To be honest, there's many times where I thought paladin is just one secret removal away from dropping 3 tiers down, and that would explain why team5 printed Horde Operative instead of just giving us Eater of Secrets.
Interesting stuff. Im not sure I like these kind of algorithm-derived pack sale bundles, because a person's purchasing decision is certainly not always going to be the same thing the next time. You may be a tiny fish in the sea that usually goes for 10 packs, but maybe you'd prefer 30 now. Or you'd want a wild bundle instead. Its not always going to be the same.
The two bundles: YotPhoenix and Barrens packs. How the hell does this work? The algorithm just decides that since you're playing so many phoenix cards in the past 2 months so you MUST* want a YotP pack instead of one from the current expansion, you know, the most relevant one by a mile.
Why is there an 'or' on the pricing of these stuff?
Are there objectively better skins or card backs that we need to pay just a little bit more for? Not to mention that a skin can be 600 gold apart from one another.
Basically if your Cagematch Custodian cant come to your rescue, this card will. Doomhammer off this card is just nuts. A little slow, but still nuts nevertheless.
Maybe in some sort of tempo warrior that runs gorehowl this card can just swing board right there. In fact, any highcosted weapon in future will immediately come attached with this card. I like it alot.
Playing a nothing card at 3 is not the end of the world, and if it means you can get a dream card you'd do it anyday.
Your opponent cannot and will not play around the possibility of Dream and Ysera Awakens, which makes this card all the more scarier when you do get the nuts out of it. Even if you don't, you'll always be given a card you can play the next turn, so what downsides is there to not just play this card whenever and wherever?
I'm calling it now that this card gets included everywhere you can fit him.
We've gone past the time where a 2 mana 3/4 can just win you the game. On top of the fact that you'll likely need to run a 1 mana weapon like Whetstone Hatchet just to get the best out of this card, my opinion is that this will simply never make it.
This is just an insane legendary for any warrior archetype, except perhaps control and even then its would still work.
Even if your opponent can deny the armor, let's not forget that you're gifted with a weapon that can hit for 10 over 5 turns. Yes, that's not really alot, but it does come with such a massive body and potentially 8 armor to boot.
Forget the nzoth potential, I'd stick this in rush warrior or any warrior any day.
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus Tamsin Roame makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early turns, and now we have this card. This card might be what finally breaks the camels back and get Tickatus nerfed.
As mentioned by the others, this card is simply just insane with Plot Twist and Violet Illusionist. That alone means this card will likely at some point get nerfed.
In standard, this can fuel for the pain train to get your Flesh Giant nice and quick. In zoo where the minions are plenty and small, and the fact that Darkglare still exist means you can practically play your entire hand with a draw card and this actually sticking for a turn.
Assuming, of course, that you dont just kill yourself.
The question is whether this card will overload you multiple times as it repeats. If yes, then this card is trash. But because of this, I'm almost certain that it wont.
With that assumption, this card is simply insane. You can full clear the board with 1 mana investment with a paltry overload factor. After that nice discussion with AngryShukie on the overload factor, this card is what I would call a properly strong overload card that makes sense.
That is, as long as it doesn't overload you mutilple times in a row. Dont let my hopes down, team5.
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with Patient Assassin that costs less and doesn't come with conditions.
The stealth is interesting, which means you can get if off Savory Deviate Delight. But your opponent has an equal chance of getting it too. Oh well. Either way, its not likely to feature very much regardless.
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an Arcane Intellect in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see this ever seeing any play.
Thanks Avalon. Corrected my original text
To be honest, there's many times where I thought paladin is just one secret removal away from dropping 3 tiers down, and that would explain why team5 printed Horde Operative instead of just giving us Eater of Secrets.
Interesting stuff. Im not sure I like these kind of algorithm-derived pack sale bundles, because a person's purchasing decision is certainly not always going to be the same thing the next time. You may be a tiny fish in the sea that usually goes for 10 packs, but maybe you'd prefer 30 now. Or you'd want a wild bundle instead. Its not always going to be the same.
The two bundles: YotPhoenix and Barrens packs. How the hell does this work? The algorithm just decides that since you're playing so many phoenix cards in the past 2 months so you MUST* want a YotP pack instead of one from the current expansion, you know, the most relevant one by a mile.
