from battlenet so they cant do that anymore. I'm not entirely certain if this is true, but if it is it shows that even when players are happily waving money at their faces, they are adamantly denying them. Instead, they are actively pushing them towards buying something they don't need as opposed to what they want.

    Also, I still can't buy the packs for some reason because I'm "ineligible". That's 20 bucks that is not going to be in their financial statements. Like really, I thought of all things this was supposed to be the one thing they can't mess up with.

  • Tried to give 20 bucks to blizz.

    "Sorry youre not eligible to purchase this bundle"

    Well, decision made I guess.

  • Well, that's kinda the same experience anyone whos ever gone that far with arena in hearthstone. Post 7 wins nearly every deck reaches some sort of psuedo constructed levels of power and you either match their level or get rekt 3 times in a row.

    I wouldn't say that there's anything scummy behind this. I mean, just look at the bots in the adventures and tell me that blizz is capable of building AI that can truly pilot a deck the same way a human can, and not get found out immediately.

    In reply to Arena 6 Win Scam
  • Pre mini set, there's so many nzoth paladins that I felt that if you didn't have nzoth in your deck you're pretty much dead. Certainly saved my arse more than a couple of times.

    Now that we're seeing a lot less paladins you might be able to get away with it. In most matches, nzoth is basically just another Illidari Inquisitor anyway.

  • One card, and shaman jumped from last place to now number 2 in hsreplay's tier list.

    Suddenly I start feeling like ooze should be in all decks again.

  • All in due time. Team5 does stuff like this often enough that Im hardly surprised. There have been cards that literally see no play in several expansions is suddenly made cancerous with a few support cards, like how Whirlkick Master had to wait an entirely year and a half to turn from never used to cancer.

    I mean Totemic Might had to wait 6 years to become the most dangerous card in the hand, so I think we can wait a few months before Wildfire gets some support.

    Not everything must be pushed at the same time is all Im saying.

  • The description does do what was written correctly, "set the cost of cards in hands and decks to 1". Anything that reads 'set' would completely supersede the cost reductions, like how wondrous wand would set cards to 0 even if the card was affected by Boompistol Bully or Loatheb.

    I would say that everything is working as intended.

  • Its really just too early to call it, but from my own experience day 1 here's what I think;

    - Taintheart Tormenter is not really as bad as I first thought, though its very matchup specific because the very much better Illidari Inquisitor is always creeping up the corners whenever this card is mentioned. Played against control decks and druid, this card can pretty much just win you the game. But in most other matches Illidari inquisitor is simply just the better choice.

    - I think decks with Deviate Dreadfang is just not very good right now. There's really no reload like how Exotic Mountseller used to have in Overflow. It might be that its simply not optimized, but when you play this card its really all in or bust at that point.

    - Ive played a little with Frostweave Dungeoneer in a minion heavy deck, and its honestly not really that bad. There are some frost spells you would play in a tempo mage deck like Brain Freeze, Flurry (Rank 1), Oasis Ally, and even (in my deck anyway) Snap Freeze. Its not overperforming by any stretch, but definitely not weak. With more frost spells, this can only get better.

    - Against All Odds is really funny. On paper its simply magnificent but in practice, there's just so many variables that make this card only partially deal with boards as opposed to actually wiping it. Yes, there's Wave of Apathy, but it really does affect the consistency of this card. From my few encounters against priest, not one of them actually managed to play this (I can tell they're trying because they're all playing Cabal Acolyte and wave) despite needing a board wipe. Its also funny how many priest cards have odd attack values as well.

    - Primal Dungeoneer is basically the best card of this set. It enables so many shaman builds its not even funny. Played with it myself, and yes, its broken levels of good in a class with no card draw.

    - Archdruid Naralex is underrated. I played it and I like it. But I havent actually faced anyone else playing it so I have to assume the community was not impressed. We'll see.

    - I can see why you don't like Kresh, Lord of Turtling, but I really think this card has the qualities to be a staple in warrior decks. I havent actually played any warrior yet, but no doubt I shall within the next few days.