dapperdog
LV.20Dragon Scholar
Comments
5,694 totalThere's a hidden threshold of health and turns that need to be fulfilled before a concede counts as 'played' in quest progression. I think the numbers are at least 15 health, or 10 turns.
Its not really a bug. …
It sucks being a part of activision-blizz because apparently the company can be making stellar profits and yet there is still mentions of 'downsizing' while the CEO earns a mere few million in bonuses.
Im absolutely certain the team …
There's another weirder bug with [card]deathstalker rexxar[/card]. Apparently when you craft a zombeast, all you get is the first choice you pick, so effectively the hp is now just to discover a beast.
Man, hearthstone is now buggier than …
Looks like lady luck just rang by as I opened my packs.
Got 10 legendaries in like 85 packs. Don't know how it happened, but this is the best opening day I ever had.
Practically missed all the …
Its a confirmed bug. Here's the outofcards article.
Quick answer to your question: take out all your golden core cards. If you're netdecking it defaults to goldens. Gotta take em all off, and remember to choose the …
Well, its not like it wasn't expected. Big patch = big bugs. Hopefully they clear this up quickly, and maybe compensate us for this day one deluge of bugs? Don't hold your breath, its quite unlikely.
At the moment, …
For it to essentially have 'charge', the wording as to be as per Neeru's card description; 'each turn' or otherwise it would just go to sleep at the start of your turn and if your opponent clears it when it …

Just in case anyone is interested in looking at it.
[card]Soul rend[/card] will likely turn out to be Barren's winner of the 'Lady Liadrin Reveal' Award since its obviously a complete trash of a card before [card]neeru fireblade[/card] was revealed, because let's be honest, this card will never see play …
One important bit is to get that free legendary card on the track on day 1 so you'll be better informed when you make crafting decisions. Its up at about 5750 xp, which would be obtainable from the xp gained …
From celestalon;
https://twitter.com/Celestalon/status/1376017145050492928
So, no. There's no quest reset.
So the damage your opponent will take would be equal to 6 minus whatever health is left of the minion, regardless of the [card]mo'arg artificer[/card]'s effect right? From that logic, then the damage the minion will take would be equal …
I suppose one reason could be that the horse in [card]galloping savior[/card] is another horse coming to his rescue after the brown one threw him over. The odd chance of this happening is the same exact amount as your opponent …
Quote From Suchti0352 That [card]Deathstrider[/card] Bug has actually been fixed in the latest patch. "Fixed a Duels bug where the Deathstrider Treasure could cause crashes when triggering multiple Deathrattles."
Nice to know its been fixed, …
Probably not. Darkmoon took a whole month before it stabilized. Even something as crucial as the daily quests being missing took somewhere around 2 weeks before they released a patch for it, and then we waited for around a week …
[card]Waggle pick[/card] lost its groove when [card]leeroy jenkins[/card] got HoF. I remember trying to make this work again a few months back but found that there's no longer any real pay off cards to pair it with. Doesn't help that …
The only one that I know is that [card]warglaives of azzinoth[/card] had an earlier, less broken version that if Im not mistaken is still used by Illidan in the game tutorial;

Yes, this is actually just [card]warglaive of …
Dealing with mage is probably the high bar for most decks in Barrens. [card]Wildfire[/card] literally makes it near impossible without some sort of late game burst or really early board flood. Once that hp reaches 3 damage and you haven't …
Its really a throw back to the earlier days when sticking a 4 mana 8/8 or a [card]twilight drake[/card] can literally decide games. The reason why it seems shallow is likely because it was a simpler time when there's very …
Its likely set back to when before darkmoon was launched, but I can't confirm this.
Ive played through to turn 6, conceded because my situation was hopeless, had like 20+ health, but did not count towards quest progression.
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