Veteran warmedic is good, but it suffers from relevance. I still think this card is a sleeper but paladin being so good right now it's basically a cherry on top of a cake that already had a cherry on it. I'm sure at some point in time this card will feature in a few top paladin decks.
The one card, however, that will never feature in a top deck, and quite honestly even on paper its just bad, is Serena Bloodfeather. Priest decks seriously do not need something like this. I would put Priest of An'she above this card for relevance any day. To be even considered would require team5 to purposefully print a card specifically to make this card succeed and nothing else. Maybe something like a 0 mana draw a 2 mana legendary from your deck. Or the card gets buffed with the rush keyword.
You might as well craft Nzoth if you don't have it but want to try some decks. Its the only old god right now that will only increase in power level as newer cards are introduced.
I play Zai, the Incredible instead of skull, and I've made some changes to the typical list. Honestly, in midrange decks where you cant just dump cards, skull is bad. You can still get it from Illidari Studies anyway, but there's simply so many situations I prefer to just tempo out than risk a bad skull turn.
Garrosh was killed by Thrall in a Mak'gora at the tail end of warlords of Draenor. Basically Thrall used the elements to utterly destroy Garrosh.
They had a fight earlier during the events in Pandaria. Needless to say Garrosh was eventually beaten, then put on trial. He then escaped to an alternate Draenor with a bronze dragon whose name escape me.
Also, the one that killed Magtheridon in Warlords is none other than Grom, from an alternate dimension. Obviously his son played a pivotal role there.
Dhunter's set is honestly only good after the 2nd round of nerfs, when Quilboar bafflingly gains a tribe tag and Nzoth became 9 mana so there's now a good end game in Nzoth instead of just rolling over to priests and paladin. The latter in especially. The reason why dhunters are bad on ranked previously was because going up against paladin was like priest going against warlock. The matchup is so bad its not worth it, hence why it was only good in the first 2 weeks (its amazing against mage) and then when pally took over tier 1 it was all equally as over for poor Illidan.
The barrens cards are good. Sigils are still bad, but Sigil of Silence is underrated. Best card though: Illidari Inquisitor by a long mile over the rest. Not a barrens card though, too bad.
But now, with a Nzoth end game I'm happy to say that deathrattle dhunter has quietly won me over. Amazingly, I've got rid of Skull of Gul'dan and when a deck is capable of doing that and still perform that's a sign that we've finally nailed the dhunter class right.
As for druid, its not really the lack of support, but because there's simply better archetypes. If you want late game, go clown druid with Guardian Animals. If you want early-mid game, its token druid (still cancerous, by the way, more so than any aggro or paladin decks). At no point does taunt druid ever beat any of these in their respective areas.
Areas of improvement? Well, early game draw for minions (not spells) will do it quite nicely.
Hunter is definitely a winner, but why wouldn't it be. Barak Kodobane is a draw option many classes can only ever dream to have and Kolkar Pack Runner is basically a cheaper and better Violet Teacher. Both basically cover what hunter has traditionally suffered from.
Its kinda an understatement how bad Tavish is right now. Basically unless we start seeing some crazy 2 and 3 mana beast with rush there's absolutely no chance this card ever sees play.
Yeah, when you give Snyder all the power to do anything without some kind of straight man next to him telling him why it sucks, the film eventually tends to be extremely long, with confusing edits all round.
I haven't watch this one. But after Man of Steel, Bat v Sups, and justice league I've pretty much got an idea what a Snyder film is. Credit to the man, he's got some vision, even if its littered with oozing junk on a landmine, but a man with a vision is still infinitely preferable to any score of boardroom full of managers focus testing everything according to the latest trends, and who's got access to the family wallet so they can squeeze as much dollars out of it (Yes Disney, that's exactly what you are).
Go watch his personal justice league cut, which ran an eye watering 4 hours. Now we know why they needed to hire another editor for the original version on film.
Well, fair play to them for introducing more stuff to sell, but this is about as expensive as it is unnecessary.
The midset is likely releasing in 2-3 weeks time at 15 bucks (assuming its the same as darkmoon races), giving up 4 legendaries in the process. And in between that we were offered not packages of barren packs, but 'standard' packs, as if we were holding back from crafting stuff we need from any of the previous expansions as far back as AoO just for this deal to happen.
Sure, no one is forcing anyone to buy anything. But the price tag on these stuff is sure painful to the human eye.
I saw on reddit someone suggested that OMY should be 'counter the spell and give your opponent a random spell of the same cost. It costs 0." I think that's how this card should be changed to. Basically removes the rng away and sometimes allow your opponent to get a spell that may matter later on. That way it will still do what its supposed to do i.e. counter a spell, but make it less frustrating for the opponent.
