dapperdog
Lv.20Dragon Scholar
Comments
Evisecrate may be gone. But it seems like team5 just couldn't let go and made its replacement right back.
In many ways its a nerfed evisc. But even at 3 damage for 2, that's still okay by my book.
Most of the time this is just going to draw you 2 cards. And for 2 mana, that's fine honestly.
The fact that its a poison means you can get it off helbrim, so there's that too I guess. Not entirely sure if rogue really needs a card like this, since aggro rogue already draws decently enough, and this …
I want to like this. But unless you're literally trying to draw your whole deck this is just useless in a class that already has [card]secret passage[/card] and [card]swindle[/card].
Its bad now, but I wouldn't count it out with a little support from future expansions.
The fact that it hits only enemy minions is the real power here.
A bit expensive, but it is a removal option and there being so few of them means this will see some sort of play.
If you have at least 4 spells, this is decent.
But its true potential is a massive veilweaver turn when getting lots of spells in hand is not uncommon. Its fairly easy enough to make one really big veilweaver with divine shield so this is absolutely the nuts when it does work.
But when it doesn't, i.e. when …
I was excited when I saw this card. Then I read 'start of your turn' and instantly this went from 4 stars to 2. 1 star for the fact that it will never survive consistently enough for you to get something out of it. 1 more star is out of compassion. Because this is shit.
Had this at least …
[card]cobalt spellkin[/card] is gone, so that's one engine dead.
If you can get [card]sethekk veilweaver[/card] up and going then this card can actually clear boards. But by then I guess you're already going to win anyway.
I can't say Im impressed with this card.
It draws cards. And pally can barely draw now that [card]salhet's pride[/card] is gone.
So its certainly going to see play if nothing more than the fact that its a 1 mana draw option.
Its not bad because;
- Its a secret that is not easily triggered and hence support cards like [card]cannonmaster smythe[/card] and [card]sunreaver spy[/card] on curve
- Against certain decks its basically a 1 mana 3/4 that will come out after your opponent has exhausted their mana.
[card]Rat trap[/card] worked the same way and is backbreaking everytime it …
Bad. Because unless you coin it out on 1, its always going to just die in most cases.
Fact is that paladin can barely draw anything now, so all their cards must count. The payoff isn't really that great and is not even a guaranteed payout, so why are we putting this in the deck again?
I didn't actually got the chance to watch it but I can see now I have to, because usually after these final reveal stream, all I get is just bile from the community. The fact that there isn't any now means something really big has changed.
Just a random mech to come out of nowhere for rogue. And a good one too. At 4 health, its nearly impossible to deny value without wasting something from hand, and even if not, you can do it yourself with backstab.
1 mana decrease is a big deal for a class like rogue.
It had to happen, because [card]apothecary helbrim[/card] and [card]efficient octo-bot[/card] would be unbearable otherwise.
I don't think this is the end of this card, but rogues will certainly find it harder to corrupt it now.
I must be color blind, because that [card]redgill razorjaw[/card] is not red to me. Perhaps its because lorewise murlocs can't actually see red.
It does something definite and gives you an option for a better turn later.
The only downside to this card is that puzzlebox would be rotating. But otherwise its flexibility will allow it to see play in many mage decks around.
Its a good card for a tempo based secret mage.
They will be losing [card]ancient mysteries[/card] and [card]arcane flakmage[/card], but this makes up for it...only slightly. Against aggro decks, it may be just lights out.
Its not bad, I grant you, but probably too ordinary to ever see real inclusion in anything other than highlander mage.
There's only like a few frost spells in standard worth considering anyway. [card]Flurry (rank 1)[/card] is a good one, but I'd rather save that up for a better turn with a better minion.
In no minion mage this is just crazy. In all else, its basically just a worse [card]arcane intellect[/card] most of the time.
[card]Cram session[/card] is still the better card for a minion based mage.
Just crazy good. Even if its not, I'll be playing this card in all mage decks from now onwards myself.
Control mage is a definite threat now, with this inevitability.
Now that [card]mana giant[/card] and [card]mana cyclone[/card] is off the charts for standard, what does this card actually aims to do? It can cheapen cthun cards but you need to first draw it for the effect to take place, and the fact is that its not an added effect but rather an aura. So kill this and suddenly all that …