One day showing off shoulders would not longer be acceptable in popular entertainment and we'll see her hair flowing frontwards.
Why is there an 'or' on the pricing of these stuff?
Are there objectively better skins or card backs that we need to pay just a little bit more for? Not to mention that a skin can be 600 gold apart from one another.
Lol, team5 blew it by not making this either a totem or a watchpost.
Like really. Why not? Had this been a totem it might actually bring back totem shaman unironically. But it just had to be a stone, eh blizz?
On its own, its not remarkable, but serviceable. Unfortunately, to be in constructed you'll simply have to do better than that.
At first I was thinking this is exactly the card dhunters need.
Then team5 unveils Felrattler and completely overshadows any further possibility of that happening. Well, there's always still paladin.
Its too bad, because I really like this card.
Doomhammer, Gorehowl, Doomhammer, Libram of Judgment, Doomhammer.
Man, so many good choices.
Basically if your Cagematch Custodian cant come to your rescue, this card will. Doomhammer off this card is just nuts. A little slow, but still nuts nevertheless.
Maybe in some sort of tempo warrior that runs gorehowl this card can just swing board right there. In fact, any highcosted weapon in future will immediately come attached with this card. I like it alot.
Playing a nothing card at 3 is not the end of the world, and if it means you can get a dream card you'd do it anyday.
Your opponent cannot and will not play around the possibility of Dream and Ysera Awakens, which makes this card all the more scarier when you do get the nuts out of it. Even if you don't, you'll always be given a card you can play the next turn, so what downsides is there to not just play this card whenever and wherever?
I'm calling it now that this card gets included everywhere you can fit him.
We've gone past the time where a 2 mana 3/4 can just win you the game. On top of the fact that you'll likely need to run a 1 mana weapon like Whetstone Hatchet just to get the best out of this card, my opinion is that this will simply never make it.
Cute. But bad.
Its never going to make you drop Imprisoned Gan'arg, and the effect is basically just a worst Ringmaster's Baton most of the time.
Even if you play man-at-arms on 2 after this, its only marginally decent.
This is just an insane legendary for any warrior archetype, except perhaps control and even then its would still work.
Even if your opponent can deny the armor, let's not forget that you're gifted with a weapon that can hit for 10 over 5 turns. Yes, that's not really alot, but it does come with such a massive body and potentially 8 armor to boot.
Forget the nzoth potential, I'd stick this in rush warrior or any warrior any day.
Its never going to replace Mortal Coil and unless you get Shielded Minibot consistently this card will never be a thing.
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus Tamsin Roame makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early turns, and now we have this card. This card might be what finally breaks the camels back and get Tickatus nerfed.
As mentioned by the others, this card is simply just insane with Plot Twist and Violet Illusionist. That alone means this card will likely at some point get nerfed.
In standard, this can fuel for the pain train to get your Flesh Giant nice and quick. In zoo where the minions are plenty and small, and the fact that Darkglare still exist means you can practically play your entire hand with a draw card and this actually sticking for a turn.
Assuming, of course, that you dont just kill yourself.
Good, but Im not sure it'll be good enough.
The problem is that Primal Dungeoneer lets you tutor elementals and the last thing you want is this card.
Played on 1 with an elemental train, this can get ugly real fast. But if you dont have that, this card is just not worth messing your tutor targets.
The question is whether this card will overload you multiple times as it repeats. If yes, then this card is trash. But because of this, I'm almost certain that it wont.
With that assumption, this card is simply insane. You can full clear the board with 1 mana investment with a paltry overload factor. After that nice discussion with AngryShukie on the overload factor, this card is what I would call a properly strong overload card that makes sense.
That is, as long as it doesn't overload you mutilple times in a row. Dont let my hopes down, team5.
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with Patient Assassin that costs less and doesn't come with conditions.
The stealth is interesting, which means you can get if off Savory Deviate Delight. But your opponent has an equal chance of getting it too. Oh well. Either way, its not likely to feature very much regardless.
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an Arcane Intellect in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see this ever seeing any play.
With a puny pre-requirement to discover a card off your deck, this card will see play until the end of its time.
5/5 stars