dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts actually very powerful in secret mage. There's literally no way to truly know whether its safe to kill this, with [card]counterspell[/card] and the new [card]oasis ally[/card] being so handy.
For hunters and dhunters.
In dhunter in particular you can get this to create some shenanigans with [card]razorfen beastmaster[/card] and 5 drop deathrattles like [card]burning blade acolyte[/card] and [card]darkspear berserker[/card].
But its likely more relevant for hunters. Getting …
At some point this card will be extremely powerful.
Until that day this is just arena filler. Too bad. I like it though.
The only reason why [card]grim patron[/card] was so powerful back then was because it gets charge out of the old warsong commander. Outside of that its just bad. And this one is no better, despite being cheaper by 1 mana.
Its for [card]death speaker blackthorn[/card]. Basically the only deathrattle in Barrens even worth talking about.
Problem with this card is basically the same with other cards like it, its too slow. Outside of dedicated deathrattle decks, you won't be …
I really like this card. Its obviously meant for [card]death speaker blackthorn[/card], but taking 5 damage each? Well, that's too much to ask in my book.
Unfortunately, with so few good deathrattles around, you'll likely see this in deathrattle …
It looks good, but bear in mind that this is a 5 mana card, and while this can theoretically gain you health, its more likely to just give you 1 extra health before it gets taken down along with your …
1 extra health does not make taking 3 damage an equal trade off. Unless you're going ultra tempo aggro, something which I doubt can ever happen these days, there's simply better 2 drops than this guy. [card]Bonechew brawler[/card] may have …
Its a very big boy with a massive tempo upside. That is if you get to trigger the frenzy.
With broom, this is just crazy good, since you more or less get to pick what dies from the frenzy. …
Drawing for your opponent is never a good thing, and there's always an argument to be made that your opponent will always be able to make use of their card better than yourself.
Its only niche is that if …
Its obvious support for [card]mor'shan elite[/card]. But its slow and the payoff is not really that good. Like I'd rather just play [card]feat of strength[/card] instead, that is if at all.
If [card]gruntled patron[/card] sees play it will be because of this card.
But the fact that his frenzy effect is likely to be triggered by your opponent means less control for you, and that's often enough what will likely …
Its fine. But to me its filler.
Warrior already has draw from [card]outrider's axe[/card], and if draw is the game I'd rather just play [card]slam[/card] instead. A nice option for discover, and that's a very nice option indeed, but …
Get ready boys and girls, because this is one weapon that you will be seeing for a very long time in standard.
The only good thing is that there's no other way for warrior to add durability to this …
Since the loss of [card]shield block[/card] and [card]risky skipper[/card] this may be the closest we'll ever get to high armor values in standard for the time being.
Yes, deal 2 damage is not really alot. But against aggro this …
This is a good card mainly because its both battlecry and deathrattle so you're guaranteed to get value. The deathrattle is forgettable, but snagging a +1+1 on a vanilla stated minion is pretty good. If you somehow manage to get …
Play this card, it dies, then what?
That's the problem of all the caravans and this one is no better. Unlike [card]tinyfin's caravan[/card], this card has no niche since warlock can already draw, so what's the point of running …
Its not really a bad card, but its true potential is obviously in a sort of miracle warlock which burns through their deck quickly.
If miracle warlock is good, then this card will be good. Just keep going through …
The stats are good, the deathrattle is decent, and its a murloc.
Hell, this will be played even outside of a murloc deck. Straight up good 1 drop that needs reasons not to be included.
Its just a good card. Good stats, with a good effect that will stay relevant even in the late game. If you're playing murlocs this guy will always be an auto include.
But of course, you got to be …