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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Unless there's a real benefit to playing secrets in paladin, this will never see play. And even then I still don't think it'll ever see play.

    Its only niche is to deny corrupt spell value from your opponent, and cthun pieces. But any good player would've spotted that from miles away anyway. In any case, why would any person put this in their deck competitively is an exclamation worthy of the card's name.

  • Paladin secrets are often baffling, but this one makes absolutely no sense flavorwise.

    In any case, the potential of this card to completely screw you is about the same as when you decide to put this card into your deck. Just not really worth it really. A poor man's Counterspell, like really poor.

  • 5 points for a being a 3/4 for 3 murloc, which is a good deal of bulk.

    0 points for the Cult Master effect that turns murlocs into legendaries

    So I guess, its just an average card. Had the effect been similar to Underbelly Angler it would've been great, but requiring that murlocs first be dead? Thats a bit too much an ask

  • The only real power of this card is that its a murloc that's a 3 mana 3/4 spidertank.

    The fact that it refuels with legendary cards is but a small bonus, of which for a murloc deck, wouldn't really be all that useful. Plus, the only way to get extra value off this card is the same condition as for Cult Master, and that card never saw any play in a murloc deck.

  • Quote From FrostyFeet

    First of the Enhancement Shaman cards, it seems. If they get a 1-Cost weapon, this will definitely see play. Although I guess it forms a natural curve with Stormforged Axe as well. It would feel weird if that card saw play though.

    In AoO when tempo dhunters were everywhere Stormforged Axe was generally considered as an early viable weapon for shaman, despite the obvious downsides. But that was a time where not having an answer for Satyr Overseer on 3 is equalivalent to an instant concede.

    But seriously though, the axe is so bad it will never feel good playing on 2, and building your deck around this one card so it can give you two 3/2s on 3 is about as good as an indictment of the shaman class as a whole throughout the last 2 expansions.

  • Even if its nothing more than 1 tick, it essentially makes your totems harder to kill, and they can actually attack now so your opponent can't just destroy your entire game with nothing more than a few 1/1s on board.

    This thing also has 4 health by the way, so if there isn't a board that can straight up kill this on 2 you can just coin this out and it will likely survive the turn, at which point a Totemic Reflection on 3 will immediately snowball the game.

  • Its a niche card for a theoretical big shaman deck. The conditions are simply too hard to shaman to pull off in the early game, and honestly, two 3/2s for 2 isn't scary or game breaking.

    Maybe there's something else down the line, like a good 1 mana weapon, or some spell that allows you to attack basically for free. Otherwise, can't see why anyone would play this in standard competitively.

  • Not sold on this to be honest. Most of the time this would be a 2 mana 3/2, which is a fair card, but there's plenty of similarly costed and stated cards that also perform a tech role. If you want more out of this then you'll have to first equip a weapon, of which there's none currently that curves into this, and nearly all shaman weapons are either too expensive, or play very specific roles, which means you'll probably want to play something else other than this as a follow up.

    The only niche this performs is in a big shaman deck, so you can have a small minion for your early game without mucking up your combo. But this is admitably more significant in wild than in standard.

    Maybe there would be something else down the line that justify why this card is an epic.

  • There's always the chance that a more midrange big spell druid will appear. At the moment, I agree with you that its not as broken as mountseller turns. But it still gains you 8 health and the possibility of a Tirion Fordring highroll.

    There might be more support down the line, who knows.

  • The potential of this to be extraordinary is so wide. Since the clone also has stealth, you can't even deny that card from charging your face without some AoE effect.

    Yes, it can also copy a useless minion, but because its a secret, you'll never know or be able to risk it attacking with your sole big minion, unless you're straight up winning after that attack. Otherwise, the counter lethal can be insanely real.

  • This thing is just pure evil.

  • Not really sold as yet on this card. Its just a big card with a big effect, but druid usually want to either play Guardian Animals or Exotic Mountseller with a bunch of cheap spells.

    Don't think this card will change that, but there may yet be more support for a big spell druid down the line.

  • Its basically Libram of Hope in druid.

    Can't wait to see those Solar Eclipses that gains 16 health and 2 massive minions. Oh, and it will happen around turn 6.

    Might be more support for big spell druid later down the line, cause' the current broken play is a bunch of small spells along with cards like Exotic Mountseller and Ysera, Unleashed for the extra value

  • It can easily be a minion. And even if its a spell, if it curves into this, or after this, then it wouldn't matter. The point is to ideally have a board of totems when this is played.

  • Its certainly an auto include into totem decks, but I don't think its really any good outside of that.

    I still think shaman loses board too easily, and this card looks to me more like a win-more card that snowballs but played from behind is about as useful as a deep pocket with a hole in it.

    There's still plenty of shaman cards unrevealed, so my fingers are crossed for a better early game and some board swinging cards.

  • Its definitely something, and certain to be in every totem shaman deck. The fact that it can't buff itself is a small note, though if you manage to land Totemic Reflection on it then it will secure at least a +1+1 on each.

    Unfortunately, its quite useless outside of a dedicated totem deck. If you're not running at least 4 totem cards in your deck along with something like Totemic Reflection and Splitting Axe, this one does very little aside from being a soft taunt.

    It may be just me, but unless we see some card that swarms the board with tiny totems, or a better early game for shaman, this one falls quite flat in the water. The buffs are nice, but shaman tends to lose board way too easily, and this card doesn't solve that problem.

  • Hunter secrets have always been strong and annoying to deal with so this weapon is going the right way. It does seem a little too expensive, and having only 2 attack condemns it slightly since its unlikely to be able to kill anything without support. Its also a weapon, which means its always under threat of ooze, and competition; hunter's other weapons not being slouches themselves.

    Still, having the option to discover two secrets is not to be ignored.

  • Essentially with Shadowstep in hand you can bonce anything for another battlecry trigger for a mere 1 mana.

    Its just a versatile and strong card, and will definitely see play. Right out of the bat Kronx seems to be the best target for this card. There may be better ones down the line.

  • Its more comparable to brann honestly, even down to the effective cost of having your battlecry trigger twice.

    Combos well enough with Shadowstep. There's definitely a lot you can do with this card, and it wouldn't surprise me if it sees play until it rotates from standard.

  • Its a good card on its own, but I wouldn't be straining over getting anything out of the deathrattle.

    At least its better than Lucentbark most of the time, but will likely end up the same way as that card, at least in standard.