dapperdog
Lv.20Dragon Scholar
Comments
Its a confirmed bug. Here's the outofcards article.
Quick answer to your question: take out all your golden core cards. If you're netdecking it defaults to goldens. Gotta take em all off, and remember to choose the correct card, as some core cards have multiple copies in the collection book.
Well, its not like it wasn't expected. Big patch = big bugs. Hopefully they clear this up quickly, and maybe compensate us for this day one deluge of bugs? Don't hold your breath, its quite unlikely.
At the moment, Im able to connect to games using non-golden core cards. If you have a golden core card in your deck …
For it to essentially have 'charge', the wording as to be as per Neeru's card description; 'each turn' or otherwise it would just go to sleep at the start of your turn and if your opponent clears it when it appears at the start of his turn.
Too bad it isn't. I still think the card description on Neeru …

Just in case anyone is interested in looking at it.
[card]Soul rend[/card] will likely turn out to be Barren's winner of the 'Lady Liadrin Reveal' Award since its obviously a complete trash of a card before [card]neeru fireblade[/card] was revealed, because let's be honest, this card will never see play without some sort of Neeru shenanigans involved. It'll likely be one of the key cards of this kind of deck, …
One important bit is to get that free legendary card on the track on day 1 so you'll be better informed when you make crafting decisions. Its up at about 5750 xp, which would be obtainable from the xp gained from all three weeklies.
From celestalon;
https://twitter.com/Celestalon/status/1376017145050492928
So, no. There's no quest reset.
So the damage your opponent will take would be equal to 6 minus whatever health is left of the minion, regardless of the [card]mo'arg artificer[/card]'s effect right? From that logic, then the damage the minion will take would be equal to its remaining health multiplied by 2.
I guess its obvious this interaction wouldn't work or otherwise this card …
I suppose one reason could be that the horse in [card]galloping savior[/card] is another horse coming to his rescue after the brown one threw him over. The odd chance of this happening is the same exact amount as your opponent playing three cards in one turn.
Quote From Suchti0352 That [card]Deathstrider[/card] Bug has actually been fixed in the latest patch. "Fixed a Duels bug where the Deathstrider Treasure could cause crashes when triggering multiple Deathrattles."
Nice to know its been fixed, because I can't help but feel that Ive been robbed a victory that day.
Probably not. Darkmoon took a whole month before it stabilized. Even something as crucial as the daily quests being missing took somewhere around 2 weeks before they released a patch for it, and then we waited for around a week before compensation was provided. Some bugs still remain like the [card]Deathstrider[/card] bug in duels. I think its been there for …
[card]Waggle pick[/card] lost its groove when [card]leeroy jenkins[/card] got HoF. I remember trying to make this work again a few months back but found that there's no longer any real pay off cards to pair it with. Doesn't help that aggro these days can fire you down pretty quick and a 4 mana weapon is simply too slow for a …
The only one that I know is that [card]warglaives of azzinoth[/card] had an earlier, less broken version that if Im not mistaken is still used by Illidan in the game tutorial;

Yes, this is actually just [card]warglaive of azzinoth[/card], as in just one of them. He also used another 6 mana weapon;

And then we were …
Dealing with mage is probably the high bar for most decks in Barrens. [card]Wildfire[/card] literally makes it near impossible without some sort of late game burst or really early board flood. Once that hp reaches 3 damage and you haven't have mage on the ropes yet the game is just over.
I would be greatly surprised if mage isn't …
Its really a throw back to the earlier days when sticking a 4 mana 8/8 or a [card]twilight drake[/card] can literally decide games. The reason why it seems shallow is likely because it was a simpler time when there's very few answers available to each class. Its no wonder that a 4/5 on 4 was back then considered a strong …
Its likely set back to when before darkmoon was launched, but I can't confirm this.
Ive played through to turn 6, conceded because my situation was hopeless, had like 20+ health, but did not count towards quest progression.
From what I've seen, you either hit turn 10, or have your health below a specific point, likely 15 and …
Not really sure about meeting guys with basic cards in casuals. Could be that its someone trying out something that specifically uses more basic cards. Without a larger sample size, that's my best guess.
As for your second inquiry. Its likely you played [card]nature studies[/card] the turn prior, which will explain why [card]innervate[/card] remains at 0 mana despite your …
That is interesting. It could be because we've never had something that specifically discards certain cards twice before so these kinda interactions have never really been seen. Perhaps all discards are actually calculated separated from one another, but I'd imagine that to be the case. Never really tried this interaction before myself.
From what I noticed there's this red arrow in the center where you can see your number of wins;

The arrow will move towards your right every time you score a win, and will come full circle on 12 wins.
This is not the case for casuals, which the arrow is not present at all.
I'm actually more surprised that you implied, through that 1 mana 5/4 card, that dhunters got the lion's share of good cards this time round, cause aside from [card]fury (rank 1)[/card], this is perhaps the weakest set of cards I've ever seen them have, and considering that the core set rotation will take away so much from them I had …