It will remove the flavor of the card. But hell, I think this is one time I'm willing to overlook it. Mostly because I can't think of another way to nerf this card without doing yet another warsong commander out of it.
That's basically giving your opponent value, and will kill the card.
Somehow someway someone will figure out some stats that will immediately make the card completely unplayable. One easy example would be playing any 9 mana spell automatically gifts your opponent a free Libram of Hope.
That xBlyzes issue is really one of the first I've ever seen in hearthstone. We really shouldn't speculate and let due process work it out, but it really has stained some bit in competitive hearthstone history. Doesn't help that europe tends to be super tight when relegation comes along, and as a result of this act Zymn is placed in a better position for safety.
I don't think there's ever going to be enough evidence to make a call. But certainly blizz should start looking for ways to stop accidents like this from happening. Would it really be too much for them to make a phone call if someone was 10 minutes late, and let it play out outside of live telecast?
I actually have been thinking about it for a while, and in my opinion the problem might be thus;
- Removal options have substantially decreased due to the core set introduction and we're still currently on the first of three expansions means this is the least amount of cards we have at our disposal. Paladin's ability to keep the board is therefore more secure than it's ever been.
- Via three new cards; Sword of the Fallen, Knight of Anointment, and Northwatch Commander, paladin's draw options are fairly robust. In fact in this expansion, due to the rotated generator options, I find that the number 1 problem when I'm trying to build decks is that without any draw engine that deck is fairly dead in the water unless a ton of generators are also present. Hence why building shaman decks feels like pulling teeth.
- The better discover pools is unusually making paladin better by buffing two cards that by all rights should be absolutely trash or just okay, and that's Underlight Angling Rod and First Day of School. In fact both rogue and priest, whose discover pools have often been dangerous in the past, has been substantially weakened in this area by having most of their reactive tools taken away. Even shaman have ironically suffered by having that one card that basically was the hallmark of an entire archetype: Totemic Might
We can only pray that the midset would introduce better cards and will be more substantial to this expansion than darkmoon race is to darkmoon itself. The buffs introduced earlier has been, in no uncertain terms, about as impactful as an ant is to a whale. I get that team5 probably wouldn't want to make radical changes, but if they want to see a different meta, it might do to actually make real buffs to cards that will otherwise never see play like say...caravans? Say what you like about the watchpost meta earlier, at least it made hearthstone feel and play differently. I really think team5 should have kept the Mor'shan Watch Post intact because we're not going to see any of them for the next 2 years unless a truly bonkers card on the lines of Totemic Reflection is printed.
The answer would have to be yes, only because the original dungeon run was poorly designed, with almost shit bosses at the start and absolutely crushing ones at the end. The number of times I've reached the last 2 bosses only to be stomped is near uncountable, and given that the rewards for finishing the run is only awarded once all 9 classes are done, that's pretty brutal.
But really, where's the merc game mode that was touted a few months ago? I rather be playing something fresh for a change to be honest.
The fact that there are other mage archetypes right now astounds me. But that would kinda explain why they didn't just go hard on Incanter's Flow as well.
I havent actually matched up with a mage yet. Plenty of priests, druids, and rogue. But no mage.
Oh, and the broadcasts are definitely after the nerfs.
I think he did on week 1. Sadly I think he got booted after the first game.
He's definitely talented. I mean the fact that he's still at the top level after so many years must count for something, but he's somewhat of a midcarder in my opinion - and that's not a slight. There's plenty of pros who never even seen light of day.
The only buff here worth mentioning would be Nzoth and Deck of Chaos. Everything else here is either too weak, or serves little purpose.
Xanesh's 'buff'in particular is really just a slap in the face. Poorly stated, can't be realistically tutored and there's only 1 of her. I mean, you can easily make her a 4/6 and she still wouldn't be riding her worm to the dizzying heights of tier 2, so why the hell not? Besides, it would be nice to be able to play corrupt priest for a change, and actually do something proactive.
I can totally relate. I remember holding my umbrella with my right one fine morning and as soon as it turns to rain I got so pissed I held the umbrella up with my left.
My opinions. I'm trying to keep things short, so I apologize in advance over the crappy writeout.
Some of these changes I was not expecting, like how Crabrider is nerfed. Basically this card is niche now, as a sort of tempo clear option, but in no way ever going to be good enough for an aggro deck since the attack is simply too low. That unfortunately means you won't be seeing this small guy anywhere anytime soon, except as a surprise clear option.
