Since I'm almost certain that secret mage is going to be a thing around tier 1-2, this card will certainly see play, if only because its basically another Kirin Tor Mage
That art though. Like I really like how its basically the same elf from Rigged Faire Game. Kinda shows how the two belong with one another eh?
Its a removal card that is already powerful on its base form. If elemental mage is a thing, then this will surely be in it.
Perhaps its a little hard to imagine mage actually playing a card worth at least 6 most of the time, but as I mentioned, even at its base form its basically Fire Elemental 1 turn earlier, and that to me is good enough.
I really don't know how to evaluate a card like this. Its Timepiece of Horror (who the hell remembers this thing) at a cheaper 7 mana price, but essentially much like the former, doesn't really do much when there's a board presence.
But because there's always that small chance you play this after a board wipe and deal 10 damage to the face, this gets high marks. Don't count on it happening too often though.
Wouldn't matter much even if you can get 3 or 4 8/8s on board. The fact that its turn 8 and you've just played a card that doesn't affect the current state of tempo from your opponent more or less guarantee you're going to die.
And to top it off, you can't even Frost Nova and swing with this thing. Not to mention, where are all those elementals be from? Are we really keeping all these stuff in hand for this payoff that doesn't even win the game?
Its a 1 drop that gives out a secret. What else is there to say. It will certainly always see play in most decks, just because hunter secrets are annoying as hell and it gives out a curve in case you needed it.
Its not really that hard to trigger. In most cases, you play your usual 1-2 drops then something like Inconspicuous Rider on 3 that pressures your opponent to clear the board and if they don't, or guessed wrong, then you get your animal companion up for free.
The fact that it pressures your opponent to clear your board is already significant enough.
If beast hunter needed a nice powerful 2 drop that can at least stay alive until turn 3, then this card fits that description.
The corrupt value is only a nice little bonus. And I do mean little. This is one case where dropping this on curve is leagues away from getting value from the corruption.
I love this card, but have come to grips that until the next rotation this would probably not see any play.
Its just a decent card that sometimes deal damage to the face. But because it interferes with the polkelt synergy with Dinotamer Brann into Dragonbane the next turn, I can't see why this card will get included.
Maybe beast hunter? But that deck has yet to prove itself. There's a chance. But admitably as small as the end of a sewing needle.
Its always a little iffy trying to evaluate value cards in hunter.
But this one gets a little more than a glance because Khartut Defender as a defensive option is so terrifying that getting 3 back for this card cements down hunter well enough for them to do things that hunter normal could not, like pulling out combos with Scarlet Webweaver shenanigans or Hunting Party stuff.
Unfortunately, since hunter would probably want to play other deathrattles as well, most likely you'll be praying hard for that Khartut Defender to show up at least once, otherwise this card will simply mean skipping a turn for hunter. Without any means of guaranteeing it, I can't say I can see how this card will flip anything.
Its a slightly weaker Feral Rage with both effects when corrupted, of which it will almost certainly always will be. Even as a simply 3 mana deal 4 damage, that's a decent if uninteresting effect, but does the removal job well.
At the moment, I can't see its inclusion because the likelihood is that we'll be seeing more nzoths, cthuns, and yogg from druid than ysharaj. And outside of that mountseller turns out prefer to get cheap spells out than something bulky like this.
But it wouldn't surprise me one bit if it gets into a tier 2 or tier 1 deck at somepoint within the next year.
It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns later.
Basically we're looking at a free 4/4 around turn 7. Or otherwise, its usually 3-4 mana by turn 5-6, assuming druid isn't just twiddling their thumbs.
And before your start thinking that this card will at very least be benign, it has rush, so chances are it will get a nice value trade to loosen the pressure while druid do druid things a few turns later.
It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana can buy you a massive mountseller turn, or straight up Ysera, Unleashed. Where exactly does this card fit?
The only way this card gets more than a glance is if there's a really powerful 3 drop with outcast, or useful 1 mana cards with outcast on it. Otherwise, this card is too inconsistent at what it does, and is completely outclassed by other vanilla 2 drops when it doesn't do what it needs to.
3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play Shardshatter Mystic. Otherwise, I don't see why this card will somehow takeover the usual Umberwing into Satyr Overseer curve
I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it would've found some niche but as it stands, just no. Twin Slice is simply more efficient than this card
The fact that it makes your face immune? More relevant to a class that can't heal, of which dhunters (for unclear reasons) remain the only tempo class that actually does, and does it more than well.
I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.
But as a dhunter card, this is solid. You get something really defensive to help fight back hyper aggro (if indeed there would be any in the next meta). Even as a simple 2/5 taunt for 3, that's already going to do work defensively.
Unfortunately for this card, it will almost never see play. Its defensive, and therefore useless to most dhunter decks. The most I can grant is if token dhunter gets to tier 2, then this card may pull some work. But I'm just not seeing it.
Its another bait for that hyper aggro Glide deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace Spectral Sight. And the answer is no. Drawing 2 for 3 mana is what I would call fair, and dhunters are particularly allergic to fair cards.
Even with vanilla stats, this thing is just not good. The effect lets you have something like Eye Beam for free (if outcasted) but since it doesn't curve into skull, what exactly are we hoping this card would actually do?
Since I'm almost certain that secret mage is going to be a thing around tier 1-2, this card will certainly see play, if only because its basically another Kirin Tor Mage
That art though. Like I really like how its basically the same elf from Rigged Faire Game. Kinda shows how the two belong with one another eh?
Elemental synergy + small elementals in hand + broken ass cards like Elemental Allies.
The card even has vanilla stats. Like is there any reason for mage to not play this card?
