dapperdog
LV.20Dragon Scholar
Comments
5,712 totalThere's another weirder bug with [card]deathstalker rexxar[/card]. Apparently when you craft a zombeast, all you get is the first choice you pick, so effectively the hp is now just to discover a beast.
Man, hearthstone is now buggier than …
Looks like lady luck just rang by as I opened my packs.
Got 10 legendaries in like 85 packs. Don't know how it happened, but this is the best opening day I ever had.
Practically missed all the …
Its a confirmed bug. Here's the outofcards article.
Quick answer to your question: take out all your golden core cards. If you're netdecking it defaults to goldens. Gotta take em all off, and remember to choose the …
Well, its not like it wasn't expected. Big patch = big bugs. Hopefully they clear this up quickly, and maybe compensate us for this day one deluge of bugs? Don't hold your breath, its quite unlikely.
At the moment, …
For it to essentially have 'charge', the wording as to be as per Neeru's card description; 'each turn' or otherwise it would just go to sleep at the start of your turn and if your opponent clears it when it …

Just in case anyone is interested in looking at it.
[card]Soul rend[/card] will likely turn out to be Barren's winner of the 'Lady Liadrin Reveal' Award since its obviously a complete trash of a card before [card]neeru fireblade[/card] was revealed, because let's be honest, this card will never see play …
One important bit is to get that free legendary card on the track on day 1 so you'll be better informed when you make crafting decisions. Its up at about 5750 xp, which would be obtainable from the xp gained …
From celestalon;
https://twitter.com/Celestalon/status/1376017145050492928
So, no. There's no quest reset.
So the damage your opponent will take would be equal to 6 minus whatever health is left of the minion, regardless of the [card]mo'arg artificer[/card]'s effect right? From that logic, then the damage the minion will take would be equal …
I suppose one reason could be that the horse in [card]galloping savior[/card] is another horse coming to his rescue after the brown one threw him over. The odd chance of this happening is the same exact amount as your opponent …
Quote From Suchti0352 That [card]Deathstrider[/card] Bug has actually been fixed in the latest patch. "Fixed a Duels bug where the Deathstrider Treasure could cause crashes when triggering multiple Deathrattles."
Nice to know its been fixed, …
Probably not. Darkmoon took a whole month before it stabilized. Even something as crucial as the daily quests being missing took somewhere around 2 weeks before they released a patch for it, and then we waited for around a week …
[card]Waggle pick[/card] lost its groove when [card]leeroy jenkins[/card] got HoF. I remember trying to make this work again a few months back but found that there's no longer any real pay off cards to pair it with. Doesn't help that …
The only one that I know is that [card]warglaives of azzinoth[/card] had an earlier, less broken version that if Im not mistaken is still used by Illidan in the game tutorial;

Yes, this is actually just [card]warglaive of …
Dealing with mage is probably the high bar for most decks in Barrens. [card]Wildfire[/card] literally makes it near impossible without some sort of late game burst or really early board flood. Once that hp reaches 3 damage and you haven't …
Its really a throw back to the earlier days when sticking a 4 mana 8/8 or a [card]twilight drake[/card] can literally decide games. The reason why it seems shallow is likely because it was a simpler time when there's very …
Its likely set back to when before darkmoon was launched, but I can't confirm this.
Ive played through to turn 6, conceded because my situation was hopeless, had like 20+ health, but did not count towards quest progression.
…
Not really sure about meeting guys with basic cards in casuals. Could be that its someone trying out something that specifically uses more basic cards. Without a larger sample size, that's my best guess.
As for your second inquiry. …
That is interesting. It could be because we've never had something that specifically discards certain cards twice before so these kinda interactions have never really been seen. Perhaps all discards are actually calculated separated from one another, but I'd imagine …