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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

That's definitely a good card here. Now we see where main deathrattles are in dhunter.

Remains to be seen what this card can really do, so its hard to evaluate. Its good that it only brings up deathrattle minions so you can insert very specific cards to be brought back. Ideally a taunt minion or 2 will be good.

Wide board buffs will always at some point be relevant, so I'm not counting this one out yet. Its slow at 5 + a trigger. But the core set has been geared towards tempo so the game is likely slow enough that this card can actually work.

Expect to see some unconventional ways of triggering the frenzy of this …

On its own, its just too slow and your opponent will likely kill everything on board before going for this card.

With [card]animated broomstick[/card] and the augmerchants, this card suddenly became a lot more consistent, but its a turn 6 play, and it requires you to already have a board or otherwise its all wasted.

So many conditions …

If you're building a deck full of taunts, this guy is just a free 2/3 most of the time.

Just don't go dreaming that this card would survive more than a turn.

High marks for the potential. Low marks for practicality.

Basically the conditions for this to be good requires a wall of taunts. A feat not repeated since the days of taunt druid. Unless that returns, this card isn't really going to do anything.

I wonder of this card is supposed to be Maiev's vengeful spirit hence why it actually looks like a warden.

But without reveals of better deathrattles, this card is just weak. Dhunters have never really lack draws, and this one is conditional in that it must be outcasted to actually do something.

Probably just muk up your [card]illidari …

Deathrattle dhunter. Oh dear. But so far we've haven't actually seen any good deathrattle from neutral or from the class, so I'm guessing dhunter's second legendary would have some really powerful deathrattle effect. Otherwise I can't see where we're getting towards.

Yes drawing 2 cards while having a 4/4 is really strong. [card]Elven minstrel[/card] have proven that easily years …

Seems like team5 really wants druid to start playing a slew of taunt minions instead of just the usual broken stuff + ramp.

Unfortunately, I'm yet to be convinced. [card]Razormane battleguard[/card] is basically a [card]pint-sized summoner[/card] that pays for itself if you can get a taunt out on the same turn, but its likely never going survive more than …

Get ready to be high rolled to death with druid. We lost edwin in rogue, but gain it straight back in druid.

Fortunately, it cant buff itself. Be thankful for small mercies.

4 years, 11 months ago · on New Druid Minion - Guff Runetotem

This thing can really go mad. Druid already cheats mana well enough and since nearly all druid spells are nature spells, letting any minion alive past turn 3 might just spell the end right there. Works well with stuff like [card]innervate[/card], [card]nature studies[/card], and just about any spell that's currently in token druid.

Basically druid just got its own …

As a silence effect, it may be too slow. But as disruption against certain cards coming out on curve this is just good, especially since it costs nothing.

I wouldn't say this is uber levels of good. Its a tech card that will only see play when the meta lines up for it.

The fact that its 0 mana is interesting, because as a silence effect its often enough going to be too slow, but that it costs nothing should make up for it somewhat. Play this and discourage your opponent from playing deathrattles, or buffs. For 0 mana that's just fine.

Its certainly a good tech card, and will see play …

Weapon buffs are almost always good in rogue, so I expect this to see play.

But more likely you'll get if off wandmaker most of the time. Its certainly a nice card to have when you're playing slower rogue decks, but in aggro rogues, its perhaps better to just play [card]toxicologist[/card]

4 years, 11 months ago · on New Rogue Spell - Paralytic Poison

Its a nice little addition into the 1 cost spell pool in rogue. Maybe [card]wandmaker[/card] will be a rogue staple until it rotates after all.

Fortunately, this card will only ever really be powerful in wild, in certain [card]kingsbane[/card] rogue decks. In standard, its basically just going to give you 2 attacks without taking damage, fairly substantial, but only …

There's definitely a lot to say how high the attack can get to. But at 3 health its likely it'll only ever gain 2 more attack, and then die to even the simplest removal option.

Its best trait is still as a 1/3 at 1. Maybe that alone is good enough for most warriors.

4 years, 11 months ago · on New Warrior Minion - Warsong Envoy

Its kinda decent as a 1 drop with a major upside, but let's be honest, the condition are pretty hard to meet what with warrior losing some of its most reliable minion damage option in both [card]risky skipper[/card] and [card]inner rage[/card], as well as an incentive to damage at all in [card]battle rage[/card], so its fairly hard to ever gain …

Its a 2/3 murloc that synergizes with other murlocs. If you're playing a murloc deck chances are good you would need this card solely because its a good 2/3 for 2 murloc.

The description, a mere bonus. If you intend to save up to clear boards with this card I'm afraid you're up for some disappointment, at least until …

4 years, 11 months ago · on New Shaman Minion - Firemancer Flurgl

Wish [card]toxfin[/card] is still in standard, then this card would be legit.

As it stands, the word 'play' and not 'summon' is the crucial decider here. And unfortunately, like so many other murlocs, the best part of this card is that its a 2/3 murloc for 2. The description is a bonus, a good bonus mind you, but a …

The fact that it freezes everything and develop a 3/3 is decent enough. Its a stall card though, I just don't think it'll fit into other decks. Dealing 4 damage to a frozen minion is kinda an extra that's only occasionally useful.

[card]Flurry (rank 1)[/card] is still the better card in both stall and tempo, in my opinion.

4 years, 11 months ago · on New Mage Minion - Varden Dawngrasp

Got rid of [card]frost nova[/card] and [card]blizzard[/card] only to print cards more or less like them. One day every card in mage's hand in wild will just be freeze effects

This card will only ever be prized for the freeze all effect rather than the damage. But with [card]flurry (rank 1)[/card] being so handy, its likely to end up …