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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • It looks good, but bear in mind that this is a 5 mana card, and while this can theoretically gain you health, its more likely to just give you 1 extra health before it gets taken down along with your face.

    If your life hinges on this card, well, then that's not really saying much isn't it?

  • 1 extra health does not make taking 3 damage an equal trade off. Unless you're going ultra tempo aggro, something which I doubt can ever happen these days, there's simply better 2 drops than this guy. [Hearthstone Card (Bonechew brawler) Not Found] may have 1 less health, but at least that's a must kill and actually prevents you from dying.

    Will it see niche in painlock? I doubt it. Voidwalker is no longer with us, so painlock has got to manage its self damaging cards well, and this one seems like something that will more often than not backfire.

  • Its a very big boy with a massive tempo upside. That is if you get to trigger the frenzy.

    With broom, this is just crazy good, since you more or less get to pick what dies from the frenzy. But outside of that its just too slow and too unreliable.

  • Drawing for your opponent is never a good thing, and there's always an argument to be made that your opponent will always be able to make use of their card better than yourself.

    Its only niche is that if your opponent some how has 10 cards in hand then this card is just nuts. Try and guess how many times that will happen, multiply that with zero and that's exactly the number of times you will see this card unironically in a competitive deck.

  • Its obvious support for Mor'shan Elite. But its slow and the payoff is not really that good. Like I'd rather just play Feat of Strength instead, that is if at all.

  • If Gruntled Patron sees play it will be because of this card.

    But the fact that his frenzy effect is likely to be triggered by your opponent means less control for you, and that's often enough what will likely sink this card to unplayable levels.

  • Its fine. But to me its filler.

    Warrior already has draw from Outrider's Axe, and if draw is the game I'd rather just play Slam instead. A nice option for discover, and that's a very nice option indeed, but nothing else.

  • Get ready boys and girls, because this is one weapon that you will be seeing for a very long time in standard.

    The only good thing is that there's no other way for warrior to add durability to this weapon except for Doctor Krastinov and Corsair Cache. With three attack that's basically going to kill most things, and in case your opponent decides never to play minions for this to kill, it still does 9 damage overall without a buff.

    The only drawback is competition from Sword Eater (one of the best cards warrior has) and the fact that kazakus restricts this. But you can easily just grab this using corsair cache then play kazakus, though it does make it a bit iffy.

  • Since the loss of Shield Block and Risky Skipper this may be the closest we'll ever get to high armor values in standard for the time being.

    Yes, deal 2 damage is not really alot. But against aggro this is just lights out, and for that unique quality this will see play.

  • This is a good card mainly because its both battlecry and deathrattle so you're guaranteed to get value. The deathrattle is forgettable, but snagging a +1+1 on a vanilla stated minion is pretty good. If you somehow manage to get that deathrattle out, then this is just nuts.

    Zoolock or bust, because in other locks, this is not impactful enough.

  • Play this card, it dies, then what?

    That's the problem of all the caravans and this one is no better. Unlike Tinyfin's Caravan, this card has no niche since warlock can already draw, so what's the point of running something like this? Even if it triggers, its only going to get you a free 1 drop, which is honestly not worth all the trouble.

  • Its not really a bad card, but its true potential is obviously in a sort of miracle warlock which burns through their deck quickly.

    If miracle warlock is good, then this card will be good. Just keep going through the deck and play this as a final coup. Why not?

    But outside of that, the stats is just vanilla and will therefore never see any play.

  • The stats are good, the deathrattle is decent, and its a murloc.

    Hell, this will be played even outside of a murloc deck. Straight up good 1 drop that needs reasons not to be included.

  • Its just a good card. Good stats, with a good effect that will stay relevant even in the late game. If you're playing murlocs this guy will always be an auto include.

    But of course, you got to be playing a murloc deck. And that's not exactly a 100% tier 1-2 deck, so this card suffers from that.

  • Its an elemental which has a very nasty effect, in that it can clear away early boards and still be around and your opponent can never ignore it.

    Will see play as long as the elemental train can be kept going. Otherwise, its just a 2/5 which is honestly bad.

  • To be honest, with shaman's draw being as shit as it is, and the fact that this card is basically only ever going to see play in a murloc deck, I can genuinely see this being played.

    Might be the best caravan in the set. But before it can start showing off that statement, let it be known that its only the best among what's likely a very bad set of cards.

  • Its an elemental and its a decent minion with a nice 1 damage AoE. Its not the AoE that's really making it for this card, its the fact that its an elemental that curves into Lilypad Lurker and a decent stopper with 6 health.

    I think its fine.

  • If you can get the elemental train going reliably, this is basically Vilespine Slayer.

    Tempo shaman? Perhaps, its not entirely out of the question. Shaman can gain and keep board quite well, and there are tools available for midrange shaman to do well.

  • Evisecrate may be gone. But it seems like team5 just couldn't let go and made its replacement right back.

    In many ways its a nerfed evisc. But even at 3 damage for 2, that's still okay by my book.

  • Most of the time this is just going to draw you 2 cards. And for 2 mana, that's fine honestly.

    The fact that its a poison means you can get it off helbrim, so there's that too I guess. Not entirely sure if rogue really needs a card like this, since aggro rogue already draws decently enough, and this is just 2 mana without adding any tempo or damage.