Others are pretty much in line with expectation. Nerfing Refreshing Spring Water was necessary and expected, though with flow still at 2 means the deck is by no means dead, just much slower. Mankrik's wife is now 7 health, which is still a good, so no changes here. First Day of School hit is brutal, might spell the death of this card, because this is no longer a turn 1 play. We might still see it, perhaps in slower paladin decks like librams.
And finally the best surprise nerf today; Hysteria. Basically this card is reactive, so much hasn't been said on how bs this card can be. In so many cases this card is simply too good, so I'm glad they're finally hitting warlock where it hurts - the removals - instead of where it doesn't (Yes Tickatus, that's you)
Buffs. Nzoth, Whirling Combatant, and Deck of Chaos is interesting. The others are pretty meh. Nzoth's mana reduction means that its a genuine threat on curve now, instead of being just another turn skip (because anything that doesn't kill you by turn 10 is likely to be able to either ignore or deal with it).
Why the others are meh to me? Lilypad Lurker's additional +1+1 wouldn't change anything. If you're playing elementals, you'll play this card for a tempo swing. A 4/5 is already a decent body. The problem has always been the elemental chain, and there being no good targets for the hex effect on 5. Playing Unbound Elemental means you're playing overload cards, which are generally not good, Razorboar's additional attack really doesn't do anything since the best deathrattle deck in my opinion plays big not small. Shieldmaiden is still too slow, Fiendish Circle is still too weak, and Xanesh's buff looks more like an April fool's joke come around rather than substantial.
So what will change? Paladin's getting its best early game wrecked so I'm expecting less aggro and more librams from them, with secrets. Warlock and priest just got their best clear option nerfed, priest might still include it in but warlock might cut it out. Mage got its best card taken out, but with Incanter's Flow untouched means its essentially doing little else but slowing down the deck's offense. My prediction would be tempo dhunters go up, priest comes down, druids go up, mage go down, rogue go up (secrets especially), and shaman stays at the bottom until the midset because I'm certain the buffs did fk all. On top would be hunter, paladin, and warrior.
For some, its for relief. For others, its so they can properly plan ahead.
Let's be honest. If all the nerfs and buffs are settled in the dev's minds, what kind of drawback is there for them to simply let the community know earlier before the patch hits? Its not like its never been done before.
Veteran warmedic is good, but it suffers from relevance. I still think this card is a sleeper but paladin being so good right now it's basically a cherry on top of a cake that already had a cherry on it. I'm sure at some point in time this card will feature in a few top paladin decks.
The one card, however, that will never feature in a top deck, and quite honestly even on paper its just bad, is Serena Bloodfeather. Priest decks seriously do not need something like this. I would put Priest of An'she above this card for relevance any day. To be even considered would require team5 to purposefully print a card specifically to make this card succeed and nothing else. Maybe something like a 0 mana draw a 2 mana legendary from your deck. Or the card gets buffed with the rush keyword.
You might as well craft Nzoth if you don't have it but want to try some decks. Its the only old god right now that will only increase in power level as newer cards are introduced.
I play Zai, the Incredible instead of skull, and I've made some changes to the typical list. Honestly, in midrange decks where you cant just dump cards, skull is bad. You can still get it from Illidari Studies anyway, but there's simply so many situations I prefer to just tempo out than risk a bad skull turn.
Garrosh was killed by Thrall in a Mak'gora at the tail end of warlords of Draenor. Basically Thrall used the elements to utterly destroy Garrosh.
They had a fight earlier during the events in Pandaria. Needless to say Garrosh was eventually beaten, then put on trial. He then escaped to an alternate Draenor with a bronze dragon whose name escape me.
Also, the one that killed Magtheridon in Warlords is none other than Grom, from an alternate dimension. Obviously his son played a pivotal role there.
Well, looks like Thrall's story ends at Pandaria so we don't get that final fight where Garrosh dies.
Dhunter's set is honestly only good after the 2nd round of nerfs, when Quilboar bafflingly gains a tribe tag and Nzoth became 9 mana so there's now a good end game in Nzoth instead of just rolling over to priests and paladin. The latter in especially. The reason why dhunters are bad on ranked previously was because going up against paladin was like priest going against warlock. The matchup is so bad its not worth it, hence why it was only good in the first 2 weeks (its amazing against mage) and then when pally took over tier 1 it was all equally as over for poor Illidan.
The barrens cards are good. Sigils are still bad, but Sigil of Silence is underrated. Best card though: Illidari Inquisitor by a long mile over the rest. Not a barrens card though, too bad.
But now, with a Nzoth end game I'm happy to say that deathrattle dhunter has quietly won me over. Amazingly, I've got rid of Skull of Gul'dan and when a deck is capable of doing that and still perform that's a sign that we've finally nailed the dhunter class right.
