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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • If it weren't for Doomhammer, Boggspine Knuckles and The Fist of Ra-den, I'd rate this as trash. Unfortunately, since all three don't synergizes well with Inara, I'd have to wonder how any of these cards were when they were first being designed.

    The potential of this card is obviously tied to the weapons shaman has available. With the knuckles itself will guarantee that this card sees play. But I'm more into the potential of this card with doomhammer. Its kinda easy to forget how powerful a windfury weapon can be, especially in a class as stuck as shaman is.

  • A good card for shaman. Probably the only good one along with Dunk Tank. A no nonsense card that does the job where it is needed.

  • What exactly is that 4 mana card that we're looking at corrupting this card with? At present, I just can't see it.

    Most aggro decks in shaman would play bloodlust as the most expensive card. Goes without saying that if this card is only corrupted by that, then its complete trash.

    So for now, I'm not optimistic. Even if you get that pay off, it still doesn't look good, since even the most feeble AoE by any serious player will deal with this card. So paradoxically its slower than something comparable like Hyena Alpha, while also being weaker, with also a harder condition to play at its fullest potential.

  • 3/2 weapon for 3. Yes, its respectable. But is it ever going to light the world on fire? Emphatically no.

    At its very best, it will buff one minion. Likely a 1 drop or a totem you played on 2. But most likely it will simply just do nothing more than deal 3 damage.

    How wonderful this would've been had it been a 2 drop weapon. But we live in a world where shaman either gets extremely broken stuff or gimmicky bs, and this falls in the latter category.

    Doesn't even curve into Deathmatch Pavilion. Like really? Are we really designing cards like this for shaman?

  • If you're wondering if weapon shaman can ever get up there. I can tell you it will not be because of this card.

    The main problem with this card is that there really isn't any good weapons in shaman that gels with this card. As a finisher, Doomhammer does the job. So Inara is but a backup then, in most cases she will simply allow you to kill 2 minions with your face, then act as a soft taunt.

    But for the effect, this card is no slouch and will likely always see play. But the wasted potential of this card is illustrated by showing how broken she would've been if she was either a rogue, dhunter, or even a hunter card.

  • Oh yes, this will surely salivate the tongues of stealth rogue players.

    But unfortunately, since this one also shares the same weakness as most of their minions, being only having so little health, its likely just going to get swept no matter when its played.

    But still, that's 5 damage if untouched. Scary enough to make the cut any day.

  • Combos well with Foxy Fraud, and the two likely make for a very strong aggro/tempo play.

    On its own, its still draw, so you're not mandatorily required to play either dirty secrets or stealth minions anymore. And that alone makes this fill up a decent enough niche.

    It also draws your shuffled cards too, so there's that, a decent bonus for a great card.

  • The shenanigans of this card is amazing. Its basically 0 mana most of the time, since playing combo pieces like EVIL Miscreant or edwin is pretty common early game. So here's something that activates your combo, puts up a decent body, and even on its own with Eviscerate, just swings board on 2.

    What else is there to want out of a card?

  • Its a combo card for rogue. But will you drop this into anything else. No.

    Well, if anything, I can go back to wasting my stars on making malyrogue work again. So I guess that's something.

  • Zetalot loves this card. So I suppose its just 5/5 stars.

    Draws card, discount it by 2, and since priest has no obligations to play minions on curve, you'll end up with a discounted minion, which can often wreak havoc to your opponent's state of board and mind.

    Yes, I can see why this is broken.

  • Its not really comparable to Injured Blademaster. If you're playing this card in your deck, then its likely some form of tempo priest, which means the follow up on 4 is likely Psychopomp. Bringing this back on its base form isn't really a good result compared to injured blademaster.

    There's also another problem which is what card will be used to corrupt this one? Far as I know the best card is either psychopomp (which will end up bringing back something else other than this) or Cobalt Spellkin. A bit too slow for my taste.

    Its a decent card I grant you. But I'd still go for blademaster over this, if at all.

  • I'm almost certain this will see play. Discover spell effects in priest is extremely powerful and the discounts will be felt, especially since priest generates spells at such an extreme extent.

  • Just not sure about this one. Priest doesn't just dump their spells, since its usually situational. And the card discount can't be precisely down to the cards you want.

    But as a 3 mana 2/5, at least there's a chance it will survive a turn. So there's always a chance to snowball along with [Hearthstone Card (sethekk vielweaver) Not Found]. That alone can clinch it. But I'm not holding my breath here.

  • There's already a good 5 mana card that almost always gets played on curve for priest, and that's Cobalt Spellkin. So you play spellkin on 5, this on 6 along with the generated spells.

    Good tempo, plus whatever else you play with the leftover 2 mana. Seems legit.

    Even on its own, its still a 4 drop. And assuming you didn't get a knock on the head when you choose, its usually going to have at least 4/4 stats, which is decent considering that priest rarely plays anything on curve at 4 anyway.

  • It looks okay. But in reality its too expensive. If it gets to 6 mana via Palm Reading or Nazmani Bloodweaver, then its okay but not great. Otherwise, when is priest ever going to play this without also dying?

  • Strong card. But will never see play outside of rez priest, and even that archetype may do without this.

    Yes, the effect is strong. But its also a 9 cost card. Wouldn't you rather just play Mass Resurrection instead? On the slight off chance this thing actually pulls out another taunt, then its mildly great. Otherwise, its most likely going to get Sap and then you cry.

  • Why is the blood god/loa part of the priest class will be forever a mystery.

    But is this good? I don't really know. On one hand, if you're playing the current iteration of control priest, the health cost instead of mana is only mildly annoying since all their cards are usually cheap. On the other hand, if you're playing a bunch of heavy stuff, then this card just bricks your hand.

    For what its worth, it does draw cards. And for a class that can't draw for shit, drawing 2 cards which you can play immediately should not be underestimated.

    Notably, priest pro zetalot doens't have an opinion either. So I guess this is something we'll have to actually playtest to find out.

  • Had this been a 1/3 1 drop, it would've been insane since it curves into Tasty Flyfish, then into something like Bronze Explorer.

    On its own, its a 2 mana murloc, and therefore will see play in any murloc deck. The tutoring effect can be treated as a bonus, since if murloc snowballs, you win, and if they don't then Scalelord isnt going to do shit. It does make Skyfin more consistent though, so there's that.

  • Its just a shame that this doesn't come on a stick, and that good pally spells in standard is so small that this card will almost never make it worthwhile.

    The heal potential is well, unneeded, in a class that is not really ever short on healing.

  • Buff little minions, make them resistant to most AoE effects, and be a total pain the ass for the opponent.

    Yes, please. If there was a card that flips paladin vs priest in favor of pally, then this card will be it. There's literally nothing worse than losing to a bunch of beefed up little dudes.

    And to top it up, it might even get considered in wild. That's something most new cards don't ever get close to.