dapperdog
Lv.20Dragon Scholar
Comments
Deals direct damage and is a minion.
[card]Eviscerate[/card] may be gone but its spirit lives on.
You can easily just do 8-12 damage a turn with this, with the right cards. Even as a 4/4 deal 2, I don't hate it honestly.
There's just so much shenanigans you can do with rogue whenever they get a minion that can hit face for huge amounts. [card]Shadowstep[/card], [card]secret passage[/card], tenwu, [card]potion of illusion[/card]. Its not entirely out of the question to just hit face for 8-12 in one turn, more if you get lucky.
The fact that it comes with a 4/4 body …
Its not really that bad, but its the sort of card that really gets better as better spells are introduced. At the moment, hunter can't really draw fast enough to justify a [card]violet teacher[/card] turn, and their spells are hardly cheap enough that this can reliably get more than 2 hyenas out in the same turn.
For now, its …
Its likely more relevant in wild with [card]gonk, the raptor[/card].
In standard, I can't really say what druid intends to do with this card. Druid isn't really low on draws, and they ramp up fast enough that cards like these are simply aren't impactful to bother with.
Unless there's like a major beast down the reveal line, I …
The new most hated card in mage has just been invented.
Its either going to be nerfed because of the heat it gets from the community, or its just going to be cancerous everywhere it goes.
Step 1: Take away [card]frost nova[/card]
Step 2: Proceed to design a 0 mana spell that can reliable freeze at least 2 minions
Sometimes I wonder if the dev teams are working on so many things simultaneously they don't even notice stuff like this.
This card is just insane in so many ways. Develop minion, play this …
Its basically to make up for [card]murloc warleader[/card] in standard. But there needs to be more murlocs before shaman can get fishy again.
To be honest, had this been a paladin card it would have been nuts, since paladin still have some of the best murlocs around in Murglgle and [card]imprisoned sungill[/card]
Outside of murlocs, its just [card]blessing …
Played all the pokemon games up until the remake of the 3rd generation. Generally watch the VGS (tournament) So here's my opinion;
- The pokemon games have not really innovated much throughout, like really little. Typical of Nintendo games anyway. It used to be quite exciting to catch these things and then level them up for those sweet evolves. …
The effect is basically just Thaurissan for one, and only for spells at that. At 3 health, its never going to survive more than 1 attack, so unless you can give this card windfury or dormancy, its just ticking for 1 nearly every time.
Is it good? Perhaps in control pally. But in everywhere else, its kinda like a …
Sadly this has to be a 4 mana card which means no Kazakus shenanigans if this is good. And boy is this one good. Librams are already cheap and you can absolutely chain [card]libram of wisdom[/card] with broom to basically just have full board around turn 5-6. And you get that with 2 cards. Against aggro decks, that's basically the …
Probably its an inclusion into aggro pally decks, but I'm a little torn over its high cost. At 4 mana, you're essentially passing a turn, and unlike [card]survival of the fittest[/card], which this card will inevitably be compared with, +1+1 is hardly going to ever get you board back if you don't already have it, and paladin obviously don't cheat …
This card is insane amounts of value, basically its doubling your shadow spells effect, and you get to choose whether to play it.
But shadow spells in warlock are pretty much confined to a few good cards like [card]mortal coil[/card], [card]siphon soul[/card] and [card]drain soul[/card], so there's that I guess. Wish it would give out random shadow spells instead, …
Im not really keen on cards that delete your deck, and I think its too expensive for what it does once you factor in the cost and the card advantage.
Its likely only ever going to see play via discover effects, and even then I think its unlikely to ever see any use.
Its basically going to trigger your deathrattles and clear most of the board, or its just going to do 2 damage to everywhere in exchange for a token. Either way, this card is better than it looks.
Maybe handlock can use some deathrattles like [card]nerubian egg[/card]s or just plain [card]loot hoarder[/card] to go well with this card.
Its a nice little tool to have, but to me its likely to be just [card]lock and load[/card] fodder, to be played precisely because lock and load exist.
On its own, its decent. But we'll have to see what identity hunter will get since face hunter is more or less dead.
Thanks, missed out that crucial factor.
So you cant chain the same spells. Oh well, there goes my value dreams.
Nice to get off discover, absolutely trash as a standalone card included into a deck.
It'll never be placed into decks unironically, but its effect isn't too bad. You get to either heal or deal 1 extra damage and that has to count for something.
[card]Wandmaker[/card] might see inclusion into rogue decks so you'll likely see this card …
Its bad, and if you're wondering why this card has to be as bad as it is its because the 1 mana slot in rogue next meta is absolutely insane. This one mellows [card]wandmaker[/card] by a little, so let's be thankful for small mercies.
But is it really as bad as it looks? Well, maybe not THAT bad. If …
Well, with [card]tamsin roame[/card] being so handy, all shadow spells must automatically get a second consideration because now you can cast it as many times as you like in that turn. Something feels wrong here. Either Im misstating the effect, which is to effectively just put the same shadow spell in your hand that cost 0 (which then can be …
From crab to scorpion, to...lizard? Like that's a jump you dont see everyday.
The effect is somewhat underwhelming mostly because [card]tundra rhino[/card] is no longer standard. Strangely, this is one card that's decent at the start, and gets progressively iffy as it upgrades, mostly due to the fact that hunters dont tend to last until the late game.
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