As for druid, its not really the lack of support, but because there's simply better archetypes. If you want late game, go clown druid with Guardian Animals. If you want early-mid game, its token druid (still cancerous, by the way, more so than any aggro or paladin decks). At no point does taunt druid ever beat any of these in their respective areas.
Areas of improvement? Well, early game draw for minions (not spells) will do it quite nicely.
Hunter is definitely a winner, but why wouldn't it be. Barak Kodobane is a draw option many classes can only ever dream to have and Kolkar Pack Runner is basically a cheaper and better Violet Teacher. Both basically cover what hunter has traditionally suffered from.
Its kinda an understatement how bad Tavish is right now. Basically unless we start seeing some crazy 2 and 3 mana beast with rush there's absolutely no chance this card ever sees play.
Yeah, when you give Snyder all the power to do anything without some kind of straight man next to him telling him why it sucks, the film eventually tends to be extremely long, with confusing edits all round.
I haven't watch this one. But after Man of Steel, Bat v Sups, and justice league I've pretty much got an idea what a Snyder film is. Credit to the man, he's got some vision, even if its littered with oozing junk on a landmine, but a man with a vision is still infinitely preferable to any score of boardroom full of managers focus testing everything according to the latest trends, and who's got access to the family wallet so they can squeeze as much dollars out of it (Yes Disney, that's exactly what you are).
Go watch his personal justice league cut, which ran an eye watering 4 hours. Now we know why they needed to hire another editor for the original version on film.
Its likely 2nd or 3rd June, simply because that's when that egregiously expensive 10 golden packs are off the shop.
Well, fair play to them for introducing more stuff to sell, but this is about as expensive as it is unnecessary.
The midset is likely releasing in 2-3 weeks time at 15 bucks (assuming its the same as darkmoon races), giving up 4 legendaries in the process. And in between that we were offered not packages of barren packs, but 'standard' packs, as if we were holding back from crafting stuff we need from any of the previous expansions as far back as AoO just for this deal to happen.
Sure, no one is forcing anyone to buy anything. But the price tag on these stuff is sure painful to the human eye.
I saw on reddit someone suggested that OMY should be 'counter the spell and give your opponent a random spell of the same cost. It costs 0." I think that's how this card should be changed to. Basically removes the rng away and sometimes allow your opponent to get a spell that may matter later on. That way it will still do what its supposed to do i.e. counter a spell, but make it less frustrating for the opponent.
It will remove the flavor of the card. But hell, I think this is one time I'm willing to overlook it. Mostly because I can't think of another way to nerf this card without doing yet another warsong commander out of it.
That's basically giving your opponent value, and will kill the card.
Somehow someway someone will figure out some stats that will immediately make the card completely unplayable. One easy example would be playing any 9 mana spell automatically gifts your opponent a free Libram of Hope.
That xBlyzes issue is really one of the first I've ever seen in hearthstone. We really shouldn't speculate and let due process work it out, but it really has stained some bit in competitive hearthstone history. Doesn't help that europe tends to be super tight when relegation comes along, and as a result of this act Zymn is placed in a better position for safety.
I don't think there's ever going to be enough evidence to make a call. But certainly blizz should start looking for ways to stop accidents like this from happening. Would it really be too much for them to make a phone call if someone was 10 minutes late, and let it play out outside of live telecast?
I actually have been thinking about it for a while, and in my opinion the problem might be thus;
- Removal options have substantially decreased due to the core set introduction and we're still currently on the first of three expansions means this is the least amount of cards we have at our disposal. Paladin's ability to keep the board is therefore more secure than it's ever been.
- Via three new cards; Sword of the Fallen, Knight of Anointment, and Northwatch Commander, paladin's draw options are fairly robust. In fact in this expansion, due to the rotated generator options, I find that the number 1 problem when I'm trying to build decks is that without any draw engine that deck is fairly dead in the water unless a ton of generators are also present. Hence why building shaman decks feels like pulling teeth.
- The better discover pools is unusually making paladin better by buffing two cards that by all rights should be absolutely trash or just okay, and that's Underlight Angling Rod and First Day of School. In fact both rogue and priest, whose discover pools have often been dangerous in the past, has been substantially weakened in this area by having most of their reactive tools taken away. Even shaman have ironically suffered by having that one card that basically was the hallmark of an entire archetype: Totemic Might
We can only pray that the midset would introduce better cards and will be more substantial to this expansion than darkmoon race is to darkmoon itself. The buffs introduced earlier has been, in no uncertain terms, about as impactful as an ant is to a whale. I get that team5 probably wouldn't want to make radical changes, but if they want to see a different meta, it might do to actually make real buffs to cards that will otherwise never see play like say...caravans? Say what you like about the watchpost meta earlier, at least it made hearthstone feel and play differently. I really think team5 should have kept the Mor'shan Watch Post intact because we're not going to see any of them for the next 2 years unless a truly bonkers card on the lines of Totemic Reflection is printed.
