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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Banning [card]Nozdormu the Eternal[/card]

Team5, you fiends.

So I watched some of the streams, mostly Kiblers. Here's some thoughts (I know some people hate this, so click on spoilers below at your own volition)

[spoiler]

- Mage looks really busted, especially if the games drag. [card]Wildfire[/card] and [card]mordresh fire eye[/card] more or less finishes every game of mage I saw. Guess hitting both face and …

Its good, like really good. Considering how difficult it is to draw for paladin, having something that basically draws its most useless cards and play it immediately, is really nice to have.

It does suffer from only having a token 1 damage. But that's hardly an issue. Whatever spawns from secret paladin will surely look to contest board, and …

If secrets are up, this card will be there.

Fact is that it draws cards and paladin having lost most of its draw option can certain use one as an aggressive deck, which secret pally will likely be one.

It has 4 health and it does some really disgusting stuff when triggered.

Yes, its going to see play. Lots of play.

4 years, 11 months ago · on New Rogue Minion - Efficient Octo-bot

It you're playing an elemental deck, expect to see this card. But outside of that its not really that great.

Its ultimate payoff at the moment is either [card]lilypad lurker[/card], [card]fire elemental[/card], or [card]fantastic firebird[/card]. All three are good 1 turn earlier, and this starts your elemental train so there's that too.

If [card]spawnpool forager[/card] wasn't a thing, this would be hot trash. But since that is a thing, this is basically a 3/4 for 2 on 2. And that might just be enough to seal the deal then and there.

You play this, your opponent suffers 1-2 turns of bs, and then this card gets removed. Ultimately, you're not really doing much with this card since it doesn't really buy tempo and at its very best denies your opponent a top deck answer.

Let's be real, this card will never survive more than 1 turn. Its middling health means …

4 years, 11 months ago · on New Neutral Minion - Far Watch Post

Its viability is solely on whether you can just get a ton of murlocs out in the same turn. But with [card]underbelly angler[/card] gone, and no other way to summon murlocs other than playing them yourself, you either swing board with this and win, or you lose both board and card advantage and lose.

I wouldn't count this card …

4 years, 11 months ago · on New Neutral Minion - Lushwater Scout

Aggro decks will love this, and so do I.

But its probably pack filler.

4 years, 11 months ago · on New Neutral Minion - Oasis Thrasher

It can't be discovered from primordial studies, and its effect only last once. In other words, its just bad. If you need a pay off minion, just play [card]imprisoned phoenix[/card], which while is slower is at least not restrictive to one spell.

Its a druid and shaman card basically. But why would either want to play a conditional 2 mana 2/4? Not a clue myself. I mean, if you really really need a 2/4 for 2, I'd go with [card]hecklefang hyena[/card], which at very least wouldn't get screwed by rng.

Lol. The very point of a divine shield is to prevent attacks, and this one only comes out after one.

Theoretically played on curve its very difficult to deny this value, but spidertanks aren't exactly hard to get rid of nowadays.

I can't see this outside of arena. Had it been 2/5 then at very least there's something, …

4 years, 11 months ago · on New Neutral Minion - Sunwell Initiate

In weapon decks this is just good. In many ways I would prefer this over [card]vulpera toxinblade[/card], or just play them both in a very fast aggro weapon rogue deck.

Anything that buffs weapons will at some point see play, so don't give your hopes up.

Cute little hog. Instant 5 stars. This is going to break the meta. Your opponent either concedes out of pity, or loses one turn from laughing. Either way, you still get to view that cute little hog for all its worth.

4 years, 11 months ago · on New Neutral Minion - Hog Rancher

One of the standout survival tool against aggro.

But its low attack means its basically only relevant against aggro and little else. I still rate this highly, but only because it kinda more or less guarantees at least 2 health and blocking one attack. Most taunts can't even manage one of those, let alone 2.

Its actually very powerful in secret mage. There's literally no way to truly know whether its safe to kill this, with [card]counterspell[/card] and the new [card]oasis ally[/card] being so handy.

For hunters and dhunters.

In dhunter in particular you can get this to create some shenanigans with [card]razorfen beastmaster[/card] and 5 drop deathrattles like [card]burning blade acolyte[/card] and [card]darkspear berserker[/card].

But its likely more relevant for hunters. Getting tonk out a few turns earlier is no joke.

4 years, 11 months ago · on New Neutral Minion - Barrens Trapper

At some point this card will be extremely powerful.

Until that day this is just arena filler. Too bad. I like it though.

4 years, 11 months ago · on New Neutral Minion - Injured Marauder

The only reason why [card]grim patron[/card] was so powerful back then was because it gets charge out of the old warsong commander. Outside of that its just bad. And this one is no better, despite being cheaper by 1 mana.

4 years, 11 months ago · on New Neutral Minion - Gruntled Patron