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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its just a shame that this doesn't come on a stick, and that good pally spells in standard is so small that this card will almost never make it worthwhile.

The heal potential is well, unneeded, in a class that is not really ever short on healing.

5 years, 4 months ago · on New Paladin Spell - Snack Run

Buff little minions, make them resistant to most AoE effects, and be a total pain the ass for the opponent.

Yes, please. If there was a card that flips paladin vs priest in favor of pally, then this card will be it. There's literally nothing worse than losing to a bunch of beefed up little dudes.

And to …

Since I'm almost certain that secret mage is going to be a thing around tier 1-2, this card will certainly see play, if only because its basically another [card]kirin tor mage[/card]

That art though. Like I really like how its basically the same elf from [card]rigged faire game[/card]. Kinda shows how the two belong with one another eh?

5 years, 4 months ago · on New Mage Minion - Game Master

Elemental synergy + small elementals in hand + broken ass cards like [card]elemental allies[/card].

The card even has vanilla stats. Like is there any reason for mage to not play this card?

Its a removal card that is already powerful on its base form. If elemental mage is a thing, then this will surely be in it.

Perhaps its a little hard to imagine mage actually playing a card worth at least 6 most of the time, but as I mentioned, even at its base form its basically [card]fire elemental[/card] 1 …

I really don't know how to evaluate a card like this. Its [card]timepiece of horror[/card] (who the hell remembers this thing) at a cheaper 7 mana price, but essentially much like the former, doesn't really do much when there's a board presence.

But because there's always that small chance you play this after a board wipe and deal 10 …

5 years, 4 months ago · on New Mage Spell - Mask of C'Thun

[card]animated avalanche[/card] never saw play and neither will this.

Wouldn't matter much even if you can get 3 or 4 8/8s on board. The fact that its turn 8 and you've just played a card that doesn't affect the current state of tempo from your opponent more or less guarantee you're going to die.

And to top it …

5 years, 4 months ago · on New Mage Spell - Grand Finale

Its a 1 drop that gives out a secret. What else is there to say. It will certainly always see play in most decks, just because hunter secrets are annoying as hell and it gives out a curve in case you needed it.

5 years, 4 months ago · on New Hunter Minion - Mystery Winner

Its not really that hard to trigger. In most cases, you play your usual 1-2 drops then something like [card]inconspicuous rider[/card] on 3 that pressures your opponent to clear the board and if they don't, or guessed wrong, then you get your animal companion up for free.

The fact that it pressures your opponent to clear your board is …

5 years, 4 months ago · on New Hunter Spell - Open the Cages

If beast hunter needed a nice powerful 2 drop that can at least stay alive until turn 3, then this card fits that description.

The corrupt value is only a nice little bonus. And I do mean little. This is one case where dropping this on curve is leagues away from getting value from the corruption.

5 years, 4 months ago · on New Hunter Minion - Dancing Cobra

I love this card, but have come to grips that until the next rotation this would probably not see any play.

Its just a decent card that sometimes deal damage to the face. But because it interferes with the polkelt synergy with [card]dinotamer brann[/card] into [card]dragonbane[/card] the next turn, I can't see why this card will get included.

5 years, 4 months ago · on New Hunter Minion - Trampling Rhino

Its always a little iffy trying to evaluate value cards in hunter.

But this one gets a little more than a glance because [card]khartut defender[/card] as a defensive option is so terrifying that getting 3 back for this card cements down hunter well enough for them to do things that hunter normal could not, like pulling out combos with …

5 years, 4 months ago · on New Hunter Spell - Jewel of N'Zoth

Nice little support for token druid. I can see it being in there. But as for whether token druid will ever see more than niche play? Probably not.

5 years, 4 months ago · on New Druid Minion - Faire Arborist

Its a slightly weaker [card]feral rage[/card] with both effects when corrupted, of which it will almost certainly always will be. Even as a simply 3 mana deal 4 damage, that's a decent if uninteresting effect, but does the removal job well.

At the moment, I can't see its inclusion because the likelihood is that we'll be seeing more nzoths, …

It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns later.

Basically we're looking at a free 4/4 around turn 7. Or otherwise, its usually 3-4 mana by turn …

5 years, 4 months ago · on New Druid Minion - Umbral Owl

It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana can buy you a massive mountseller turn, or straight up [card]ysera, unleashed[/card]. Where exactly does this card fit?

5 years, 4 months ago · on New Druid Minion - Fizzy Elemental

Okay. So how many outcast cards are we looking at so this gets even remotely good if it sticks on 2.

Maybe [card]eye beam[/card] and [card]spectral sight[/card]. More or less explains why this will never see play. Most of the time if you need a 2 drop, then you'd think [card]bonechewer brawler[/card], [card]imprisoned vilefiend[/card], or even [card]injured tol'vir[/card]. Not …

Just no.

3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play [card]shardshatter mystic[/card]. Otherwise, I don't see why this card will somehow takeover the usual [card]umberwing[/card] into [card]satyr overseer[/card] curve

I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it would've found some niche but as it stands, just no. [card]Twin slice[/card] is simply more efficient than this card

I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.

But as a dhunter card, this is solid. You get something really defensive to help fight back hyper aggro (if indeed there would be any in the next meta). Even as a simple 2/5 taunt …