The answer would have to be yes, only because the original dungeon run was poorly designed, with almost shit bosses at the start and absolutely crushing ones at the end. The number of times I've reached the last 2 bosses only to be stomped is near uncountable, and given that the rewards for finishing the run is only awarded once all 9 classes are done, that's pretty brutal.
But really, where's the merc game mode that was touted a few months ago? I rather be playing something fresh for a change to be honest.
The fact that there are other mage archetypes right now astounds me. But that would kinda explain why they didn't just go hard on Incanter's Flow as well.
I havent actually matched up with a mage yet. Plenty of priests, druids, and rogue. But no mage.
Oh, and the broadcasts are definitely after the nerfs.
I think he did on week 1. Sadly I think he got booted after the first game.
He's definitely talented. I mean the fact that he's still at the top level after so many years must count for something, but he's somewhat of a midcarder in my opinion - and that's not a slight. There's plenty of pros who never even seen light of day.
Poor Tyler just cant get a break. Is this going to be the 3rd time in a row we're going to see him in a relegation battle?
The only buff here worth mentioning would be Nzoth and Deck of Chaos. Everything else here is either too weak, or serves little purpose.
Xanesh's 'buff'in particular is really just a slap in the face. Poorly stated, can't be realistically tutored and there's only 1 of her. I mean, you can easily make her a 4/6 and she still wouldn't be riding her worm to the dizzying heights of tier 2, so why the hell not? Besides, it would be nice to be able to play corrupt priest for a change, and actually do something proactive.
I can totally relate. I remember holding my umbrella with my right one fine morning and as soon as it turns to rain I got so pissed I held the umbrella up with my left.
My opinions. I'm trying to keep things short, so I apologize in advance over the crappy writeout.
Some of these changes I was not expecting, like how Crabrider is nerfed. Basically this card is niche now, as a sort of tempo clear option, but in no way ever going to be good enough for an aggro deck since the attack is simply too low. That unfortunately means you won't be seeing this small guy anywhere anytime soon, except as a surprise clear option.
Others are pretty much in line with expectation. Nerfing Refreshing Spring Water was necessary and expected, though with flow still at 2 means the deck is by no means dead, just much slower. Mankrik's wife is now 7 health, which is still a good, so no changes here. First Day of School hit is brutal, might spell the death of this card, because this is no longer a turn 1 play. We might still see it, perhaps in slower paladin decks like librams.
And finally the best surprise nerf today; Hysteria. Basically this card is reactive, so much hasn't been said on how bs this card can be. In so many cases this card is simply too good, so I'm glad they're finally hitting warlock where it hurts - the removals - instead of where it doesn't (Yes Tickatus, that's you)
Buffs. Nzoth, Whirling Combatant, and Deck of Chaos is interesting. The others are pretty meh. Nzoth's mana reduction means that its a genuine threat on curve now, instead of being just another turn skip (because anything that doesn't kill you by turn 10 is likely to be able to either ignore or deal with it).
Why the others are meh to me? Lilypad Lurker's additional +1+1 wouldn't change anything. If you're playing elementals, you'll play this card for a tempo swing. A 4/5 is already a decent body. The problem has always been the elemental chain, and there being no good targets for the hex effect on 5. Playing Unbound Elemental means you're playing overload cards, which are generally not good, Razorboar's additional attack really doesn't do anything since the best deathrattle deck in my opinion plays big not small. Shieldmaiden is still too slow, Fiendish Circle is still too weak, and Xanesh's buff looks more like an April fool's joke come around rather than substantial.
So what will change? Paladin's getting its best early game wrecked so I'm expecting less aggro and more librams from them, with secrets. Warlock and priest just got their best clear option nerfed, priest might still include it in but warlock might cut it out. Mage got its best card taken out, but with Incanter's Flow untouched means its essentially doing little else but slowing down the deck's offense. My prediction would be tempo dhunters go up, priest comes down, druids go up, mage go down, rogue go up (secrets especially), and shaman stays at the bottom until the midset because I'm certain the buffs did fk all. On top would be hunter, paladin, and warrior.
For some, its for relief. For others, its so they can properly plan ahead.
Let's be honest. If all the nerfs and buffs are settled in the dev's minds, what kind of drawback is there for them to simply let the community know earlier before the patch hits? Its not like its never been done before.