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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Now that Kill Command is gone, this is basically mandatory in all hunter decks.

    Your opponent can't even prevent it because you can just target your own minions to deal the correct amount of damage to your opponent.

  • Nice. But it'll never live long enough to ever reach its destination.

    Next please.

  • Its just far too slow to do anything. And since hunters still can't draw for shit, this card may well be a tempo loss for a better future turn that doesn't exist.

    But if you manage to highroll a discover for a card that's already on board, then there is no tempo loss. But admitably that's a really big highroll.

  • Its cheap, its annoying, and its turtles.

    Sign me up. For token druid this is just magnificent. For everywhere else, its simply unplayable unfortunately.

  • Unless you really really want that 5 armor off it, this is just unplayable while Guardian Animals is in standard, since Teacher's Pet is arguably the better card.

    It also has the distasteful 4 mana cost, which means no kazakus. Oh well, I guess Overgrowth would be too important compared to kazakus anyway.

  • Decent card I guess, but I still think Soul of the Forest is better.

    Maybe off discovers then. But its definitely still a legit card on its own.

  • This is just straight up insane...or its literally as unplayable as Astral Communion. My opinion is on the former.

    Druids draw better than others and ramp better than others, so effectively you're saying the opponent can only play 1 card while I play more than 1 card, and my cards are bigger and more impactful than my opponent's. Against some classes like rogue, its basically lights out.

  • I guess at rank 3 it deals 4 damage? But let's be real, it'll never really reach rank 3, since the game would be well over by then.

    So is a 1 mana deal 3 good enough for standard? The answer is obviously yes. Now that Twin Slice is gone, this card is just a near mandatory requirement in all dhunter decks.

  • The only good thing this brings to the table is that it can bring itself or Death's Head Cultist out on death. Both are not what I would call good play.

    Dhunters may draw fast, but not god like fast. So this card will only ever see limited use.

  • Best thing this card has is that it basically heals you for 4 and is easily a replacement for Soul Cleave who will be leaving standard.

    But without being able to double up with Mo'arg Artificer, this is just a straight only viable in token decks. But hey, it does heal for 4 and usually kills 1-2 minions.

  • Well, unless you're looking at playing Razorboar on 2, this is simply worthless as a weapon. With so many good weapons in dhunter, this one struggles mightily to be relevant, but with potential antisynergy with Vengeful Spirit and Death Speaker Blackthorn, I don't think we'll be seeing this any time soon.

  • Lol, yeah that's what I thought too. Doesn't help that they have ridiculously small health and can be easily traded favorably by just about any minion 2 drop and above.

  • My thoughts on the last set reveal:

    - Dhunters got deathrattle synergy...only lacking the actual deathrattles. They keep getting cards like Razorboar which summons deathrattles but that's as far as it goes. Only two deathrattles are standouts, Darkspear Berserker and Burning Blade Acolyte. One is too slow, and the other's deathrattle is detrimental. Like really? I guess we're waiting till the midset again eh. Its a farce how even druid got a decent deathrattle minion this time round, but not the class that actually needs it.

    - Celestial Alignment will at some point be the most disgusting card to ever be printed for druid.

    - The priest cards are decent now, so there's that. But still can't draw for shit and now galakrond is out they cant generate more minions, so as predicted: you clear the priest board ONCE, and that's game over.

    - There's some really spicy elementals that might just bring back midrange shaman. For all intends and purposes, Lilypad Lurker is basically Vilespine Slayer with only the smallest caveat. There might not be enough elementals in standard to make it consistent, but we'll see.

    - Wildfire is literally insane. If control mage makes a comeback, this is just backbreaking. Wonder why the hell is priest denied the Mind Shatter upgrade when they happily proceed to then give this to mage (Unless the second copy of wildfire literally just refreshes the hp)

    - We got rid of Eviscerate, only to see something that is basically that in Wicked Stab (Rank 1) come straight back. Is team5 literally toying with us?

     

    Mage, paladin, and druid looking really good. Almost a good leap away from the most unfortunate class this time round, demon hunters. Looking forward to the release already.

  • Quote From jagu

    You edited your original post. You mentioned, "if only there were cards that refilled your deck". And I just suggested Envoy Rustwix. There are also the Soul Fragment cards. 

    You edited it. So now, I look dumb one for suggesting something randomly when in fact it was you who didn't remember that there were cards that could refill your deck. You slimy dog.

    For the record, I did not change any part of my text as you suggested I did.

    I think you're referring to this line (bolded here):

    "Unless we see something that can refill your deck, stop you from drawing per turn, or something close to old Tracking or The Soularium, I doubt this card will be viable anytime soon."

    which still exist in my original post. So I don't know what you're talking about. If you mean my 'original' wording was only the words "If only there were cards that refilled your deck", that's just plainly false.

  • There's already plenty of support for secrets in paladin, I guess this was only the most natural card to create.

  • I'm actually more upset its just 1 mana. Had it been 2 mana there's plenty of argument can be made that its simply unplayable because even a midrange deck that curves decently can deny warlock ever playing a card like this, but its literally such a small investment that they easily destroy your board and play this in the same turn.

  • Its either going to be played in miracle warlock along with Neeru Fireblade, or its going to be played simply to shit on the opponent. Either way, I'm not exactly sure why this card need to exist, since Tickatus is bad enough, but to make it a 1 mana card, like c'mon team5.

    I can still defend tickatus since a setup is needed and he's a 6 mana dude that doesn't have taunt or rush. But this card is indefensible. Just play it whenever and wherever. Its not like controlock never floats mana anyway.

  • Good god, its as though as team5 got round a table and try to create the most annoying class there can ever be in hearthstone standard.

    So Tickatus isn't really annoying enough, let's shave even more cards off your opponent. But how can we make it even more annoying? Make it a one mana card. So unlike tickatus, which at very least has to do a setup and then played without dying, this card literally shits on your opponent with naught but a one mana investment.

    Yes, it takes 3 cards off your own deck too. But the goal here is not really to win, its also to cheese your opponent off.

  • Can't say I like it too much. Its just giving away 2 mana, so if you're even on board its just unplayable. If you're ahead, then the best thing to do is to play more minions to solidify, not play this card and praying to get another free turn.

    Besides which, this card is just bad on rank 1, and will only truly shine upgraded to rank 2. Can warrior keep a hand full of minions to take advantage of it on turn 5? That remains to be seen.

  • I can't say I think too much of this. It shares a similar weakness with Feat of Strength, in that despite the massive payoff it still needs you to handicap your turn for a bigger turn later. And most board centric decks, of which this will likely slot into, simply cannot afford such a loss in tempo.

    Its strictly bad to play this without having it rank up to 2, and even then I think warrior will not be able to fully take advantage of it.