dapperdog
Lv.20Dragon Scholar
Comments
I kinda agree that its likely to be something you want to stumble on via generation. But with the core set being weaker now, its not entirely out of the picture for a big boy with taunt on 6 to be a legit good play.
A small comment on [card]ogremancer[/card]. I happen to know that some pros used it …
Its big, has taunt, and heals for a ton.
But its just a decent card that only really counters tempo-aggro. Most burn decks would want to avoid killing it, as long as they can hit face and the healing will likely be too slow in those matches. Im doubtful because cards like these tend never to make the cut, …
Funnily this has synergy with [card]cannonmaster smythe[/card], for in cases where you don't have or want to play secrets yourself. Its not very likely to happen, but it exists anyway.
Its kinda a tech card, but not really. It doesn't remove your opponent's secrets, so you cant just play this and then have free reign. It does mean your opponent can't do that to you too.
A small little synergy with [card]cannonmaster smythe[/card]. Not likely to happen, but hey its there.
It will likely be too weak before turn 5, so there's that to be considered. But after that, its just good. In fact after losing pyromancer, what other options does priest really have? This one fills that hole decently, if not neatly.
At turn 10 its insane. But let's be honest, most games don't ever get to turn 10 …
Its weak before turn 5, but after that its just a good card. The fact that it doesn't need to be in your hand to upgrade is crucial or otherwise it'll be too slow to be anywhere near good.
After the massacre we seen with priest's core set, any removal option from barrens would be welcome, and I welcome …
It has taunt and heals for 8.
I'd like to believe this card is a lot better than it looks, especially given that most burst damage has been removed from standard. Perhaps there's better deathrattle synergies yet to come so there's more than one reason to include this into the deck.
Looks like someone just gave [card]shadowjeweler hanar[/card] a run for its money.
It doesn't remove secrets, but allows you full information while also making your opponent's turn hell. Interestingly it does have a funky effect if your opponent is playing [card]plagiarize[/card], so both sides can just secret up all day playing nothing but this card.
Will it see …
On the one hand, this card can absolutely be bonkers with [card]feat of strength[/card], on the other, its just a decent if unimpressive card without the buff.
My gut instinct is that there would be a place somewhere for this card to exist comfortably; maybe there's some kind of [card]armagedillo[/card] effect in barrens that is yet to be revealed.
More spell synergy and certainly a good card if you're going the [card]lock and load[/card] route.
But there really needs to be better 2 cost and 3 cost spells to make this one really powerful. Still, being able to draw for 3 on 5 isn't really that bad, and this is hunter we're talking about. Any card that enables …
Its difficult to say where this card will fit in. On the one hand, it does allow you to more or less remove board and reload with full mana crystals, but an AoE is a reactive card that more often than not is required on demand to save your face from damage, and this card doesn't really do that.
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Sure, one turn later. Which means you're taking all the damage from board if theres no taunt.
Play this, and if you're not already dead the next turn, then you just got an AoE effect with full mana crystals to spend. That's not necessarily a bad thing, but as I say, if dhunters can tank those hits with healing, …
Nice [card]doomsayer[/card] effect, but shares some of the same problems while not really sharing the same advantages.
One of the best features of doomsayer is that it needs to be removed so you more or less save 7 health since your opponent will be busy removing it. This does not present the same advantage. Yes, the effect can't be …
Now this is a card that hunter really needs, given that [card]lock and load[/card] is now standard. More draw is always welcome with hunter anyway.
I hope this being a legendary mean there would be better 2 and 3 costed spells for hunter, because at the moment, most good hunter spells costs 1.
Best part about this card is that it has taunt, and it summons a copy of itself, so its actually possible to get two 9/9s out with a [card]feat of strength[/card] played earlier.
But the conditions is a little more difficult. If this catches on, then oozes will stop this from getting massive value on turn 5, and there's …
Well, then we can experience two new things in the space of one week. As someone who don't really have much time with games in general, its welcoming news.
I agree that its just too soon. To make this work, ideally we need something that will draw out a bunch of secrets, or just play them outright. There's always that chance that there would be a pally card that simply draws 2 spells for 2 mana. So I'm not exactly giving up yet.
Its basically trying to ape [card]spiteful summoner[/card], but with an added twist that it will draw that spell out for you.
The problem is that it costs 1 more (2, if we're comparing with spiteful pre-nerf) and that it draws that spell, which means you cant just jam two 10 cost spell in there and hope to hit it …
Quote From Live4vrRdieTryn Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it to be a bust.
That's fair enough. It does extend your deck size by 5 and a …
We don't know the full extent of what you can get off the golems, but the mere fact that you can draw 2 cards with it means this will almost always see play in some capacity.
I expect to see minion related descriptions like stealth, lifesteal, rush, or windfury. But since there's different tiers, there has to be something …