dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts an elemental which has a very nasty effect, in that it can clear away early boards and still be around and your opponent can never ignore it.
Will see play as long as the elemental train can be …
To be honest, with shaman's draw being as shit as it is, and the fact that this card is basically only ever going to see play in a murloc deck, I can genuinely see this being played.
Might be …
Its an elemental and its a decent minion with a nice 1 damage AoE. Its not the AoE that's really making it for this card, its the fact that its an elemental that curves into [card]lilypad lurker[/card] and a decent …
If you can get the elemental train going reliably, this is basically [card]vilespine slayer[/card].
Tempo shaman? Perhaps, its not entirely out of the question. Shaman can gain and keep board quite well, and there are tools available for midrange …
Evisecrate may be gone. But it seems like team5 just couldn't let go and made its replacement right back.
In many ways its a nerfed evisc. But even at 3 damage for 2, that's still okay by my book.
Most of the time this is just going to draw you 2 cards. And for 2 mana, that's fine honestly.
The fact that its a poison means you can get it off helbrim, so there's that too I guess. …
I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has [card]secret passage[/card] and [card]swindle[/card].
Its bad now, but I wouldn't count it out with …
The fact that it hits only enemy minions is the real power here.
A bit expensive, but it is a removal option and there being so few of them means this will see some sort of play.
If you have at least 4 spells, this is decent.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver …
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get …
[card]cobalt spellkin[/card] is gone, so that's one engine dead.
If you can get [card]sethekk veilweaver[/card] up and going then this card can actually clear boards. But by then I guess you're already going to win anyway.
I can't …
It draws cards. And pally can barely draw now that [card]salhet's pride[/card] is gone.
So its certainly going to see play if nothing more than the fact that its a 1 mana draw option.
Its not bad because;
- Its a secret that is not easily triggered and hence support cards like [card]cannonmaster smythe[/card] and [card]sunreaver spy[/card] on curve
- Against certain decks its basically a 1 mana 3/4 that will come …
Bad. Because unless you coin it out on 1, its always going to just die in most cases.
Fact is that paladin can barely draw anything now, so all their cards must count. The payoff isn't really that great …
I didn't actually got the chance to watch it but I can see now I have to, because usually after these final reveal stream, all I get is just bile from the community. The fact that there isn't any now …
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with …
It had to happen, because [card]apothecary helbrim[/card] and [card]efficient octo-bot[/card] would be unbearable otherwise.
I don't think this is the end of this card, but rogues will certainly find it harder to corrupt it now.
I must be color blind, because that [card]redgill razorjaw[/card] is not red to me. Perhaps its because lorewise murlocs can't actually see red.
It does something definite and gives you an option for a better turn later.
The only downside to this card is that puzzlebox would be rotating. But otherwise its flexibility will allow it to see play in many mage …
Its a good card for a tempo based secret mage.
They will be losing [card]ancient mysteries[/card] and [card]arcane flakmage[/card], but this makes up for it...only slightly. Against aggro decks, it may be just lights out.