dapperdog
Lv.20Dragon Scholar
Comments
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an [card]arcane intellect[/card] in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see …
With a puny pre-requirement to discover a card off your deck, this card will see play until the end of its time.
5/5 stars
I hate that this exist.
Unless Im playing priest of course.
This card really nails it on the foot. No one can or will play around it. And the fact that priest can board wipe regardless with the addition of [card]wave of apathy[/card], which is already a card we've seen included in the past, makes this all the …
The problem with this card is that its a late game card so getting this off [card]sword of the fallen[/card] is basically worthless 90% of the time.
But when it works, this card will likely see the end of a nicely crafted keyboard as it slams against the nearest table.
Im on the fence with this one. Its …
Its kinda good, but also kinda bad. Good because the effect on a good day will allow you to basically swing the board. Bad, because its a card you have to include into your deck. And since it has 3 charges, you'll likely have to cut off other weapons like [card]sword of the fallen[/card] or [card]hammer of the naaru[/card]. I …
Since its rng dependent, the only hope for this card is as a primordial protector activator and nothing else.
Its not strictly bad, but unfortunately you can get screwed hard. And even in the best case scenario you get rushes and divine shields all round, its still not doing anything really impactful. And that's good rng.
Well, paladin …
Basically what a tempo mage needs. You stall the board, play a big minion for free in a kind of tempo swing.
There's plenty of options to get this out on the cheap. Granted its really dependent on your opponent playing lots of minions, but if they are not then generally you'll be winning anyway.
Besides which. 0 …
Its a full clear option for mage, which isn't something mage has for a long time.
But the application would mean, two cards, one of which is a card you would include into your deck for stall, not board clearing.
So no. My opinion is that this card suck, but will once a while be that card mage …
Too bad its only for beasts, and costs 0 so you cant even tutor it with [card]barak kodobane[/card].
Don't count it out though. Its fodder for both [card]kolkar pack runner[/card] and [card]lock and load[/card]. I still don't see it being included into decks, but this is a card that can only grow in power as opposed to fading like …
Its not bad, but kinda slow for anything useful. On top of ruining any chance of running [card]kazakus, golem shaper[/card].
The ideal situation is you play this out on 4, your opponent ignores it, you proct it on your turn and rush in with 4 remote guided hyenas.
But likely your opponent will either kill it outright so …
Its bad. Nuff said.
Too expensive, doesn't protect face, and only have two charges. On top of that, it basically nerfed [card]pack kodo[/card]'s discover effect.
Its good. Deathrattle decks would play it, nzoth decks would play it.
In dhunters, one of the problems was always the small things left behind, or that 1 hp minion with a monstrous attack you don't want to take down with your face. This card will likely trade with one, then take down others. Is there anything else another …
Its certainly a card that can make the achievement a little less distasteful in completing.
But outside of that, this is just bad. Under what circumstances will dhunters not want a minion out immediately on 2? Had the payoff been a 4/4 straight out, you might make allowances for basically skipping 2 turns without doing anything to your opponent's …
This is a strong effect on a big stick but unfortunately had to be at a cost that makes it impossible to play without cheating out.
There are ways you can cheat it earlier than it should, like [card]raging felscreamer[/card], which can make it come out at 6. But unless the entire meta is composed with druids, there's simply …
Again with this massive dump one day before, is this some kind of marketing gimmick?
So here's my opinion on some cards:
- [card]Taintheart tormenter[/card] is just a slower [card]nerubian unraveler[/card] and that's precisely the problem. Won't be seeing this in play anytime soon, unless by some way you can cheat this out quickly against druid and nothing …
Must be a record set, I dont think theres ever another card that was nerfed twice within the space of a month.
This card is interesting for a few reasons:
- Its a disruption card for a class that rarely ever needs it
- Its more likely to backfire because the current rogue builds play lots of key cards that they would never want to sub for anything else without a guarantee of sniping something from the opponent.
Its …
This is just an insane build around card. [card]Living seed (rank 1)[/card] and [card]fangbound druid[/card] can easily get this card out quickly and proceed to wreak any deck, and there's a decent chance druid doesn't even need to rely on overgrowth to clinch the win.
So its [card]exotic mountseller[/card] strats. Play a load of cheap spells (because every spell …
A 3 drop with vanilla stats that basically reduces another minion's cost by 2. That's nice value and a body to boot.
Obviously the card you're looking to reduce would be [card]deviate dreadfang[/card], but there are other targets like [card]druid of the plains[/card] or just plain [card]twilight runner[/card]. All are good targets.
The problem? Well, that's the thing about druid …
They did with taunt druid. Give [card]razormane battleguard[/card] to any class and you'll instantly see a taunt archetype.
But team5 persistently misunderstands how to properly balance high impact cards in druid so all we got is token druid and whatever bs ramp related druid there is. You're either beating them because they cant play the game, or they play …