dapperdog
LV.20Dragon Scholar
Comments
5,728 totalNow that [card]kill command[/card] is gone, this is basically mandatory in all hunter decks.
Your opponent can't even prevent it because you can just target your own minions to deal the correct amount of damage to your opponent.
Nice. But it'll never live long enough to ever reach its destination.
Next please.
Its just far too slow to do anything. And since hunters still can't draw for shit, this card may well be a tempo loss for a better future turn that doesn't exist.
But if you manage to highroll a …
Its cheap, its annoying, and its turtles.
Sign me up. For token druid this is just magnificent. For everywhere else, its simply unplayable unfortunately.
Unless you really really want that 5 armor off it, this is just unplayable while [card]guardian animals[/card] is in standard, since [card]teacher's pet[/card] is arguably the better card.
It also has the distasteful 4 mana cost, which means no …
Decent card I guess, but I still think [card]soul of the forest[/card] is better.
Maybe off discovers then. But its definitely still a legit card on its own.
This is just straight up insane...or its literally as unplayable as [card]astral communion[/card]. My opinion is on the former.
Druids draw better than others and ramp better than others, so effectively you're saying the opponent can only play 1 …
I guess at rank 3 it deals 4 damage? But let's be real, it'll never really reach rank 3, since the game would be well over by then.
So is a 1 mana deal 3 good enough for standard? …
The only good thing this brings to the table is that it can bring itself or [card]death's head cultist[/card] out on death. Both are not what I would call good play.
Dhunters may draw fast, but not god like …
Best thing this card has is that it basically heals you for 4 and is easily a replacement for [card]soul cleave[/card] who will be leaving standard.
But without being able to double up with [card]mo'arg artificer[/card], this is just …
Well, unless you're looking at playing [card]razorboar[/card] on 2, this is simply worthless as a weapon. With so many good weapons in dhunter, this one struggles mightily to be relevant, but with potential antisynergy with [card]vengeful spirit[/card] and [card]death speaker …
Lol, yeah that's what I thought too. Doesn't help that they have ridiculously small health and can be easily traded favorably by just about any minion 2 drop and above.
My thoughts on the last set reveal:
- Dhunters got deathrattle synergy...only lacking the actual deathrattles. They keep getting cards like [card]razorboar[/card] which summons deathrattles but that's as far as it goes. Only two deathrattles are standouts, [card]darkspear berserker[/card] …
Quote From jagu You edited your original post. You mentioned, "if only there were cards that refilled your deck". And I just suggested Envoy Rustwix. There are also the Soul Fragment cards.
You edited it. So now, …
There's already plenty of support for secrets in paladin, I guess this was only the most natural card to create.
I'm actually more upset its just 1 mana. Had it been 2 mana there's plenty of argument can be made that its simply unplayable because even a midrange deck that curves decently can deny warlock ever playing a card like …
Its either going to be played in miracle warlock along with [card]neeru fireblade[/card], or its going to be played simply to shit on the opponent. Either way, I'm not exactly sure why this card need to exist, since [card]tickatus[/card] is …
Good god, its as though as team5 got round a table and try to create the most annoying class there can ever be in hearthstone standard.
So [card]tickatus[/card] isn't really annoying enough, let's shave even more cards off your …
Can't say I like it too much. Its just giving away 2 mana, so if you're even on board its just unplayable. If you're ahead, then the best thing to do is to play more minions to solidify, not play …
I can't say I think too much of this. It shares a similar weakness with [card]feat of strength[/card], in that despite the massive payoff it still needs you to handicap your turn for a bigger turn later. And most board …