I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has Secret Passage and Swindle.
Its bad now, but I wouldn't count it out with a little support from future expansions.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver with divine shield so this is absolutely the nuts when it does work.
But when it doesn't, i.e. when you're playing from behind, this is just trash.
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get something out of it. 1 more star is out of compassion. Because this is shit.
Had this at least triggered at the end of the turn, it would have been great. But it was not to be.
Bad. Because unless you coin it out on 1, its always going to just die in most cases.
Fact is that paladin can barely draw anything now, so all their cards must count. The payoff isn't really that great and is not even a guaranteed payout, so why are we putting this in the deck again?
I didn't actually got the chance to watch it but I can see now I have to, because usually after these final reveal stream, all I get is just bile from the community. The fact that there isn't any now means something really big has changed.
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with backstab.
1 mana decrease is a big deal for a class like rogue.
Its not bad, I grant you, but probably too ordinary to ever see real inclusion in anything other than highlander mage.
There's only like a few frost spells in standard worth considering anyway. Flurry (Rank 1) is a good one, but I'd rather save that up for a better turn with a better minion.
Now that Mana Giant and Mana Cyclone is off the charts for standard, what does this card actually aims to do? It can cheapen cthun cards but you need to first draw it for the effect to take place, and the fact is that its not an added effect but rather an aura. So kill this and suddenly all that mana cheats gone.
Even with Evocation, you're essentially trading away 5 mana to get it started and you can't even play everything since there's a limiter to this card. The best you can do is to play this, play something like Flurry (Rank 1) and start praying.
I kinda like this card. Hunters not being able to draw and can't generate a fart to save its life, this card is a nice little reload on board and hand. Being a beast is kinda a bonus.
Expect to see this in hunter decks more often, until a better discover card comes along.
I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has Secret Passage and Swindle.
Its bad now, but I wouldn't count it out with a little support from future expansions.
The fact that it hits only enemy minions is the real power here.
A bit expensive, but it is a removal option and there being so few of them means this will see some sort of play.
If you have at least 4 spells, this is decent.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver with divine shield so this is absolutely the nuts when it does work.
But when it doesn't, i.e. when you're playing from behind, this is just trash.
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get something out of it. 1 more star is out of compassion. Because this is shit.
Had this at least triggered at the end of the turn, it would have been great. But it was not to be.
Cobalt Spellkin is gone, so that's one engine dead.
If you can get Sethekk Veilweaver up and going then this card can actually clear boards. But by then I guess you're already going to win anyway.
I can't say Im impressed with this card.
It draws cards. And pally can barely draw now that Salhet's Pride is gone.
So its certainly going to see play if nothing more than the fact that its a 1 mana draw option.
Its not bad because;
- Its a secret that is not easily triggered and hence support cards like Cannonmaster Smythe and Sunreaver Spy on curve
- Against certain decks its basically a 1 mana 3/4 that will come out after your opponent has exhausted their mana.
Rat Trap worked the same way and is backbreaking everytime it comes out. And a 3/4 in a class that can buff shouldn't be underestimated.
Bad. Because unless you coin it out on 1, its always going to just die in most cases.
Fact is that paladin can barely draw anything now, so all their cards must count. The payoff isn't really that great and is not even a guaranteed payout, so why are we putting this in the deck again?
I didn't actually got the chance to watch it but I can see now I have to, because usually after these final reveal stream, all I get is just bile from the community. The fact that there isn't any now means something really big has changed.
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with backstab.
1 mana decrease is a big deal for a class like rogue.
It had to happen, because Apothecary Helbrim and Efficient Octo-bot would be unbearable otherwise.
I don't think this is the end of this card, but rogues will certainly find it harder to corrupt it now.
I must be color blind, because that Redgill Razorjaw is not red to me. Perhaps its because lorewise murlocs can't actually see red.
It does something definite and gives you an option for a better turn later.
The only downside to this card is that puzzlebox would be rotating. But otherwise its flexibility will allow it to see play in many mage decks around.
Its a good card for a tempo based secret mage.
They will be losing Ancient Mysteries and Arcane Flakmage, but this makes up for it...only slightly. Against aggro decks, it may be just lights out.
Its not bad, I grant you, but probably too ordinary to ever see real inclusion in anything other than highlander mage.
There's only like a few frost spells in standard worth considering anyway. Flurry (Rank 1) is a good one, but I'd rather save that up for a better turn with a better minion.
In no minion mage this is just crazy. In all else, its basically just a worse Arcane Intellect most of the time.
Cram Session is still the better card for a minion based mage.
Just crazy good. Even if its not, I'll be playing this card in all mage decks from now onwards myself.
Control mage is a definite threat now, with this inevitability.
Now that Mana Giant and Mana Cyclone is off the charts for standard, what does this card actually aims to do? It can cheapen cthun cards but you need to first draw it for the effect to take place, and the fact is that its not an added effect but rather an aura. So kill this and suddenly all that mana cheats gone.
Even with Evocation, you're essentially trading away 5 mana to get it started and you can't even play everything since there's a limiter to this card. The best you can do is to play this, play something like Flurry (Rank 1) and start praying.
Its alright I guess. That deal 1 damage might be the real hallmark here.
Just another average card, not much else to say here.
I kinda like this card. Hunters not being able to draw and can't generate a fart to save its life, this card is a nice little reload on board and hand. Being a beast is kinda a bonus.
Expect to see this in hunter decks more often, until a better discover card comes along.