dapperdog
Lv.20Dragon Scholar
Comments
Can't say I like it too much. Its just giving away 2 mana, so if you're even on board its just unplayable. If you're ahead, then the best thing to do is to play more minions to solidify, not play this card and praying to get another free turn.
Besides which, this card is just bad on rank 1, …
I can't say I think too much of this. It shares a similar weakness with [card]feat of strength[/card], in that despite the massive payoff it still needs you to handicap your turn for a bigger turn later. And most board centric decks, of which this will likely slot into, simply cannot afford such a loss in tempo.
Its strictly …
It gives you weapon buffs, twice.
Expect this to be in just about every rogue deck bar the craziest memes. Got rid of [card]eviscerate[/card] only to recreate even more burn with this thing.
This card is just plenty of utility for rogue. Whether its buffing weapons, or activating combos, its just simply so much damage.
Perhaps we'll see that nerf to [card]nitroboost poison[/card] after all. You can literally destroy your opponent from a good amount of health simply by highrolling with this card, and its not like you can't get more value …
Quote From AngryShuckie Also, that damn broom. It shows how overtuned a 1-mana neutral is when people's first thoughts are "maybe it works well with broom?"
Honestly, now that you mention it, I do find myself coming back to this failsafe 'this would still be viable with broom' excuse quite often.
Maybe team5 should have a …
Quote From FrostyFeet Cool and rather unique effect. Not sure how viable it will be though.
For achievement hunters: Celestalon is once again teasing us with upcoming achievements. Apparently you'll need to kill the drained minion with Serena.
If you only need to do this once, its simply enough, since anything with 1 health …
There's no shenanigans here, this card will never kill the target unless its literally at 1 health.
Kinda useless actually. And its a legendary too. The only hope this card has left is that there's some OP epic card around the corner that will immediately make this card the most powerful card imaginable.
I guess while we're hoping …
A fairly underwhelming priest legendary to be honest.
The problem is that this card doesn't remove the target, but rather soften it, at roughly half its stats and building up a decent minion for you, depending on the target. So you spend 2 mana to reduce a target's stats and then...I guess you play broom and remove it? Or …
Yeah, unfortunate. If Im not mistaken, elysianna would be unnerfed back to 8 as well.
But probably don't really need it to be honest. Once the portal's up you're often 2 turns from winning unless your opponent is capable of freezing your board, and if they can then there's no space to play elysianna anyway.
Probably not going to make the cut even if this deck somehow gets to tier 1/2. Played early and you're now 3 cards away from emptying. Played at the late stages of the game, and its arguable that you don't really need it since you have a permanent board of six 3/2 imps.
One of those cards that shows potential but is practically impossible to pull off without dying.
But if team5 really wants this to work, expect plenty of support in the coming 2 expansions. The payoff is certainly nice. Outside of freeze spells, there's just very little you can do to prevent 18 damage incoming, since the imps are summoned …
Guess warlock's not only going to delete your deck in the next expansion, they're also going to delete their own deck.
Probably some kind of weird midrange zoolock that goes through their deck really quickly just to make this card work. But there's still significant hurdles for this to actually be viable;
- Warlock can no longer draw …
Its main use will be to vomit out as many cards as it can be done on 4.
You can actually just jam him into any rogue deck and get value somehow, and since rogue tends to draw cards like the wind, not to mention [card]secret passage[/card] being very handy, its not entirely out of the picture to just …
Im not entirely sure its a good idea, because without the benefit of history we don't really know if the quests will reset once the new reward track comes in. It did during darkmoon, but that was admitably a larger jump from the old to the new. And big patches are often code word for 'lots of bugs attached' which …
Wouldn't both Roame sisters technically be human? Unless tamsin's an undead.
Even if this can be done transparently it will never happen simply because it makes games more about highrolling rather than skill. Team5 have stated on multiple occasions that they would prefer cards to not have that 'draw this and win' quality, and assigning draw rates to certain overpowered cards will not change the fact that games are won because …
Cutterbutter. His occupation when he's not out roguing somewhere.
Cheats mana to such a ridiculous degree, its impossible that this card will not see play. Its basically a tempo 3/3 for a net negative 2 mana. What else is there to say?
This card cheats a total of 2 mana, not counting the combo activator you need for this to work.
Unfortunately, unless there's some [card]questing adventurer[/card] or [card]edwin vancleef[/card] like card for rogue, this is just pure mana cheating for 2 without the necessary big minion to go along with it.
But with cards like [card]shadowstep[/card], you're really cheating …
[card]Self-sharpening sword[/card] and [card]assassin's blade[/card] are in standard.
I mean, is there any reason to play this card over those two? Nope.
Fairly certain [card]self-sharpening sword[/card] and [card]assassin's blade[/card] is just better
SSS costs the same and have 2 more durability and is more reliable because it doesn't need poisons to deal 10 damage over 4 turns. With poisons SSS starts to deal obscene damage whereas this card requires poisons to even be relevant at all.
Similarly assassin's blade have …