Its a removal card that is already powerful on its base form. If elemental mage is a thing, then this will surely be in it.
Perhaps its a little hard to imagine mage actually playing a card worth at least 6 most of the time, but as I mentioned, even at its base form its basically Fire Elemental 1 turn earlier, and that to me is good enough.
I really don't know how to evaluate a card like this. Its Timepiece of Horror (who the hell remembers this thing) at a cheaper 7 mana price, but essentially much like the former, doesn't really do much when there's a board presence.
But because there's always that small chance you play this after a board wipe and deal 10 damage to the face, this gets high marks. Don't count on it happening too often though.
Animated Avalanche never saw play and neither will this.
Wouldn't matter much even if you can get 3 or 4 8/8s on board. The fact that its turn 8 and you've just played a card that doesn't affect the current state of tempo from your opponent more or less guarantee you're going to die.
And to top it off, you can't even Frost Nova and swing with this thing. Not to mention, where are all those elementals be from? Are we really keeping all these stuff in hand for this payoff that doesn't even win the game?
Its a 1 drop that gives out a secret. What else is there to say. It will certainly always see play in most decks, just because hunter secrets are annoying as hell and it gives out a curve in case you needed it.
Its not really that hard to trigger. In most cases, you play your usual 1-2 drops then something like Inconspicuous Rider on 3 that pressures your opponent to clear the board and if they don't, or guessed wrong, then you get your animal companion up for free.
The fact that it pressures your opponent to clear your board is already significant enough.
If beast hunter needed a nice powerful 2 drop that can at least stay alive until turn 3, then this card fits that description.
The corrupt value is only a nice little bonus. And I do mean little. This is one case where dropping this on curve is leagues away from getting value from the corruption.
I love this card, but have come to grips that until the next rotation this would probably not see any play.
Its just a decent card that sometimes deal damage to the face. But because it interferes with the polkelt synergy with Dinotamer Brann into Dragonbane the next turn, I can't see why this card will get included.
Maybe beast hunter? But that deck has yet to prove itself. There's a chance. But admitably as small as the end of a sewing needle.
Its always a little iffy trying to evaluate value cards in hunter.
But this one gets a little more than a glance because Khartut Defender as a defensive option is so terrifying that getting 3 back for this card cements down hunter well enough for them to do things that hunter normal could not, like pulling out combos with Scarlet Webweaver shenanigans or Hunting Party stuff.
Unfortunately, since hunter would probably want to play other deathrattles as well, most likely you'll be praying hard for that Khartut Defender to show up at least once, otherwise this card will simply mean skipping a turn for hunter. Without any means of guaranteeing it, I can't say I can see how this card will flip anything.
Nice little support for token druid. I can see it being in there. But as for whether token druid will ever see more than niche play? Probably not.
Its a slightly weaker Feral Rage with both effects when corrupted, of which it will almost certainly always will be. Even as a simply 3 mana deal 4 damage, that's a decent if uninteresting effect, but does the removal job well.
At the moment, I can't see its inclusion because the likelihood is that we'll be seeing more nzoths, cthuns, and yogg from druid than ysharaj. And outside of that mountseller turns out prefer to get cheap spells out than something bulky like this.
But it wouldn't surprise me one bit if it gets into a tier 2 or tier 1 deck at somepoint within the next year.
It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns later.
Basically we're looking at a free 4/4 around turn 7. Or otherwise, its usually 3-4 mana by turn 5-6, assuming druid isn't just twiddling their thumbs.
And before your start thinking that this card will at very least be benign, it has rush, so chances are it will get a nice value trade to loosen the pressure while druid do druid things a few turns later.
So, 5/5 then. What else can there be?
It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana can buy you a massive mountseller turn, or straight up Ysera, Unleashed. Where exactly does this card fit?
Okay. So how many outcast cards are we looking at so this gets even remotely good if it sticks on 2.
Maybe Eye Beam and Spectral Sight. More or less explains why this will never see play. Most of the time if you need a 2 drop, then you'd think Bonechewer Brawler, Imprisoned Vilefiend, or even Injured Tol'vir. Not this.
The only way this card gets more than a glance is if there's a really powerful 3 drop with outcast, or useful 1 mana cards with outcast on it. Otherwise, this card is too inconsistent at what it does, and is completely outclassed by other vanilla 2 drops when it doesn't do what it needs to.
Just no.
3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play Shardshatter Mystic. Otherwise, I don't see why this card will somehow takeover the usual Umberwing into Satyr Overseer curve
I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it would've found some niche but as it stands, just no. Twin Slice is simply more efficient than this card
The fact that it makes your face immune? More relevant to a class that can't heal, of which dhunters (for unclear reasons) remain the only tempo class that actually does, and does it more than well.
I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.
But as a dhunter card, this is solid. You get something really defensive to help fight back hyper aggro (if indeed there would be any in the next meta). Even as a simple 2/5 taunt for 3, that's already going to do work defensively.
Unfortunately for this card, it will almost never see play. Its defensive, and therefore useless to most dhunter decks. The most I can grant is if token dhunter gets to tier 2, then this card may pull some work. But I'm just not seeing it.
Its another bait for that hyper aggro Glide deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace Spectral Sight. And the answer is no. Drawing 2 for 3 mana is what I would call fair, and dhunters are particularly allergic to fair cards.
Even with vanilla stats, this thing is just not good. The effect lets you have something like Eye Beam for free (if outcasted) but since it doesn't curve into skull, what exactly are we hoping this card would actually do?
Besides which, its not like dhunters are lacking 3 drops, with Satyr Overseer and Felsteel Executioner or even Frozen Shadoweaver the better card compared to this.