dapperdog
Lv.20Dragon Scholar
Comments
The description does do what was written correctly, "set the cost of cards in hands and decks to 1". Anything that reads 'set' would completely supersede the cost reductions, like how wondrous wand would set cards to 0 even if the card was affected by [card]boompistol bully[/card] or [card]loatheb[/card].
I would say that everything is working as intended.
Its really just too early to call it, but from my own experience day 1 here's what I think;
- [card]Taintheart tormenter[/card] is not really as bad as I first thought, though its very matchup specific because the very much better [card]illidari inquisitor[/card] is always creeping up the corners whenever this card is mentioned. Played against control decks and …
Thanks Avalon. Corrected my original text
To be honest, there's many times where I thought paladin is just one secret removal away from dropping 3 tiers down, and that would explain why team5 printed [card]horde operative[/card] instead of just giving us [card]eater of secrets[/card].
Interesting stuff. Im not sure I like these kind of algorithm-derived pack sale bundles, because a person's purchasing decision is certainly not always going to be the same thing the next time. You may be a tiny fish in the sea that usually goes for 10 packs, but maybe you'd prefer 30 now. Or you'd want a wild bundle instead. …
One day showing off shoulders would not longer be acceptable in popular entertainment and we'll see her hair flowing frontwards.
Why is there an 'or' on the pricing of these stuff?
Are there objectively better skins or card backs that we need to pay just a little bit more for? Not to mention that a skin can be 600 gold apart from one another.
Lol, team5 blew it by not making this either a totem or a watchpost.
Like really. Why not? Had this been a totem it might actually bring back totem shaman unironically. But it just had to be a stone, eh blizz?
On its own, its not remarkable, but serviceable. Unfortunately, to be in constructed you'll simply have to …
At first I was thinking this is exactly the card dhunters need.
Then team5 unveils [card]felrattler[/card] and completely overshadows any further possibility of that happening. Well, there's always still paladin.
Its too bad, because I really like this card.
[card]Doomhammer[/card], [card]gorehowl[/card], [card]doomhammer[/card], [card]libram of judgment[/card], [card]doomhammer[/card].
Man, so many good choices.
Basically if your [card]cagematch custodian[/card] cant come to your rescue, this card will. Doomhammer off this card is just nuts. A little slow, but still nuts nevertheless.
Maybe in some sort of tempo warrior that runs gorehowl this card can just swing board right there. …
Playing a nothing card at 3 is not the end of the world, and if it means you can get a dream card you'd do it anyday.
Your opponent cannot and will not play around the possibility of [card]dream[/card] and [card]ysera awakens[/card], which makes this card all the more scarier when you do get the nuts out of it. …
We've gone past the time where a 2 mana 3/4 can just win you the game. On top of the fact that you'll likely need to run a 1 mana weapon like [card]whetstone hatchet[/card] just to get the best out of this card, my opinion is that this will simply never make it.
Cute. But bad.
Its never going to make you drop [card]imprisoned gan'arg[/card], and the effect is basically just a worst [card]ringmaster's baton[/card] most of the time.
Even if you play man-at-arms on 2 after this, its only marginally decent.
This is just an insane legendary for any warrior archetype, except perhaps control and even then its would still work.
Even if your opponent can deny the armor, let's not forget that you're gifted with a weapon that can hit for 10 over 5 turns. Yes, that's not really alot, but it does come with such a massive body …
Its never going to replace [card]mortal coil[/card] and unless you get [card]shielded minibot[/card] consistently this card will never be a thing.
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus [card]tamsin roame[/card] makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early …
As mentioned by the others, this card is simply just insane with [card]plot twist[/card] and [card]violet illusionist[/card]. That alone means this card will likely at some point get nerfed.
In standard, this can fuel for the pain train to get your [card]flesh giant[/card] nice and quick. In zoo where the minions are plenty and small, and the fact that …
Good, but Im not sure it'll be good enough.
The problem is that [card]primal dungeoneer[/card] lets you tutor elementals and the last thing you want is this card.
Played on 1 with an elemental train, this can get ugly real fast. But if you dont have that, this card is just not worth messing your tutor targets.
The question is whether this card will overload you multiple times as it repeats. If yes, then this card is trash. But because of this, I'm almost certain that it wont.
With that assumption, this card is simply insane. You can full clear the board with 1 mana investment with a paltry overload factor. After that nice discussion with …
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with [card]patient assassin[/card] that costs less and doesn't come with conditions.
The …